Reviewed 26 Oct 2026 · official sources + client help

How the event works
A separate cross-Kingdom battleground with quests and its own shop, not the hero Colosseum or Dragon Arena. Rewards need not require castle attacks: gathering, hunting and supporting allies are alternatives. Check your Dominion, available arenas and this round’s timers in the event page.
Preparation: check eligibility and healing reserves.
Battle: complete quests inside the arena.
Ending: heal before the forced return.
Check phase durations in game. The launch announcement described one preparation day, five battle days and one ending day; that is not a verified timer for the current round.
Wonder unlocks from battle opening
+1 h
Border Stations
+2 h
Relay Bunkers
+4 h
Chaos Citadel
Before entering
- Castle 17+; no wounded troops in the Infirmary.
- Battle Fury inactive; all troops back in your Turf.
- Do not switch Home Dominion after preparation starts: eligibility is tied to it. If an arena is full, wait or check another available arena.
- Prepare resources, healing speedups and Lunite for T5. Set a spending ceiling before the first fight.
What counts towards quests
Gathering
Fully clear a tile of the required level. Client variants require Lv 3+, Lv 4+ or Lv 5+. Partial gathering or sending a march is not completion. Mirage Realm actions do not count.
Monster hunting
A monster kill is required, not just a hit. Check the minimum level for your phase; client variants include Lv 3+, Lv 4+ and Lv 5+. Do not spend energy on a target you cannot finish.
Combat and healing
Some quests require healing T4+ or sending enemy T4+ to the Infirmary. A separate quest counts enemy T2+ Troop Might reduced in battles at your or an enemy castle. Not every fight, nor T1 healing, qualifies.
Wonder occupation
Your own army must be stationed in the occupied Wonder; guild membership alone is not enough. Time across multiple Wonders of the same type accumulates. Coordinate garrisons and replacements with the leader.
Progress beyond a phase threshold carries over. Completed phase rewards can be claimed together. Read current quest thresholds and phase counts rather than relying on an old online table.
Chaos Journey: quest planner and 20 reward levels
The left track is free; the middle requires Silver, the right Gold. All tracks still require points: 150 for level 1 and 3,000 total for level 20. These are cumulative thresholds, not points spent per level.
All phase conditions come from client 2.206-706 tables and strings (retrieved 18 Oct 2026). Screenshots from 28 Oct also confirm gathering phase 15/20: 6 Lv 4+ tiles, and hunting phase 7/20: 3 Lv 3+ monsters. The 20 reward levels match screenshots from 26 Oct. Not every phase was individually observed live; current in-game conditions take precedence.
20 reward levels ≠ 20 phases per quest. Healing, enemy T4+ and Might reduction have 50 each; gathering and hunting 20 each; Wonders 11 / 10 / 7. Each row shows first-20 and full-branch totals.
Enter earned Solo Points, not your shop Stone balance. Set already-completed phases for selected quests; they will not be counted twice.
Total points
2,000
Reward levels unlocked
13 / 20
Shortfall to all 20 levels
1,000
0 + 2,000 = 2,000
Level 14 needs 100 more points.
Work required by the selected plan
Requirements are split by target level and include only unfinished phases. Partial progress within the current phase is not deducted: this is a conservative workload, not an account sync. If your current phase is 15/20, enter 14 under completed phases, not 15.
Fully clear resource tiles
- Phase 1–10: Clear all remaining resources in 55 Lv 3 and above Resource Tiles in the Chaos Arena +1,000 points
- Phase 11–15: Clear all remaining resources in 20 Lv 4 and above Resource Tiles in the Chaos Arena +500 points
- Phase 16–20: Clear all remaining resources in 20 Lv 5 and above Resource Tiles in the Chaos Arena +500 points
Stones awarded by a paid track are rewards, not extra completed-quest points. The planner does NOT feed them back into Journey progress or count Silver/Gold gifts as free.
Phase-by-phase calculation
The table shows the difference between successive thresholds plus the cumulative threshold: do NOT sum those thresholds again. Gathering/hunting target levels increase. Follow phases in order and check progress when the minimum level changes.
All actions must occur inside Chaos Arena. Gathering requires clearing all remaining resources; partial gathering does not qualify. Hunting requires a kill, not a hit. T4+ quests count healing or sending enemies to the Infirmary; the T2+ Might quest requires a battle at your or an enemy Castle, not any Might loss. Wonder quests require occupying the named Wonder, not camping beside it.
Condition changes in this branch
Phase 1–10
Clear all remaining resources in 55 Lv 3 and above Resource Tiles in the Chaos Arena
Phase 11–15
Clear all remaining resources in 20 Lv 4 and above Resource Tiles in the Chaos Arena
Phase 16–20
Clear all remaining resources in 20 Lv 5 and above Resource Tiles in the Chaos Arena
| Phase | Minimum level / type | Full qualifying conditions | Cumulative threshold | Phase points | Total from phase 1 |
|---|---|---|---|---|---|
| 1 | Lv 3+ | Clear all remaining resources in 1 Lv 3 and above Resource Tiles in the Chaos Arena | 1 | 100 | 100 |
| 2 | Lv 3+ | Clear all remaining resources in 2 Lv 3 and above Resource Tiles in the Chaos Arena | 3 | 100 | 200 |
| 3 | Lv 3+ | Clear all remaining resources in 3 Lv 3 and above Resource Tiles in the Chaos Arena | 6 | 100 | 300 |
| 4 | Lv 3+ | Clear all remaining resources in 4 Lv 3 and above Resource Tiles in the Chaos Arena | 10 | 100 | 400 |
| 5 | Lv 3+ | Clear all remaining resources in 5 Lv 3 and above Resource Tiles in the Chaos Arena | 15 | 100 | 500 |
| 6 | Lv 3+ | Clear all remaining resources in 6 Lv 3 and above Resource Tiles in the Chaos Arena | 21 | 100 | 600 |
| 7 | Lv 3+ | Clear all remaining resources in 7 Lv 3 and above Resource Tiles in the Chaos Arena | 28 | 100 | 700 |
| 8 | Lv 3+ | Clear all remaining resources in 8 Lv 3 and above Resource Tiles in the Chaos Arena | 36 | 100 | 800 |
| 9 | Lv 3+ | Clear all remaining resources in 9 Lv 3 and above Resource Tiles in the Chaos Arena | 45 | 100 | 900 |
| 10 | Lv 3+ | Clear all remaining resources in 10 Lv 3 and above Resource Tiles in the Chaos Arena | 55 | 100 | 1,000 |
| 11Minimum level increases | Lv 4+ | Clear all remaining resources in 2 Lv 4 and above Resource Tiles in the Chaos Arena | 57 | 100 | 1,100 |
| 12 | Lv 4+ | Clear all remaining resources in 3 Lv 4 and above Resource Tiles in the Chaos Arena | 60 | 100 | 1,200 |
| 13 | Lv 4+ | Clear all remaining resources in 4 Lv 4 and above Resource Tiles in the Chaos Arena | 64 | 100 | 1,300 |
| 14 | Lv 4+ | Clear all remaining resources in 5 Lv 4 and above Resource Tiles in the Chaos Arena | 69 | 100 | 1,400 |
| 15 | Lv 4+ | Clear all remaining resources in 6 Lv 4 and above Resource Tiles in the Chaos Arena | 75 | 100 | 1,500 |
| 16Minimum level increases | Lv 5+ | Clear all remaining resources in 2 Lv 5 and above Resource Tiles in the Chaos Arena | 77 | 100 | 1,600 |
| 17 | Lv 5+ | Clear all remaining resources in 3 Lv 5 and above Resource Tiles in the Chaos Arena | 80 | 100 | 1,700 |
| 18 | Lv 5+ | Clear all remaining resources in 4 Lv 5 and above Resource Tiles in the Chaos Arena | 84 | 100 | 1,800 |
| 19 | Lv 5+ | Clear all remaining resources in 5 Lv 5 and above Resource Tiles in the Chaos Arena | 89 | 100 | 1,900 |
| 20 | Lv 5+ | Clear all remaining resources in 6 Lv 5 and above Resource Tiles in the Chaos Arena | 95 | 100 | 2,000 |
Rewards at levels 1–20
Screenshots show Silver at UAH 439 and Gold at UAH 879. These are offer/platform-specific observations, not universal live prices. Buying unlocks a track; it does not replace its point requirement.
| Reward level | Point threshold | Free | Silver Pass | Gold Pass |
|---|---|---|---|---|
| 1 | 150 | Chaoswing Boots: −50% Squad Travel Time× 1 | Requires purchasing the pass Chaos Stone× 500 War Prep Chest× 20 | Requires purchasing the pass Chaos Carpet: −25% Rally Travel Time× 2 600K Lunite× 3 |
| 2 | 300 | 2M Food× 2 Healing Speed Up: 3 h× 1 | Requires purchasing the pass Chaoswing Boots: −50% Squad Travel Time× 5 Healing Speed Up: 8 h× 1 | Requires purchasing the pass Chaos Stone× 500 War Prep Chest× 30 |
| 3 | 450 | 24-hour Shield× 1 | Requires purchasing the pass Chaos Stone× 500 Chest of Hasty Learning× 2 | Requires purchasing the pass 200 Artifact Coins× 2 Training Speed Up: 24 h× 2 |
| 4 | 600 | 1.5M Stone× 2 Healing Speed Up: 3 h× 1 | Requires purchasing the pass 1,000 Gems× 5 War Prep Chest× 20 | Requires purchasing the pass Chaos Stone× 500 600K Lunite× 3 |
| 5 | 750 | Chaoswing Boots: −50% Squad Travel Time× 1 | Requires purchasing the pass Chaos Stone× 500 Healing Speed Up: 8 h× 1 | Requires purchasing the pass Chaos Carpet: −25% Rally Travel Time× 2 War Prep Chest× 30 |
| 6 | 900 | 1.5M Timber× 2 Healing Speed Up: 3 h× 1 | Requires purchasing the pass Chaoswing Boots: −50% Squad Travel Time× 5 Chest of Hasty Coaching× 2 | Requires purchasing the pass Chaos Stone× 500 600K Lunite× 4 |
| 7 | 1,050 | Chaoswing Boots: −50% Squad Travel Time× 2 | Requires purchasing the pass 1,000 Gems× 5 War Prep Chest× 30 | Requires purchasing the pass 200 Artifact Coins× 2 Training Speed Up: 24 h× 2 |
| 8 | 1,200 | 1.5M Ore× 2 Healing Speed Up: 3 h× 1 | Requires purchasing the pass Chaos Stone× 500 Healing Speed Up: 8 h× 2 | Requires purchasing the pass Chaos Carpet: −25% Rally Travel Time× 3 War Prep Chest× 40 |
| 9 | 1,350 | Chaoswing Boots: −50% Squad Travel Time× 2 | Requires purchasing the pass Chaos Stone× 500 Chest of Hasty Learning× 3 | Requires purchasing the pass Chaos Stone× 500 600K Lunite× 4 |
| 10 | 1,500 | Relocator× 1 Healing Speed Up: 3 h× 1 | Requires purchasing the pass Chaoswing Boots: −50% Squad Travel Time× 10 War Prep Chest× 30 | Requires purchasing the pass Chaos Stone× 1,000 Training Speed Up: 24 h× 3 |
| 11 | 1,650 | 1.5M Timber× 5 | Requires purchasing the pass Chaos Stone× 500 Healing Speed Up: 8 h× 2 | Requires purchasing the pass 200 Artifact Coins× 3 War Prep Chest× 40 |
| 12 | 1,800 | 600K Gold× 2 Healing Speed Up: 3 h× 2 | Requires purchasing the pass 1,000 Gems× 5 Chest of Hasty Coaching× 3 | Requires purchasing the pass Chaos Carpet: −25% Rally Travel Time× 3 600K Lunite× 5 |
| 13 | 1,950 | Chaoswing Boots: −50% Squad Travel Time× 2 | Requires purchasing the pass Chaos Stone× 1,000 War Prep Chest× 40 | Requires purchasing the pass Chaos Stone× 1,000 Training Speed Up: 24 h× 3 |
| 14 | 2,100 | 2M Food× 5 Healing Speed Up: 3 h× 2 | Requires purchasing the pass Chaoswing Boots: −50% Squad Travel Time× 10 Healing Speed Up: 8 h× 3 | Requires purchasing the pass 200 Artifact Coins× 4 War Prep Chest× 50 |
| 15 | 2,250 | 1.5M Ore× 5 | Requires purchasing the pass Chaos Stone× 1,000 Chest of Hasty Learning× 4 | Requires purchasing the pass Chaos Stone× 1,000 600K Lunite× 5 |
| 16 | 2,400 | Chaoswing Boots: −50% Squad Travel Time× 2 Healing Speed Up: 3 h× 2 | Requires purchasing the pass Chaos Stone× 1,000 War Prep Chest× 40 | Requires purchasing the pass Chaos Stone× 1,000 Training Speed Up: 24 h× 4 |
| 17 | 2,550 | 1.5M Stone× 5 | Requires purchasing the pass 1,000 Gems× 5 Healing Speed Up: 8 h× 3 | Requires purchasing the pass 200 Artifact Coins× 5 War Prep Chest× 50 |
| 18 | 2,700 | 600K Gold× 5 Healing Speed Up: 3 h× 2 | Requires purchasing the pass Chaos Stone× 2,000 Chest of Hasty Coaching× 4 | Requires purchasing the pass Chaos Stone× 2,000 600K Lunite× 6 |
| 19 | 2,850 | Chaoswing Boots: −50% Squad Travel Time× 3 | Requires purchasing the pass Chaoswing Boots: −50% Squad Travel Time× 15 Chest of Hasty Learning× 5 | Requires purchasing the pass Chaos Carpet: −25% Rally Travel Time× 5 War Prep Chest× 60 |
| 20 | 3,000 | 1,000 Gems× 2 Healing Speed Up: 3 h× 2 | Requires purchasing the pass Chaos Stone× 2,000 Chest of Hasty Coaching× 5 | Requires purchasing the pass Chaos Stone× 2,000 Training Speed Up: 24 h× 4 |
Your plan’s reward totals
Totals include all rewards at unlocked levels; they do not track what you already claimed in game. Pass checkboxes only change the preview; they buy nothing.
Free
Available at planned points
Relocator× 1
2M Food× 2
= 4,000,000 Food
24-hour Shield× 1
1.5M Stone× 2
= 3,000,000 Stone
1.5M Timber× 7
= 10,500,000 Timber
1.5M Ore× 2
= 3,000,000 Ore
600K Gold× 2
= 1,200,000 Gold
Healing Speed Up: 3 h× 7
= 21 healing speedup hours
Chaoswing Boots: −50% Squad Travel Time× 8
Silver Pass
Requires purchasing the pass
1,000 Gems× 15
= 15,000 Gems
Healing Speed Up: 8 h× 6
= 48 healing speedup hours
Chaos Stone× 4,000
Chaoswing Boots: −50% Squad Travel Time× 20
Chest of Hasty Learning× 5
Chest of Hasty Coaching× 5
War Prep Chest× 140
Gold Pass
Requires purchasing the pass
Training Speed Up: 24 h× 10
= 240 training speedup hours
600K Lunite× 19
= 11,400,000 Lunite
200 Artifact Coins× 7
= 1,400 Artifact Coins
Chaos Stone× 4,000
Chaos Carpet: −25% Rally Travel Time× 10
War Prep Chest× 140
Chaoswing Boots and Chaos Carpets reduce travel time only inside Chaos Arena. Chest counts are not guaranteed contents: random resources/speedups inside are not added to exact totals.
Screenshots of the observed round
Supplied 26 Oct 2026: 20 levels, two passes and starting quests. “4d” is the captured timer, not a live site countdown.








Choose your account’s role
Might alone does not define your role: research, gear, troops, time and healing supplies matter. High Might does not make a castle invulnerable.
Farmer / bank / developing F2P
Useful rewards with minimal spending.
- Start with gathering and affordable hunting. Shield your Turf, but remember that a Turf shield does not protect gatherers on tiles. Watch your marches.
- Use inexpensive gatherers with enough load. Tile level and full clearance matter more than troop tier. Do not expose your entire army on a contested tile.
- Skip T4+ combat phases if you lack troops or healing reserves. Missing an expensive phase is better than overspending for its reward.
- Buy for your actual bottleneck: research, hunting or a useful permanent bonus. Do not buy an expensive war item just because rally leaders like it.
Stop when affordable phases are done or your planned budget is reached.
Rally filler / reinforcement
Combat and Wonder quests with your guild.
- Ask the leader for exact troop type, tier, count and timing. Do not add random mixes or siege unless requested.
- Confirm hero and familiar requirements separately; role and research matter. Your strongest Colosseum five is not automatically the right war march.
- For occupation time, keep your own march in the held Wonder while safe and needed. Check that progress increases after the first interval.
- Heal in controlled batches after battles. Do not fill the next rally if you cannot afford to recover the previous batch.
Stop if there is no clear lead plan or your healing budget is exhausted.
War account / rally leader
Controlled fights, lineup testing and Wonder control.
- Check scouts, front line, gear, talents and reinforcements. Counters: infantry → ranged → cavalry → infantry. That rule alone is insufficient against mixed armies.
- Choose heroes by the needed troop Battle Skills and Army bonuses, not just level or grade. Use suitable battle familiars and check arena restrictions.
- Change one variable per test: formation, ratio or heroes. Keep reports and compare similar conditions; one win does not establish a universal lineup.
- Coordinate guild positioning, fills and rotations before a Wonder contest. Repeatedly feeding a stronger opponent is not efficient just because troops do not die.
Stop without a fresh loss analysis, healing reserve or enough support.
Rewards and spending priorities

Quests → Chaos Stones → shop. Stones earned also yield Solo Points at 1:1 for Chaos Journey checkpoints. Unspent Stones carry over to the next event; do not buy unwanted items just because a round is ending.
Chaos Journey: distinguish the free track from paid Silver/Gold tracks. A pass is not required for regular quests. Do not combine free and paid rewards into one promised gift; check current contents and thresholds. Shop balance and cumulative earned points are different quantities.
Examples of previously offered shop items, not guaranteed availability. Original client icons with editorially localized names. Verify live prices, limits, quality and quantity per purchase in game.

Castle Star Scroll
Castle Skin stars; useful only with a relevant eligible Skin and bonus.

Archaic Tome
For research that actually needs Tomes; compare alternative sources.

200 Artifact Coins
Artifact development; target a useful bonus rather than opening counts.

Champion Chest
Random Champion materials, not a completed gear piece or guaranteed rare drop.

Slayer Chest
Monster-hunt gear materials: a possible priority for an active hunting farm.

Ember Chest
Random contents for Mythic gear progression; check chest details and odds.

Steampath Chest
Materials for the matching set; first check whether you are building it.

Chaos Core
A reserve for relevant familiar progression; not a universal purchase.

Research Jewel
Weigh research benefit and jewel-slot needs; not a priority for every account.

Wolfpack Sigil
For an account that actually uses Sigils in a combat guild.
A chest is random, not a guaranteed rare item. A gold chest frame does not promise a gold material inside. Compare direct items for predictable progress; weigh risk and actual needs when buying chests.
Historical prices: reference only
Wiki reference reviewed 26 Oct 2026, not a live price feed. For example, 330 buys a bundle of 200 coins, not one coin. Do not assume these prices or limits apply to your round.
| Purchase | Chaos Stone |
|---|---|
| 200 Artifact Coins | 330 |
| Wolfpack Sigil | 2,000 |
| Castle Star Scroll | 150 |
| Champion Chest | 80 |
| Slayer Chest | 80 |
| Ember Chest | 50 |
| Archaic Tome | 10 |
| Chaos Core | 100 |
Healing budget and safe exit
Illustrative example: if the identical batch costs 10M of a resource and 10 hours at home, a 90% reduction means 1M and 1 hour. This is discount arithmetic, not your account’s bill: troop mix, tier, Lunite and other bonuses affect the result. Check the healing screen before confirming.
- Stop fighting in advance; wait for Battle Fury to end, as it prevents leaving.
- Recall marches, heal inside the arena and verify the healing queue has finished.
- Claim available quest and Chaos Journey rewards and review purchases. Stones carry over, so do not rush to spend them.
- After exit, check Kingdom, coordinates and shield. Client help specifies an eight-hour Maintenance Shield on return after the event ends, not on every voluntary exit. Verify its timer instead of assuming protection.
Do not postpone healing until the last minute: the ending phase has a return countdown. Excess wounded are not deleted, but healing after returning loses the arena discount and leaves your Turf more vulnerable.
Common mistakes
Is gathering completely safe under a shield?
No. The shield protects your Turf, not the tile. Attacks can still cause wounds and healing costs.
No deaths means no costs?
No. Healing consumes resources, speedups and Lunite for T5. Free participation does not mean free warfare.
Must I finish every quest?
No. Developing and farming accounts should choose affordable phases. Compare the next reward’s value with the actual additional cost.
Sources and verification limits
Also checked client 2.206-706 help: strings 29437–29442, 29448 and 28390–28391. Offline resources retrieved 18 Oct 2026 are not a live server reward export. Old eight-phase tables are not presented as current: phase counts and requirements can change. English Wonder names help identify them across localizations.
- IGG / Steam: launch announcement, 7 Aug 2024; update 2.138, 25 Sep 2024
Official baseline. Castle 17 supersedes the original Castle 5 requirement; announcement dates are not the current round schedule.
- Lords Mobile Wiki: quests and example shop inventory
Community reference, not the current official shop. Prices below are historical examples only.
- Player experience: healing and leaving the arena
Community advice, not IGG rules. The tactics below are editorial recommendations, not win guarantees.
The current in-game event rules and rewards take precedence. This guide does not connect accounts, start battles or make purchases.
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