
What Transformers is and where to start
This is a limited-time Lords Mobile × Transformers collaboration. Your screenshots show Cybertron Battlefield and the Last Chance limited shop. Other parts included Pinball and Raceway; their currencies and rules are not interchangeable with Battlefield mechanics.
Optimus Prime on the research screen is event presentation; a Bumblebee Portrait in a shop is a Leader Skin item. Neither means recruiting a new Colosseum or Monster Hunt Hero. Read each reward’s description.
Entry, Phase Energy and safety
- Client help: Castle Lv 7+, no wounded troops, no armies outside Turf, no Battle Fury and more than 10 Phase Energy. Castle Lv 9 on a cosmetic item is its usage gate, not this entry gate.
- Energy drains at 1 per second while inside. 7,200 means 2 hours; the reference cap of 43,200 means 12 hours. A daily 7,200 refill occurs at the time shown in game. Drain stops outside; we do not invent a fixed Kyiv reset time.
- This mode has no troop deaths or Infirmary capacity limit; wounded troops, damaged traps and walls recover on leaving. Castle attacks do not loot resources. Do not apply this rule to Chaos Arena, which does not auto-heal on exit.
- Battle Fury prevents a voluntary exit. A leader may be captured temporarily, up to 5 minutes in the reference. Check energy, leader status and exit availability before committing; no troop deaths does not guarantee wins.
Map targets: what to attack and gather
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| Object | Rule | Action |
|---|---|---|
| Insecticon Nest | Solo attacks only; a win yields Energon. A defeated attack leaves the nest reset. | Scout troops, frontline and army size. Pick Heroes by bonuses for your deployed troop type, not Transformer artwork. |
| Energon Lode | Ore goes to the occupant when extraction completes. Ownership changes do not reset progress. | Keep enough Phase Energy to finish the cycle and return. Ordinary resource/Gem gathering speed does not apply; event research does. |
| Pulse Fortress | Solo attacks; 5-minute contest then 5-minute protection. Longest occupation wins, not merely the last hit; winner reward at most once daily. | Quest progress requires your army inside an occupied fortress. Leaving before the contest ends forfeits that attempt’s occupation reward. |
| Vector Sigma | Central landmark; cannot be occupied. | Do not waste time looking for an occupation button. |
Keep six different resources separate
Scroll the table horizontally
| Resource | Source | Use |
|---|---|---|
| Phase Energy | Daily refill | Time inside the battlefield, not Furnace fuel |
| Energon — blue cube | Nests, quests and available rewards | Furnace material |
| Energon Ore — crystal in rock | Completed lode extraction and quests | Second Furnace material |
| Energon Star — red symbol | Smelting | Research; Stars earned in the Furnace give Project progress at 1:1 |
| AllSpark Shard | Chance from smelting and eligible rewards | Cybertron Depot |
| Transformation Chip — blue chip | Check the item/offer for its source | Limited shop; not interchangeable with Depot Shards |
Protocol Sigma: quests and qualifying actions
Your screenshot shows the first phases of five branches. The table transcribes the visible requirements and rewards, not an assumption that later phases are identical. IGG reduced nest quest requirements in 2.201, so older videos can differ.
- Gathering quests count time and sum time across multiple lodes. This does not mean partial extraction has paid out ore: the lode reward requires completion. Do not confuse this timer with Chaos Arena’s fully-cleared-tile quest.
- Occupation time across multiple fortresses also sums when your armies are inside. A fortress winner reward is separate from Protocol quest progress.
- Excess progress carries into the next stage. Progress survives leaving until the quest reset/event end. Tap each card to inspect its current requirement and remaining amount.
Scroll the table horizontally
| Branch | Phase 1 | Reward | Branch phases |
|---|---|---|---|
| Nests | 1 win | 750 ore | 20 |
| Lodes | 2 minutes gathering | 4,000 Energon | 20 |
| Furnace | 5 smelts | 1,000 ore | 20 |
| Research | 2 completed upgrades | 4,000 Energon | 10 |
| Fortresses | 30 seconds occupation | 4,000 Energon | 20 |
Furnace: materials, overheating and calculator
The unupgraded screenshot shows 2,000 Energon and 500 ore per smelt. Energon Stars fund research; AllSpark Shards can drop additionally. Without a verified probability table, no exact Shard count or reward after N smelts is promised.
Each smelt adds cooldown. Overheating increases material costs; the game confirmation shows the exact surcharge. Ask guildmates to help cool the Furnace and evaluate speedup spending. We do not invent cooldown minutes or surcharge percentages for unverified parameters.
Example: 10,000 Energon and 2,500 ore fund 5 smelts at the base price. If heat or research changes costs, recalculate using the effective price; this does not guarantee five consecutive smelts without waiting.
Research: what each upgrade does
Combat and economy technologies spend Energon Stars. The table lists initial Star costs visible in your screenshots, not the cost of every later level or the entire upgrade path. These technologies are temporary, not permanent Academy bonuses.
Scroll the table horizontally
| Technology | Effect | Shown price, Stars | When useful |
|---|---|---|---|
| Attack Amplifier | Battlefield Army ATK | 20 | Helps against feasible nests; does not replace scouting |
| Defense Amplifier | Battlefield Army DEF | 20 | Survivability support; compare with HP and the actual cause of losses |
| Health Amplifier | Battlefield Army HP | 20 | Army survival and holding objectives |
| Energon gathering speed | Lode gathering speed | 150 | Useful when completing extraction in time is the bottleneck |
| Energon gathering yield | Lode yield | 150 | When ore supply limits smelting |
| Energon smelting efficiency | Lower Energon cost | 150 | When Energon is scarce but ore is available |
| Ore smelting efficiency | Lower ore cost | 150 | When ore is scarce but Energon is available |
| Energon Star output | More Stars per smelt | 150 | Stars for research and Project progress |
| AllSpark Shard chance | Increases Shard chance | 150 | For Depot goals; chance is not a guarantee |
| AllSpark Shard output | Increases Shard output | 3 190 | Screenshot: locked until Shard-chance research Lv 4 |
Level example: Attack Amplifier
Scroll the table horizontally
| Level | Total bonus at this level |
|---|---|
| 1 | +10% |
| 2 | +20% |
| 3 | +50% |
| 4 | +80% |
| 5 | +120% |
| 6 | +160% |
| 7 | +220% |
Cybertron Project: free track and Gold Pass
Checkpoint progress uses Stars earned in the Furnace at 1:1. Do not confuse Stars spent on research with cumulative points earned. Energon and ore from quests are not themselves Project points.
The left track is free; the locked right track needs Gold Pass. Its summary shows the full paid track: 600 Shards, 8,000 ore and 20,000 Energon. Reaching the required checkpoints remains necessary; this is not an instant purchase bundle.
UAH 219 is the captured offer price, not a universal live price. Update 2.201 added +100% battlefield travel speed to Gold Pass. Other exact boost values cannot be inferred from icons. Boosts are limited to the current event, not permanent.
Depot: spending AllSpark Shards
Scroll the table horizontally
| Item | Shards per purchase | How to evaluate |
|---|---|---|
| Bumblebee Portrait | 900 | One Portrait, not a guaranteed complete skin. Screenshot limit: 50; inspect how many Portraits you still need. |
| Pulse Candy artifact Shards ×35 | 1 680 | 48 per artifact Shard in the bundle versus 96 singly, but only useful if you need all 35. Shown bundle limit: 1. |
| Same artifact Shard, single | 96 | For a small shortfall; shown limit: 245. |
| Optimus, Bumblebee, Elita or Megatron Emote | 180 | Collectible; does not grant a Hero’s new combat skills. |
| Autobot Insignia avatar | 450 | Cosmetic avatar, not a combat amplifier. |
Limited shop: a separate currency and cosmetics
Scroll the table horizontally
| Item | Chips | Meaning |
|---|---|---|
| Azure Unicorn | 55 | Army Skin; shown Castle Lv 9 gate and limit 1. Not a Cavalry Hero. |
| Autobot route skin | 20 | Route Skin; shown Castle Lv 9 gate and limit 1. Do not infer faster travel without a stated bonus. |
| Grimlock collaboration avatar | 1 | Avatar, shown limit 1; not Hero recruitment. |
| Bumblebee Portrait | 1 | Price visible, full limit below screenshot edge. Uses Chips, not Depot Shards. |
Plans for farmers, fighters and collectors
- Farmer/F2P: start with safe lodes and timed gathering quests. Scout and solo a feasible nest for Energon. Economy priorities follow the bottleneck: time, ore yield or saving a scarce material. PvP is not required merely to participate.
- Fighter: scout, counter the frontline, then match Heroes and combat boosts. Basic counters are cavalry over infantry, infantry over ranged and ranged over cavalry; mixed defenses need report analysis. Budget energy for the full fortress round. Do not repeat an unchanged losing attack.
- Collector: choose the item and currency first, inspect owned Portraits/Shards and the real shortfall. Compare the 35-Shard bundle with a small single purchase without buying excess. Do not count on a guaranteed random drop before a deadline.
- Near event end: count feasible visits, extraction cycles and cooldowns. Cheap useful research can complete a quest, but expensive upgrades you cannot use do not automatically pay back. Assess a late Gold Pass by rewards you can actually reach.
Before closing: a final checklist
- Finish extraction and fortress contests before leaving. Check Fury, leader and energy, not only the overall event timer.
- Claim unlocked Project and quest rewards. Client help provides delivery of unclaimed quest rewards at the end; this is not a substitute for checking Project and shop claims separately.
- Client help says unused Energon, ore and Stars expire; Shards are described as converting to speedups after closure. That is not equivalent to your desired Depot item. Verify Chips and limited-shop expiry separately.
- No videos are embedded. Open the original screenshots below at full size; text tables are available in the site language.
Game screenshots — open the originals
All 15 originals from 28 Oct 2026 are retained unedited. Prices, limits, balances and timers belong to that observation; names and key numbers are transcribed above.















Sources and verification limits
- IGG / App Store: 2.200 announcement and 2.201 changes
Primary announcement of the mode, solo attacks, research and rewards; 2.201 changes nests and adds travel speed to Gold Pass.
- Yodo1: IGG and Hasbro’s collaboration partner
Primary collaboration and character context, not a price or drop-rate table.
- Gamezebo: event gameplay overview
Secondary overview, not official rules. Exact resource names and Furnace behavior follow the screenshots and client help.
Additional primary evidence: retained Ukrainian client text retrieved 18 Oct 2026, help IDs 33654/33655, 34063, 27469/27473/27475 and 33608, covering entry/exit, energy, map, Furnace and quest credit. Current in-game rules take precedence. Public access to t.me/LordsMobileTGOfficial was unavailable during review; we do not claim a complete channel analysis.
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