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Transformers: Cybertron Battlefield, Furnace and rewards

Entry rules, Energon and ore, event research and reward priorities. Includes 15 game screenshots, a smelting calculator and plans for farmers and fighters.

Transformers: Cybertron Battlefield, Furnace and rewards

What Transformers is and where to start

This is a limited-time Lords Mobile × Transformers collaboration. Your screenshots show Cybertron Battlefield and the Last Chance limited shop. Other parts included Pinball and Raceway; their currencies and rules are not interchangeable with Battlefield mechanics.

Optimus Prime on the research screen is event presentation; a Bumblebee Portrait in a shop is a Leader Skin item. Neither means recruiting a new Colosseum or Monster Hunt Hero. Read each reward’s description.

Entry, Phase Energy and safety

  • Client help: Castle Lv 7+, no wounded troops, no armies outside Turf, no Battle Fury and more than 10 Phase Energy. Castle Lv 9 on a cosmetic item is its usage gate, not this entry gate.
  • Energy drains at 1 per second while inside. 7,200 means 2 hours; the reference cap of 43,200 means 12 hours. A daily 7,200 refill occurs at the time shown in game. Drain stops outside; we do not invent a fixed Kyiv reset time.
  • This mode has no troop deaths or Infirmary capacity limit; wounded troops, damaged traps and walls recover on leaving. Castle attacks do not loot resources. Do not apply this rule to Chaos Arena, which does not auto-heal on exit.
  • Battle Fury prevents a voluntary exit. A leader may be captured temporarily, up to 5 minutes in the reference. Check energy, leader status and exit availability before committing; no troop deaths does not guarantee wins.

Map targets: what to attack and gather

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Four Cybertron map objects
ObjectRuleAction
Insecticon NestSolo attacks only; a win yields Energon. A defeated attack leaves the nest reset.Scout troops, frontline and army size. Pick Heroes by bonuses for your deployed troop type, not Transformer artwork.
Energon LodeOre goes to the occupant when extraction completes. Ownership changes do not reset progress.Keep enough Phase Energy to finish the cycle and return. Ordinary resource/Gem gathering speed does not apply; event research does.
Pulse FortressSolo attacks; 5-minute contest then 5-minute protection. Longest occupation wins, not merely the last hit; winner reward at most once daily.Quest progress requires your army inside an occupied fortress. Leaving before the contest ends forfeits that attempt’s occupation reward.
Vector SigmaCentral landmark; cannot be occupied.Do not waste time looking for an occupation button.

Keep six different resources separate

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Currencies and uses
ResourceSourceUse
Phase EnergyDaily refillTime inside the battlefield, not Furnace fuel
Energon — blue cubeNests, quests and available rewardsFurnace material
Energon Ore — crystal in rockCompleted lode extraction and questsSecond Furnace material
Energon Star — red symbolSmeltingResearch; Stars earned in the Furnace give Project progress at 1:1
AllSpark ShardChance from smelting and eligible rewardsCybertron Depot
Transformation Chip — blue chipCheck the item/offer for its sourceLimited shop; not interchangeable with Depot Shards

Protocol Sigma: quests and qualifying actions

Your screenshot shows the first phases of five branches. The table transcribes the visible requirements and rewards, not an assumption that later phases are identical. IGG reduced nest quest requirements in 2.201, so older videos can differ.

  • Gathering quests count time and sum time across multiple lodes. This does not mean partial extraction has paid out ore: the lode reward requires completion. Do not confuse this timer with Chaos Arena’s fully-cleared-tile quest.
  • Occupation time across multiple fortresses also sums when your armies are inside. A fortress winner reward is separate from Protocol quest progress.
  • Excess progress carries into the next stage. Progress survives leaving until the quest reset/event end. Tap each card to inspect its current requirement and remaining amount.

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First phases observed 28 Oct 2026
BranchPhase 1RewardBranch phases
Nests1 win750 ore20
Lodes2 minutes gathering4,000 Energon20
Furnace5 smelts1,000 ore20
Research2 completed upgrades4,000 Energon10
Fortresses30 seconds occupation4,000 Energon20

Furnace: materials, overheating and calculator

The unupgraded screenshot shows 2,000 Energon and 500 ore per smelt. Energon Stars fund research; AllSpark Shards can drop additionally. Without a verified probability table, no exact Shard count or reward after N smelts is promised.

Each smelt adds cooldown. Overheating increases material costs; the game confirmation shows the exact surcharge. Ask guildmates to help cool the Furnace and evaluate speedup spending. We do not invent cooldown minutes or surcharge percentages for unverified parameters.

Example: 10,000 Energon and 2,500 ore fund 5 smelts at the base price. If heat or research changes costs, recalculate using the effective price; this does not guarantee five consecutive smelts without waiting.

Research: what each upgrade does

Combat and economy technologies spend Energon Stars. The table lists initial Star costs visible in your screenshots, not the cost of every later level or the entire upgrade path. These technologies are temporary, not permanent Academy bonuses.

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Ten technologies from the screenshots
TechnologyEffectShown price, StarsWhen useful
Attack AmplifierBattlefield Army ATK20Helps against feasible nests; does not replace scouting
Defense AmplifierBattlefield Army DEF20Survivability support; compare with HP and the actual cause of losses
Health AmplifierBattlefield Army HP20Army survival and holding objectives
Energon gathering speedLode gathering speed150Useful when completing extraction in time is the bottleneck
Energon gathering yieldLode yield150When ore supply limits smelting
Energon smelting efficiencyLower Energon cost150When Energon is scarce but ore is available
Ore smelting efficiencyLower ore cost150When ore is scarce but Energon is available
Energon Star outputMore Stars per smelt150Stars for research and Project progress
AllSpark Shard chanceIncreases Shard chance150For Depot goals; chance is not a guarantee
AllSpark Shard outputIncreases Shard output3 190Screenshot: locked until Shard-chance research Lv 4

Level example: Attack Amplifier

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Battlefield-only Army ATK: visible levels
LevelTotal bonus at this level
1+10%
2+20%
3+50%
4+80%
5+120%
6+160%
7+220%

Cybertron Project: free track and Gold Pass

Checkpoint progress uses Stars earned in the Furnace at 1:1. Do not confuse Stars spent on research with cumulative points earned. Energon and ore from quests are not themselves Project points.

The left track is free; the locked right track needs Gold Pass. Its summary shows the full paid track: 600 Shards, 8,000 ore and 20,000 Energon. Reaching the required checkpoints remains necessary; this is not an instant purchase bundle.

UAH 219 is the captured offer price, not a universal live price. Update 2.201 added +100% battlefield travel speed to Gold Pass. Other exact boost values cannot be inferred from icons. Boosts are limited to the current event, not permanent.

Depot: spending AllSpark Shards

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Observed prices on 28 Oct 2026, not the full catalogue
ItemShards per purchaseHow to evaluate
Bumblebee Portrait900One Portrait, not a guaranteed complete skin. Screenshot limit: 50; inspect how many Portraits you still need.
Pulse Candy artifact Shards ×351 68048 per artifact Shard in the bundle versus 96 singly, but only useful if you need all 35. Shown bundle limit: 1.
Same artifact Shard, single96For a small shortfall; shown limit: 245.
Optimus, Bumblebee, Elita or Megatron Emote180Collectible; does not grant a Hero’s new combat skills.
Autobot Insignia avatar450Cosmetic avatar, not a combat amplifier.

Limited shop: a separate currency and cosmetics

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Transformation Chip prices from the screenshot
ItemChipsMeaning
Azure Unicorn55Army Skin; shown Castle Lv 9 gate and limit 1. Not a Cavalry Hero.
Autobot route skin20Route Skin; shown Castle Lv 9 gate and limit 1. Do not infer faster travel without a stated bonus.
Grimlock collaboration avatar1Avatar, shown limit 1; not Hero recruitment.
Bumblebee Portrait1Price visible, full limit below screenshot edge. Uses Chips, not Depot Shards.

Plans for farmers, fighters and collectors

  • Farmer/F2P: start with safe lodes and timed gathering quests. Scout and solo a feasible nest for Energon. Economy priorities follow the bottleneck: time, ore yield or saving a scarce material. PvP is not required merely to participate.
  • Fighter: scout, counter the frontline, then match Heroes and combat boosts. Basic counters are cavalry over infantry, infantry over ranged and ranged over cavalry; mixed defenses need report analysis. Budget energy for the full fortress round. Do not repeat an unchanged losing attack.
  • Collector: choose the item and currency first, inspect owned Portraits/Shards and the real shortfall. Compare the 35-Shard bundle with a small single purchase without buying excess. Do not count on a guaranteed random drop before a deadline.
  • Near event end: count feasible visits, extraction cycles and cooldowns. Cheap useful research can complete a quest, but expensive upgrades you cannot use do not automatically pay back. Assess a late Gold Pass by rewards you can actually reach.

Before closing: a final checklist

  • Finish extraction and fortress contests before leaving. Check Fury, leader and energy, not only the overall event timer.
  • Claim unlocked Project and quest rewards. Client help provides delivery of unclaimed quest rewards at the end; this is not a substitute for checking Project and shop claims separately.
  • Client help says unused Energon, ore and Stars expire; Shards are described as converting to speedups after closure. That is not equivalent to your desired Depot item. Verify Chips and limited-shop expiry separately.
  • No videos are embedded. Open the original screenshots below at full size; text tables are available in the site language.

Sources and verification limits

Additional primary evidence: retained Ukrainian client text retrieved 18 Oct 2026, help IDs 33654/33655, 34063, 27469/27473/27475 and 33608, covering entry/exit, energy, map, Furnace and quest credit. Current in-game rules take precedence. Public access to t.me/LordsMobileTGOfficial was unavailable during review; we do not claim a complete channel analysis.

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