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Chaos Arena: rewards and tactics for fighters and farms

Earn Chaos Stones, choose useful rewards and keep healing within budget. Separate plans for farmers, rally fillers and rally leaders.

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Reviewed 26 Oct 2026 · official sources + client help

Official IGG artwork for the Chaos Arena announcement, 7 Aug 2024.
Official IGG artwork for the Chaos Arena announcement, 7 Aug 2024.
Quest and reward calculator →

How the event works

A separate cross-Kingdom battleground with quests and its own shop, not the hero Colosseum or Dragon Arena. Rewards need not require castle attacks: gathering, hunting and supporting allies are alternatives. Check your Dominion, available arenas and this round’s timers in the event page.

01

Preparation: check eligibility and healing reserves.

02

Battle: complete quests inside the arena.

03

Ending: heal before the forced return.

Check phase durations in game. The launch announcement described one preparation day, five battle days and one ending day; that is not a verified timer for the current round.

Wonder unlocks from battle opening

  1. +1 h

    Border Stations

  2. +2 h

    Relay Bunkers

  3. +4 h

    Chaos Citadel

Before entering

  • Castle 17+; no wounded troops in the Infirmary.
  • Battle Fury inactive; all troops back in your Turf.
  • Do not switch Home Dominion after preparation starts: eligibility is tied to it. If an arena is full, wait or check another available arena.
  • Prepare resources, healing speedups and Lunite for T5. Set a spending ceiling before the first fight.

What counts towards quests

Gathering

Fully clear a tile of the required level. Client variants require Lv 3+, Lv 4+ or Lv 5+. Partial gathering or sending a march is not completion. Mirage Realm actions do not count.

Monster hunting

A monster kill is required, not just a hit. Check the minimum level for your phase; client variants include Lv 3+, Lv 4+ and Lv 5+. Do not spend energy on a target you cannot finish.

Combat and healing

Some quests require healing T4+ or sending enemy T4+ to the Infirmary. A separate quest counts enemy T2+ Troop Might reduced in battles at your or an enemy castle. Not every fight, nor T1 healing, qualifies.

Wonder occupation

Your own army must be stationed in the occupied Wonder; guild membership alone is not enough. Time across multiple Wonders of the same type accumulates. Coordinate garrisons and replacements with the leader.

Progress beyond a phase threshold carries over. Completed phase rewards can be claimed together. Read current quest thresholds and phase counts rather than relying on an old online table.

Chaos Journey: quest planner and 20 reward levels

The left track is free; the middle requires Silver, the right Gold. All tracks still require points: 150 for level 1 and 3,000 total for level 20. These are cumulative thresholds, not points spent per level.

All phase conditions come from client 2.206-706 tables and strings (retrieved 18 Oct 2026). Screenshots from 28 Oct also confirm gathering phase 15/20: 6 Lv 4+ tiles, and hunting phase 7/20: 3 Lv 3+ monsters. The 20 reward levels match screenshots from 26 Oct. Not every phase was individually observed live; current in-game conditions take precedence.

20 reward levels ≠ 20 phases per quest. Healing, enemy T4+ and Might reduction have 50 each; gathering and hunting 20 each; Wonders 11 / 10 / 7. Each row shows first-20 and full-branch totals.

Enter earned Solo Points, not your shop Stone balance. Set already-completed phases for selected quests; they will not be counted twice.

Select quests
Quick plans:

First 20 phases: 1,000 · Full branch: 2,500

Additional planned points: 0

Next unfinished phase 1/50: Heal 25,000 T4 and above Troops while in the Chaos Arena

First 20 phases: 1,000 · Full branch: 2,500

Additional planned points: 0

Next unfinished phase 1/50: Send 25,000 T4 and above enemy Troops to the Infirmary while in the Chaos Arena

First 20 phases: 2,000 · Full branch: 2,000

Additional planned points: 2,000

Next unfinished phase 1/20: Clear all remaining resources in 1 Lv 3 and above Resource Tiles in the Chaos Arena

First 20 phases: 3,000 · Full branch: 3,000

Additional planned points: 0

Next unfinished phase 1/20: Kill 1 Lv 3 and above Monsters in the Chaos Arena

First 20 phases: 2,200 · Full branch: 2,200

Additional planned points: 0

Next unfinished phase 1/11: Occupy Border Stations in the Chaos Arena for 1 minutes

First 20 phases: 3,000 · Full branch: 3,000

Additional planned points: 0

Next unfinished phase 1/10: Occupy Relay Bunkers in the Chaos Arena for 1 minutes

First 20 phases: 5,250 · Full branch: 5,250

Additional planned points: 0

Next unfinished phase 1/7: Occupy the Chaos Citadel in the Chaos Arena for 1 minutes

First 20 phases: 1,000 · Full branch: 2,500

Additional planned points: 0

Next unfinished phase 1/50: Reduce the Might (Troops) of the enemy's T2 and above Troops by 250,000 when a battle occurs at either your or an enemy's Castle in the Chaos Arena

Total points

2,000

Reward levels unlocked

13 / 20

Shortfall to all 20 levels

1,000

0 + 2,000 = 2,000

Level 14 needs 100 more points.

Work required by the selected plan

Requirements are split by target level and include only unfinished phases. Partial progress within the current phase is not deducted: this is a conservative workload, not an account sync. If your current phase is 15/20, enter 14 under completed phases, not 15.

Fully clear resource tiles

  • Phase 1–10: Clear all remaining resources in 55 Lv 3 and above Resource Tiles in the Chaos Arena +1,000 points
  • Phase 11–15: Clear all remaining resources in 20 Lv 4 and above Resource Tiles in the Chaos Arena +500 points
  • Phase 16–20: Clear all remaining resources in 20 Lv 5 and above Resource Tiles in the Chaos Arena +500 points

Stones awarded by a paid track are rewards, not extra completed-quest points. The planner does NOT feed them back into Journey progress or count Silver/Gold gifts as free.

Phase-by-phase calculation

The table shows the difference between successive thresholds plus the cumulative threshold: do NOT sum those thresholds again. Gathering/hunting target levels increase. Follow phases in order and check progress when the minimum level changes.

All actions must occur inside Chaos Arena. Gathering requires clearing all remaining resources; partial gathering does not qualify. Hunting requires a kill, not a hit. T4+ quests count healing or sending enemies to the Infirmary; the T2+ Might quest requires a battle at your or an enemy Castle, not any Might loss. Wonder quests require occupying the named Wonder, not camping beside it.

Condition changes in this branch

Phase 1–10

Clear all remaining resources in 55 Lv 3 and above Resource Tiles in the Chaos Arena

Phase 11–15

Clear all remaining resources in 20 Lv 4 and above Resource Tiles in the Chaos Arena

Phase 16–20

Clear all remaining resources in 20 Lv 5 and above Resource Tiles in the Chaos Arena

PhaseMinimum level / typeFull qualifying conditionsCumulative thresholdPhase pointsTotal from phase 1
1Lv 3+Clear all remaining resources in 1 Lv 3 and above Resource Tiles in the Chaos Arena1100100
2Lv 3+Clear all remaining resources in 2 Lv 3 and above Resource Tiles in the Chaos Arena3100200
3Lv 3+Clear all remaining resources in 3 Lv 3 and above Resource Tiles in the Chaos Arena6100300
4Lv 3+Clear all remaining resources in 4 Lv 3 and above Resource Tiles in the Chaos Arena10100400
5Lv 3+Clear all remaining resources in 5 Lv 3 and above Resource Tiles in the Chaos Arena15100500
6Lv 3+Clear all remaining resources in 6 Lv 3 and above Resource Tiles in the Chaos Arena21100600
7Lv 3+Clear all remaining resources in 7 Lv 3 and above Resource Tiles in the Chaos Arena28100700
8Lv 3+Clear all remaining resources in 8 Lv 3 and above Resource Tiles in the Chaos Arena36100800
9Lv 3+Clear all remaining resources in 9 Lv 3 and above Resource Tiles in the Chaos Arena45100900
10Lv 3+Clear all remaining resources in 10 Lv 3 and above Resource Tiles in the Chaos Arena551001,000
11Minimum level increasesLv 4+Clear all remaining resources in 2 Lv 4 and above Resource Tiles in the Chaos Arena571001,100
12Lv 4+Clear all remaining resources in 3 Lv 4 and above Resource Tiles in the Chaos Arena601001,200
13Lv 4+Clear all remaining resources in 4 Lv 4 and above Resource Tiles in the Chaos Arena641001,300
14Lv 4+Clear all remaining resources in 5 Lv 4 and above Resource Tiles in the Chaos Arena691001,400
15Lv 4+Clear all remaining resources in 6 Lv 4 and above Resource Tiles in the Chaos Arena751001,500
16Minimum level increasesLv 5+Clear all remaining resources in 2 Lv 5 and above Resource Tiles in the Chaos Arena771001,600
17Lv 5+Clear all remaining resources in 3 Lv 5 and above Resource Tiles in the Chaos Arena801001,700
18Lv 5+Clear all remaining resources in 4 Lv 5 and above Resource Tiles in the Chaos Arena841001,800
19Lv 5+Clear all remaining resources in 5 Lv 5 and above Resource Tiles in the Chaos Arena891001,900
20Lv 5+Clear all remaining resources in 6 Lv 5 and above Resource Tiles in the Chaos Arena951002,000

Rewards at levels 1–20

Screenshots show Silver at UAH 439 and Gold at UAH 879. These are offer/platform-specific observations, not universal live prices. Buying unlocks a track; it does not replace its point requirement.

Treat as owned
Reward levelPoint thresholdFreeSilver PassGold Pass
1150
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 1

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

War Prep Chest

War Prep Chest× 20

Requires purchasing the pass

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 2

600K Lunite

600K Lunite× 3

2300
2M Food

2M Food× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 1

Requires purchasing the pass

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 5

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 1

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

War Prep Chest

War Prep Chest× 30

3450
24-hour Shield

24-hour Shield× 1

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

Chest of Hasty Learning

Chest of Hasty Learning× 2

Requires purchasing the pass

200 Artifact Coins

200 Artifact Coins× 2

Training Speed Up: 24 h

Training Speed Up: 24 h× 2

4600
1.5M Stone

1.5M Stone× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 1

Requires purchasing the pass

1,000 Gems

1,000 Gems× 5

War Prep Chest

War Prep Chest× 20

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

600K Lunite

600K Lunite× 3

5750
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 1

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 1

Requires purchasing the pass

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 2

War Prep Chest

War Prep Chest× 30

6900
1.5M Timber

1.5M Timber× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 1

Requires purchasing the pass

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 5

Chest of Hasty Coaching

Chest of Hasty Coaching× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

600K Lunite

600K Lunite× 4

71,050
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 2

Requires purchasing the pass

1,000 Gems

1,000 Gems× 5

War Prep Chest

War Prep Chest× 30

Requires purchasing the pass

200 Artifact Coins

200 Artifact Coins× 2

Training Speed Up: 24 h

Training Speed Up: 24 h× 2

81,200
1.5M Ore

1.5M Ore× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 1

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 2

Requires purchasing the pass

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 3

War Prep Chest

War Prep Chest× 40

91,350
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

Chest of Hasty Learning

Chest of Hasty Learning× 3

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

600K Lunite

600K Lunite× 4

101,500
Relocator

Relocator× 1

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 1

Requires purchasing the pass

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 10

War Prep Chest

War Prep Chest× 30

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

Training Speed Up: 24 h

Training Speed Up: 24 h× 3

111,650
1.5M Timber

1.5M Timber× 5

Requires purchasing the pass

Chaos Stone

Chaos Stone× 500

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 2

Requires purchasing the pass

200 Artifact Coins

200 Artifact Coins× 3

War Prep Chest

War Prep Chest× 40

121,800
600K Gold

600K Gold× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 2

Requires purchasing the pass

1,000 Gems

1,000 Gems× 5

Chest of Hasty Coaching

Chest of Hasty Coaching× 3

Requires purchasing the pass

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 3

600K Lunite

600K Lunite× 5

131,950
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

War Prep Chest

War Prep Chest× 40

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

Training Speed Up: 24 h

Training Speed Up: 24 h× 3

142,100
2M Food

2M Food× 5

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 2

Requires purchasing the pass

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 10

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 3

Requires purchasing the pass

200 Artifact Coins

200 Artifact Coins× 4

War Prep Chest

War Prep Chest× 50

152,250
1.5M Ore

1.5M Ore× 5

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

Chest of Hasty Learning

Chest of Hasty Learning× 4

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

600K Lunite

600K Lunite× 5

162,400
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

War Prep Chest

War Prep Chest× 40

Requires purchasing the pass

Chaos Stone

Chaos Stone× 1,000

Training Speed Up: 24 h

Training Speed Up: 24 h× 4

172,550
1.5M Stone

1.5M Stone× 5

Requires purchasing the pass

1,000 Gems

1,000 Gems× 5

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 3

Requires purchasing the pass

200 Artifact Coins

200 Artifact Coins× 5

War Prep Chest

War Prep Chest× 50

182,700
600K Gold

600K Gold× 5

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 2,000

Chest of Hasty Coaching

Chest of Hasty Coaching× 4

Requires purchasing the pass

Chaos Stone

Chaos Stone× 2,000

600K Lunite

600K Lunite× 6

192,850
Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 3

Requires purchasing the pass

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 15

Chest of Hasty Learning

Chest of Hasty Learning× 5

Requires purchasing the pass

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 5

War Prep Chest

War Prep Chest× 60

203,000
1,000 Gems

1,000 Gems× 2

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 2

Requires purchasing the pass

Chaos Stone

Chaos Stone× 2,000

Chest of Hasty Coaching

Chest of Hasty Coaching× 5

Requires purchasing the pass

Chaos Stone

Chaos Stone× 2,000

Training Speed Up: 24 h

Training Speed Up: 24 h× 4

Your plan’s reward totals

Totals include all rewards at unlocked levels; they do not track what you already claimed in game. Pass checkboxes only change the preview; they buy nothing.

Free

Available at planned points

Relocator

Relocator× 1

2M Food

2M Food× 2

= 4,000,000 Food

24-hour Shield

24-hour Shield× 1

1.5M Stone

1.5M Stone× 2

= 3,000,000 Stone

1.5M Timber

1.5M Timber× 7

= 10,500,000 Timber

1.5M Ore

1.5M Ore× 2

= 3,000,000 Ore

600K Gold

600K Gold× 2

= 1,200,000 Gold

Healing Speed Up: 3 h

Healing Speed Up: 3 h× 7

= 21 healing speedup hours

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 8

Silver Pass

Requires purchasing the pass

1,000 Gems

1,000 Gems× 15

= 15,000 Gems

Healing Speed Up: 8 h

Healing Speed Up: 8 h× 6

= 48 healing speedup hours

Chaos Stone

Chaos Stone× 4,000

Chaoswing Boots: −50% Squad Travel Time

Chaoswing Boots: −50% Squad Travel Time× 20

Chest of Hasty Learning

Chest of Hasty Learning× 5

Chest of Hasty Coaching

Chest of Hasty Coaching× 5

War Prep Chest

War Prep Chest× 140

Gold Pass

Requires purchasing the pass

Training Speed Up: 24 h

Training Speed Up: 24 h× 10

= 240 training speedup hours

600K Lunite

600K Lunite× 19

= 11,400,000 Lunite

200 Artifact Coins

200 Artifact Coins× 7

= 1,400 Artifact Coins

Chaos Stone

Chaos Stone× 4,000

Chaos Carpet: −25% Rally Travel Time

Chaos Carpet: −25% Rally Travel Time× 10

War Prep Chest

War Prep Chest× 140

Chaoswing Boots and Chaos Carpets reduce travel time only inside Chaos Arena. Chest counts are not guaranteed contents: random resources/speedups inside are not added to exact totals.

Screenshots of the observed round

Supplied 26 Oct 2026: 20 levels, two passes and starting quests. “4d” is the captured timer, not a live site countdown.

Reward levels 1–4
1–4
Reward levels 5–8
5–8
Reward levels 9–12
9–12
Reward levels 13–16
13–16
Reward levels 17–20
17–20
Silver Pass
Silver Pass
Gold Pass
Gold Pass
Select quests
Select quests

Choose your account’s role

Might alone does not define your role: research, gear, troops, time and healing supplies matter. High Might does not make a castle invulnerable.

Farmer / bank / developing F2P

Useful rewards with minimal spending.

  • Start with gathering and affordable hunting. Shield your Turf, but remember that a Turf shield does not protect gatherers on tiles. Watch your marches.
  • Use inexpensive gatherers with enough load. Tile level and full clearance matter more than troop tier. Do not expose your entire army on a contested tile.
  • Skip T4+ combat phases if you lack troops or healing reserves. Missing an expensive phase is better than overspending for its reward.
  • Buy for your actual bottleneck: research, hunting or a useful permanent bonus. Do not buy an expensive war item just because rally leaders like it.

Stop when affordable phases are done or your planned budget is reached.

Rally filler / reinforcement

Combat and Wonder quests with your guild.

  • Ask the leader for exact troop type, tier, count and timing. Do not add random mixes or siege unless requested.
  • Confirm hero and familiar requirements separately; role and research matter. Your strongest Colosseum five is not automatically the right war march.
  • For occupation time, keep your own march in the held Wonder while safe and needed. Check that progress increases after the first interval.
  • Heal in controlled batches after battles. Do not fill the next rally if you cannot afford to recover the previous batch.

Stop if there is no clear lead plan or your healing budget is exhausted.

War account / rally leader

Controlled fights, lineup testing and Wonder control.

  • Check scouts, front line, gear, talents and reinforcements. Counters: infantry → ranged → cavalry → infantry. That rule alone is insufficient against mixed armies.
  • Choose heroes by the needed troop Battle Skills and Army bonuses, not just level or grade. Use suitable battle familiars and check arena restrictions.
  • Change one variable per test: formation, ratio or heroes. Keep reports and compare similar conditions; one win does not establish a universal lineup.
  • Coordinate guild positioning, fills and rotations before a Wonder contest. Repeatedly feeding a stronger opponent is not efficient just because troops do not die.

Stop without a fresh loss analysis, healing reserve or enough support.

Rewards and spending priorities

Chaos Stone

Quests → Chaos Stones → shop. Stones earned also yield Solo Points at 1:1 for Chaos Journey checkpoints. Unspent Stones carry over to the next event; do not buy unwanted items just because a round is ending.

Chaos Journey: distinguish the free track from paid Silver/Gold tracks. A pass is not required for regular quests. Do not combine free and paid rewards into one promised gift; check current contents and thresholds. Shop balance and cumulative earned points are different quantities.

Examples of previously offered shop items, not guaranteed availability. Original client icons with editorially localized names. Verify live prices, limits, quality and quantity per purchase in game.

Castle Star Scroll

Castle Star Scroll

Castle Skin stars; useful only with a relevant eligible Skin and bonus.

Archaic Tome

Archaic Tome

For research that actually needs Tomes; compare alternative sources.

200 Artifact Coins

200 Artifact Coins

Artifact development; target a useful bonus rather than opening counts.

Champion Chest

Champion Chest

Random Champion materials, not a completed gear piece or guaranteed rare drop.

Slayer Chest

Slayer Chest

Monster-hunt gear materials: a possible priority for an active hunting farm.

Ember Chest

Ember Chest

Random contents for Mythic gear progression; check chest details and odds.

Steampath Chest

Steampath Chest

Materials for the matching set; first check whether you are building it.

Chaos Core

Chaos Core

A reserve for relevant familiar progression; not a universal purchase.

Research Jewel

Research Jewel

Weigh research benefit and jewel-slot needs; not a priority for every account.

Wolfpack Sigil

Wolfpack Sigil

For an account that actually uses Sigils in a combat guild.

A chest is random, not a guaranteed rare item. A gold chest frame does not promise a gold material inside. Compare direct items for predictable progress; weigh risk and actual needs when buying chests.

Historical prices: reference only

Wiki reference reviewed 26 Oct 2026, not a live price feed. For example, 330 buys a bundle of 200 coins, not one coin. Do not assume these prices or limits apply to your round.

PurchaseChaos Stone
200 Artifact Coins330
Wolfpack Sigil2,000
Castle Star Scroll150
Champion Chest80
Slayer Chest80
Ember Chest50
Archaic Tome10
Chaos Core100

Healing budget and safe exit

Illustrative example: if the identical batch costs 10M of a resource and 10 hours at home, a 90% reduction means 1M and 1 hour. This is discount arithmetic, not your account’s bill: troop mix, tier, Lunite and other bonuses affect the result. Check the healing screen before confirming.

  1. Stop fighting in advance; wait for Battle Fury to end, as it prevents leaving.
  2. Recall marches, heal inside the arena and verify the healing queue has finished.
  3. Claim available quest and Chaos Journey rewards and review purchases. Stones carry over, so do not rush to spend them.
  4. After exit, check Kingdom, coordinates and shield. Client help specifies an eight-hour Maintenance Shield on return after the event ends, not on every voluntary exit. Verify its timer instead of assuming protection.

Do not postpone healing until the last minute: the ending phase has a return countdown. Excess wounded are not deleted, but healing after returning loses the arena discount and leaves your Turf more vulnerable.

Common mistakes

Is gathering completely safe under a shield?

No. The shield protects your Turf, not the tile. Attacks can still cause wounds and healing costs.

No deaths means no costs?

No. Healing consumes resources, speedups and Lunite for T5. Free participation does not mean free warfare.

Must I finish every quest?

No. Developing and farming accounts should choose affordable phases. Compare the next reward’s value with the actual additional cost.

Sources and verification limits

Also checked client 2.206-706 help: strings 29437–29442, 29448 and 28390–28391. Offline resources retrieved 18 Oct 2026 are not a live server reward export. Old eight-phase tables are not presented as current: phase counts and requirements can change. English Wonder names help identify them across localizations.

The current in-game event rules and rewards take precedence. This guide does not connect accounts, start battles or make purchases.

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