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Guild

Guild Expedition: Solo, territory and rewards

Enter the eight-guild battleground, finish Solo through gathering, hunts or Darknests, navigate five phases and spend Pioneer Rocks wisely. Score tables, 15 checkpoints and division rewards.

UKENTHReadable guide in your language
“Eight Guilds” announcement: displayed game time 4–6 Nov 2026; timezone unspecified
“Eight Guilds” announcement: displayed game time 4–6 Nov 2026; timezone unspecified

What the event is and why play

Guild Expedition is a separate map where up to eight guilds expand territory and compete for Keeps and the Pioneer’s Monument. The supplied “Eight Guilds” announcement describes this event. It is not Guild Duel, Dragon Arena or Kingdom Labors.

A practical F2P goal is Solo checkpoints plus contribution to Guild Journey; combat guilds also pursue final rank and division progress. Pioneer Rocks buy Flower Maiden medals, artifact shards, Tomes, Embers and other items. Pass purchases are not required to earn basic rewards.

Registration, entry and this announcement’s schedule

Your announcement shows registration 2 Nov 2026 13:00 → 4 Nov 12:59, and the event 4 Nov 13:00 → 6 Nov 12:59. Here 11.04.26 means November 4, not April 11, as clarified by the 11/2–11/4 registration line. The screenshot does not identify a timezone: these are displayed game times, not verified Kyiv times. Use the next round’s own countdown.

An R4/R5 registers the guild. Your announcement requires at least 50 members with Castle 17+. Be in the intended guild when registration begins: changing guilds during the event can block participation. Do not substitute another event’s rules or the alternate 5-member / Castle 5 test strings retained in the client.

  • Before entry: Castle 17+, Battle Fury inactive, all troops home—including gathering, camps and reinforcements.
  • Entry places you in guild territory. If it is full, expand it first. A 10-minute re-entry cooldown starts after entering.
  • Do not plan an instant exit during Battle Fury. Recall marches and check wounded troops and return rules before leaving.

Three separate kinds of progress

Solo Points come from Journey Quests inside the battleground and unlock Solo Journey. Guild Points sum participating members’ Solo Points and unlock Guild Journey, but each guild checkpoint also requires your own personal minimum. A strong guild total alone does not unlock every chest for an inactive member.

Pioneer Points determine the territory result from Keeps held at the finish. They are neither your hunting total nor shop currency. Pioneer Rocks are the spendable item earned from Solo/Guild checkpoints and ranking rewards. Retained help states unused Rocks carry over to the next event.

Supplied announcement: 50 Castle 17+ members; guild binding at registration start
Supplied announcement: 50 Castle 17+ members; guild binding at registration start

A low-waste Solo route

1. Open Solo Journey and check your actual target. Retained tables contain 15 checkpoints ending at 500,000 points. That is an event goal, not a daily requirement or a Pass purchase condition. The final guild chest is different: 7,500,000 Guild Points plus 250,000 of your own.

2. Start with normal resource gathering on accessible tiles next to guild territory. Keep available marches productive, accounting for capacity and travel; finish returns before the deadline. Gold scores more per unit but gathers more slowly: compare points per full-cycle hour, not just per 1,000 resources.

3. Add hunts you already intended to do, choosing monsters by your Heroes and damage per Energy. A large kill award does not automatically make Lv5 the best value. Do not empty all saved Energy for the last few points if gathering can close the gap.

4. If you can lead a winning Darknest rally, use the limited chances at a suitable level. Victory points here are for the rally captain, not every filler. If you are not leading, do not budget those points. Verify the actual Journey increase after each action.

Hunts, Darknests and combat: choose your route

Farmer / limited budget: gathering and naturally restored Energy, without unnecessary fights. Active hunter: compare (hit points + kill points) / Energy spent under comparable conditions. Weak research or teams can make a lower level more efficient.

Darknest captain: five Lv6 wins give 180,000; earn the remaining 320,000 toward the baseline Solo goal through other actions. Filler: support the guild route, but do not expect captain-only points. Fighter: choose targets by real healing cost and territorial value; “no troop deaths” is not a reason to solo a strong tower.

  • Do not import Chaos Arena bonuses or rules into Expedition. Guild Duel research does not automatically boost these Journey Points either.
  • Actions outside the battleground do not continue this event’s Solo progress; retained rules also exclude battleground actions from Guild Fest statistics.

Solo scoring rates

Baseline GVGScore values. Check live Journey Quests: not every resource, monster or skill automatically qualifies. Higher level is not necessarily better per Energy or per hour.

Monsters · hit and kill

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Monsters · hit and kill
LevelPoints per hitPoints per kill
Lv21,2006,000
Lv32,40025,000
Lv44,800100,000
Lv57,200300,000

Darknest wins · captain only

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Darknest wins · captain only
LevelPer winWin limitPoints at cap
Lv23,00040120,000
Lv35,10030153,000
Lv49,00020180,000
Lv521,00010210,000
Lv636,0005180,000

Normal resources · per 1,000

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Normal resources · per 1,000
ResourcePoints
Food10
Stone15
Timber15
Ore15
Gold30

Enemy troops / traps

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Enemy troops / traps
TierQuantityPoints
T11005
T210010
T310020
T410040
T510080

How far to your Solo goal?

Enter your live round’s goal and current score. Each row is an alternative way to cover the entire gap; you do NOT need to do all of them. Calculations stay local and do not connect to the game.

Remaining: 500,000

  • Food: 50,000,000
  • Stone: 33,334,000
  • Timber: 33,334,000
  • Ore: 33,334,000
  • Gold: 16,667,000
  • Lv2 · kills: 84
  • Lv3 · kills: 20
  • Lv4 · kills: 5
  • Lv5 · kills: 2

Gathering rounds up to full 1,000-resource blocks. Hunting counts kills only, excluding hit points: a conservative count estimate, not an Energy or time estimate. Mixed actions reduce the gap. Uses retained baseline rates without unverified boosts.

Guild Expedition map

A larger community original showing the recognizable layout with eight starting areas around the edge and the Monument at the center. Open the image or the link beneath it for the native file and browser zoom.

Battleground map · 1985×1125 · pAc guild screenshot, 2024

Battleground map · 1985×1125 · pAc guild screenshot, 2024

Reading the symbols

  • Shields around the edge mark guild Headquarters; small towers along connections mark expansion points and crossings. Start from your own territory, not the screenshot’s castle marker.
  • Eye/diamond symbols mark Towers of Swiftness; cups mark Fountains of Blessings; dark rubble marks Ruins of Valor. Reference final score: 1,000 for each held structure of these types.
  • Large fortresses are Heroic Citadels (2,000); the central Pioneer’s Monument is worth 10,000. Final ranking depends on holding them, not merely the first successful attack.
Official IGG overview: structures and points
Official IGG overview · 1080×1080 · 4 Jan 2024 archive, Chinese original

Official IGG overview · 1080×1080 · 4 Jan 2024 archive, Chinese original

Historical illustration for identifying structures. The 2024 article’s old calendar and duration rules do not replace the current announcement.

Five phases across two days: an R4/R5 plan

These are not five daily quest themes: the two-day battleground has five successive territory-unlock phases. Check each phase’s exact time in the live round; your announcement does not show them. Assign captains, fillers, defenders and timezone coverage beforehand.

  • I · Scout and route. Capture adjacent Relay Towers to expand entry space and resource access. Tower of Swiftness grants +50% Travel Speed; avoid splitting rallies in every direction.
  • II · First crossing. Basic Thresholds unlock the next region and initially belong to guilds from that starting region. Fountain: Army HP +20%; Ruins: DEF +20%. Assign a holding garrison, not just an attacking rally.
  • III · Meet opponents. Intermediate Thresholds and Heroic Citadels unlock. A Citadel gives Army ATK +20% and 2,000 Pioneer Points. Choose a front you can reinforce and hold instead of the longest possible line.
  • IV · Center. Advanced Thresholds lead to the Monument (10,000 final points) and Arcane Towers. A guild needs every camp in the relevant Arcane Realm to control its tower; if the Monument is held by another guild, it attacks the Monument every five minutes. Control approaches and support, not just the central rally.
  • V · Hold. Any guild can occupy Basic Thresholds now: watch the rear and chokepoints. One win is not occupation—you must defend a Keep for five minutes. Confirm owners and garrisons before the finish; the final Keeps determine ranking.

Healing: no deaths does not mean no cost

In the Expedition battleground, troops are wounded instead of killed and Infirmary capacity is unlimited. Retained help lists +100% Healing Speed and −50% resource Healing Cost. A speed bonus is not a guarantee that your current timer is halved; it combines with other speed bonuses. Healing is not free.

Leaving does not heal automatically. Battleground boosts disappear, and an over-capacity Infirmary back home stops accepting new wounded until space is available. Before leaving, check wounded troops, resource/Speed Up budget and normal capacity. After the finish the client warns of an hour before forced return—use the actual countdown instead of immediately exiting for a quick teleport.

Solo, guild checkpoints and Passes

The tables below show all 15 Solo and Guild Journey goals from primary data. Score goals are cumulative: reaching 500,000 also meets lower goals; do not sum the goal values. Item rewards from achieved checkpoints do accumulate.

All basic checkpoints give Solo 1,200 + Guild 800 = 2,000 Rocks if both personal and guild conditions are met. This is not a daily payout and excludes ranking. Silver tracks add 2,000 each and Gold tracks 1,000 each; Solo and Guild tracks are separate purchases. Buying does not replace scoring. Check live prices, boosts and any Silver prerequisite locally; old dollar prices are not universal.

15 checkpoints: Solo and Guild goals

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15 checkpoints: Solo and Guild goals
CheckpointSolo goalGuild goalYour minimum for GuildBasic Rocks Solo / Guild
125,000375,00012,500100 / 100
240,000600,00020,0000 / 0
355,000825,00027,500100 / 100
470,0001,050,00035,0000 / 0
590,0001,350,00045,000100 / 100
6110,0001,650,00055,0000 / 0
7130,0001,950,00065,000100 / 100
8150,0002,250,00075,0000 / 0
9180,0002,700,00090,000150 / 100
10210,0003,150,000105,0000 / 0
11240,0003,600,000120,000200 / 100
12300,0004,500,000150,0000 / 0
13360,0005,400,000180,000200 / 100
14420,0006,300,000210,0000 / 0
15500,0007,500,000250,000250 / 100
Every checkpoint bundle · basic / Silver / Gold

Solo Journey

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Solo Journey
TierBasicSilverGold
1Pioneer Rock × 100; 1,000 Energy × 21,000 Gems × 10; Fortune Chest × 51,000 Gems × 20; Fortune Chest × 20
21,000 Gems × 1; War Prep Chest × 10Pioneer Rock × 400; Speed Up Training (60 m) × 5Ember Chest × 8; Speed Up Training (60 m) × 20
3Pioneer Rock × 100; Relocator × 2Gather Boost (100%) × 1; War Prep Chest × 60Brilliant Astralite Selection Chest × 8; War Prep Chest × 240
41,000 Gems × 1; Speed Up Training (60 m) × 2Brilliant Astralite Selection Chest × 2; Fortune Chest × 5Pioneer Rock × 500; Fortune Chest × 20
5Pioneer Rock × 100; War Prep Chest × 20Pioneer Rock × 400; Speed Up Training (60 m) × 51,000 Gems × 20; Speed Up Training (60 m) × 20
61,000 Gems × 1; Speed Up Research (60 m) × 210,000 Energy × 2; War Prep Chest × 60Brilliant Astralite Selection Chest × 8; War Prep Chest × 240
7Pioneer Rock × 100; 1,000 Energy × 3Brilliant Astralite Selection Chest × 2; Fortune Chest × 510,000 Energy × 16; Fortune Chest × 20
81,000 Gems × 1; War Prep Chest × 20Pioneer Rock × 600; Speed Up Training (60 m) × 5Pioneer Rock × 500; Speed Up Training (60 m) × 20
9Pioneer Rock × 150; Speed Up Training (60 m) × 450% Monster Hunter ATK Boost × 1; War Prep Chest × 60Crimson Chest × 10; War Prep Chest × 240
101,000 Gems × 2; Speed Up Research (60 m) × 4Brilliant Astralite Selection Chest × 2; Fortune Chest × 5Brilliant Astralite Selection Chest × 8; Fortune Chest × 20
11Pioneer Rock × 200; War Prep Chest × 20Pioneer Rock × 600; Speed Up Training (60 m) × 51,000 Gems × 20; Speed Up Training (60 m) × 20
121,000 Gems × 2; Relocator × 2Astralite Selection Chest IV × 25; War Prep Chest × 60Astralite Selection Chest IV × 160; War Prep Chest × 240
13Pioneer Rock × 200; 1,000 Energy × 5Astralite Selection Chest V × 25; Fortune Chest × 5Astralite Selection Chest V × 160; Fortune Chest × 20
141,000 Gems × 5; War Prep Chest × 30Astralite Selection Chest VI × 25; Speed Up Training (60 m) × 5Astralite Selection Chest VI × 160; Speed Up Training (60 m) × 20
15Pioneer Rock × 250; Speed Up Training (60 m) × 51,000 Gems × 10; War Prep Chest × 601,000 Gems × 40; War Prep Chest × 240

Guild Journey

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Guild Journey
TierBasicSilverGold
1Pioneer Rock × 100; Relocator × 11,000 Gems × 10; 100 Artifact Coins × 1Wolfpack Sigil × 6; 100 Artifact Coins × 4
21,000 Gems × 1; Speed Up Research (60 m) × 2Pioneer Rock × 400; 100 Holy Stars × 11,000 Gems × 50; 100 Holy Stars × 4
3Pioneer Rock × 100; War Prep Chest × 10Mystic Carpet I × 1; Luck Token × 13,000 Guild Coins × 45; Luck Token × 4
41,000 Gems × 1; 1,000 Energy × 2Wolfpack Sigil × 1; War Prep Chest × 10Pioneer Rock × 500; War Prep Chest × 40
5Pioneer Rock × 100; Speed Up Training (60 m) × 2Pioneer Rock × 400; 100 Artifact Coins × 11,000 Gems × 50; 100 Artifact Coins × 4
61,000 Gems × 1; Winged Boots II × 2Marvelous Token × 4; 100 Holy Stars × 1Marvelous Token × 25; 100 Holy Stars × 4
7Pioneer Rock × 100; Relocator × 1Mystic Carpet I × 2; Luck Token × 1Mystic Carpet I × 12; Luck Token × 4
81,000 Gems × 1; War Prep Chest × 20Pioneer Rock × 600; War Prep Chest × 10Pioneer Rock × 500; War Prep Chest × 40
9Pioneer Rock × 100; 1,000 Energy × 3Wolfpack Sigil × 2; 100 Holy Stars × 1Wolfpack Sigil × 6; 100 Holy Stars × 4
101,000 Gems × 1; 200,000 Lunite × 1100 Dazzling Stars × 4; Luck Token × 1100 Dazzling Stars × 25; Luck Token × 4
11Pioneer Rock × 100; Speed Up Research (60 m) × 4Pioneer Rock × 600; War Prep Chest × 10Mystic Carpet II × 4; War Prep Chest × 40
121,000 Gems × 1; Winged Boots II × 23,000 Guild Coins × 15; 100 Artifact Coins × 13,000 Guild Coins × 45; 100 Artifact Coins × 4
13Pioneer Rock × 100; War Prep Chest × 20600,000 Lunite × 3; 100 Holy Stars × 12,000,000 Lunite × 4; 100 Holy Stars × 4
141,000 Gems × 1; 1,000 Energy × 5Mystic Carpet I × 2; Luck Token × 1Mystic Carpet II × 4; Luck Token × 4
15Pioneer Rock × 100; 200,000 Lunite × 2600,000 Lunite × 3; 100 Artifact Coins × 12,000,000 Lunite × 4; 100 Artifact Coins × 4

Ranking and divisions

Final rank uses Pioneer Points from Keeps held. Retained rules promote ranks 1–3, keep 4–5, and demote 6–8; new guilds start at Division 1 and unregistered guilds retain their division. Lower/upper boundaries cannot exceed available divisions. Matching uses similar divisions, not a promise of equal combat strength.

Ranking rewards require entering the battleground during the event and remaining in the represented guild when rewards are distributed. The snapshot defines six divisions and 48 bundles for ranks 1–8. Journey templates extend to 15, but that does not prove 15 enabled divisions. Verified bundles for 1–6 appear below; the live game may have updates.

Ranking Rocks: Divisions 1–6

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Ranking Rocks: Divisions 1–6
Division12345678
11,5001,125975900825750675600
21,7501,3151,1401,050965875790700
32,0001,5001,3001,2001,1001,000900800
42,5001,8751,6251,5001,3751,2501,1251,000
53,1002,3252,0151,8601,7051,5501,3951,240
64,0003,0002,6002,4002,2002,0001,8001,600
All 48 full ranking bundles

Full ranking reward contents

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Full ranking reward contents
Division / rankBundle
1 / 1Pioneer Rock × 1,500; 10,000 Guild Coins × 50; Speed Up (60 m) × 30; Winged Boots II × 15; War Prep Chest × 200; Archaic Tome × 5; 15,000 Anima × 20
1 / 2Pioneer Rock × 1,125; 10,000 Guild Coins × 40; Speed Up (60 m) × 24; Winged Boots II × 12; War Prep Chest × 160; Archaic Tome × 4; 15,000 Anima × 16
1 / 3Pioneer Rock × 975; 10,000 Guild Coins × 38; Speed Up (60 m) × 23; Winged Boots II × 12; War Prep Chest × 150; Archaic Tome × 3; 15,000 Anima × 15
1 / 4Pioneer Rock × 900; 10,000 Guild Coins × 35; Speed Up (60 m) × 21; Winged Boots II × 11; War Prep Chest × 140; Archaic Tome × 3; 15,000 Anima × 14
1 / 5Pioneer Rock × 825; 10,000 Guild Coins × 33; Speed Up (60 m) × 20; Winged Boots II × 10; War Prep Chest × 130; Archaic Tome × 3; 15,000 Anima × 13
1 / 6Pioneer Rock × 750; 10,000 Guild Coins × 30; Speed Up (60 m) × 18; Winged Boots II × 9; War Prep Chest × 120; Archaic Tome × 3; 15,000 Anima × 12
1 / 7Pioneer Rock × 675; 10,000 Guild Coins × 28; Speed Up (60 m) × 17; Winged Boots II × 9; War Prep Chest × 110; Archaic Tome × 2; 15,000 Anima × 11
1 / 8Pioneer Rock × 600; 10,000 Guild Coins × 25; Speed Up (60 m) × 15; Winged Boots II × 8; War Prep Chest × 100; Archaic Tome × 2; 15,000 Anima × 10
2 / 1Pioneer Rock × 1,750; 10,000 Guild Coins × 60; Speed Up (60 m) × 35; Winged Boots II × 17; War Prep Chest × 220; Archaic Tome × 7; 15,000 Anima × 30
2 / 2Pioneer Rock × 1,315; 10,000 Guild Coins × 48; Speed Up (60 m) × 28; Winged Boots II × 14; War Prep Chest × 180; Archaic Tome × 5; 15,000 Anima × 24
2 / 3Pioneer Rock × 1,140; 10,000 Guild Coins × 45; Speed Up (60 m) × 27; Winged Boots II × 13; War Prep Chest × 165; Archaic Tome × 5; 15,000 Anima × 23
2 / 4Pioneer Rock × 1,050; 10,000 Guild Coins × 42; Speed Up (60 m) × 25; Winged Boots II × 12; War Prep Chest × 155; Archaic Tome × 4; 15,000 Anima × 21
2 / 5Pioneer Rock × 965; 10,000 Guild Coins × 39; Speed Up (60 m) × 23; Winged Boots II × 12; War Prep Chest × 145; Archaic Tome × 4; 15,000 Anima × 20
2 / 6Pioneer Rock × 875; 10,000 Guild Coins × 36; Speed Up (60 m) × 21; Winged Boots II × 11; War Prep Chest × 135; Archaic Tome × 4; 15,000 Anima × 18
2 / 7Pioneer Rock × 790; 10,000 Guild Coins × 33; Speed Up (60 m) × 20; Winged Boots II × 10; War Prep Chest × 125; Archaic Tome × 3; 15,000 Anima × 17
2 / 8Pioneer Rock × 700; 10,000 Guild Coins × 30; Speed Up (60 m) × 18; Winged Boots II × 9; War Prep Chest × 110; Archaic Tome × 3; 15,000 Anima × 15
3 / 1Pioneer Rock × 2,000; 10,000 Guild Coins × 70; Speed Up (60 m) × 40; Winged Boots II × 19; War Prep Chest × 240; Archaic Tome × 9; 15,000 Anima × 40
3 / 2Pioneer Rock × 1,500; 10,000 Guild Coins × 56; Speed Up (60 m) × 32; Winged Boots II × 16; War Prep Chest × 195; Archaic Tome × 7; 15,000 Anima × 32
3 / 3Pioneer Rock × 1,300; 10,000 Guild Coins × 53; Speed Up (60 m) × 30; Winged Boots II × 15; War Prep Chest × 180; Archaic Tome × 6; 15,000 Anima × 30
3 / 4Pioneer Rock × 1,200; 10,000 Guild Coins × 49; Speed Up (60 m) × 28; Winged Boots II × 14; War Prep Chest × 170; Archaic Tome × 6; 15,000 Anima × 28
3 / 5Pioneer Rock × 1,100; 10,000 Guild Coins × 46; Speed Up (60 m) × 26; Winged Boots II × 13; War Prep Chest × 160; Archaic Tome × 5; 15,000 Anima × 26
3 / 6Pioneer Rock × 1,000; 10,000 Guild Coins × 42; Speed Up (60 m) × 24; Winged Boots II × 12; War Prep Chest × 145; Archaic Tome × 5; 15,000 Anima × 24
3 / 7Pioneer Rock × 900; 10,000 Guild Coins × 39; Speed Up (60 m) × 22; Winged Boots II × 11; War Prep Chest × 135; Archaic Tome × 4; 15,000 Anima × 22
3 / 8Pioneer Rock × 800; 10,000 Guild Coins × 35; Speed Up (60 m) × 20; Winged Boots II × 10; War Prep Chest × 120; Archaic Tome × 4; 15,000 Anima × 20
4 / 1Pioneer Rock × 2,500; 10,000 Guild Coins × 80; Speed Up (60 m) × 45; Winged Boots II × 21; War Prep Chest × 260; Archaic Tome × 11; 15,000 Lunite × 20; 15,000 Anima × 50
4 / 2Pioneer Rock × 1,875; 10,000 Guild Coins × 64; Speed Up (60 m) × 36; Winged Boots II × 17; War Prep Chest × 210; Archaic Tome × 8; 15,000 Lunite × 16; 15,000 Anima × 40
4 / 3Pioneer Rock × 1,625; 10,000 Guild Coins × 60; Speed Up (60 m) × 34; Winged Boots II × 16; War Prep Chest × 195; Archaic Tome × 8; 15,000 Lunite × 15; 15,000 Anima × 38
4 / 4Pioneer Rock × 1,500; 10,000 Guild Coins × 56; Speed Up (60 m) × 32; Winged Boots II × 15; War Prep Chest × 185; Archaic Tome × 7; 15,000 Lunite × 14; 15,000 Anima × 35
4 / 5Pioneer Rock × 1,375; 10,000 Guild Coins × 52; Speed Up (60 m) × 30; Winged Boots II × 14; War Prep Chest × 170; Archaic Tome × 7; 15,000 Lunite × 13; 15,000 Anima × 33
4 / 6Pioneer Rock × 1,250; 10,000 Guild Coins × 48; Speed Up (60 m) × 27; Winged Boots II × 13; War Prep Chest × 160; Archaic Tome × 6; 15,000 Lunite × 12; 15,000 Anima × 30
4 / 7Pioneer Rock × 1,125; 10,000 Guild Coins × 44; Speed Up (60 m) × 25; Winged Boots II × 12; War Prep Chest × 145; Archaic Tome × 6; 15,000 Lunite × 11; 15,000 Anima × 28
4 / 8Pioneer Rock × 1,000; 10,000 Guild Coins × 40; Speed Up (60 m) × 23; Winged Boots II × 11; War Prep Chest × 130; Archaic Tome × 5; 15,000 Lunite × 10; 15,000 Anima × 25
5 / 1Pioneer Rock × 3,100; 10,000 Guild Coins × 90; Speed Up (60 m) × 50; Winged Boots II × 23; War Prep Chest × 280; Archaic Tome × 13; 15,000 Lunite × 30; 15,000 Anima × 60
5 / 2Pioneer Rock × 2,325; 10,000 Guild Coins × 72; Speed Up (60 m) × 40; Winged Boots II × 19; War Prep Chest × 225; Archaic Tome × 10; 15,000 Lunite × 24; 15,000 Anima × 48
5 / 3Pioneer Rock × 2,015; 10,000 Guild Coins × 68; Speed Up (60 m) × 38; Winged Boots II × 18; War Prep Chest × 210; Archaic Tome × 9; 15,000 Lunite × 23; 15,000 Anima × 45
5 / 4Pioneer Rock × 1,860; 10,000 Guild Coins × 63; Speed Up (60 m) × 35; Winged Boots II × 17; War Prep Chest × 200; Archaic Tome × 9; 15,000 Lunite × 21; 15,000 Anima × 42
5 / 5Pioneer Rock × 1,705; 10,000 Guild Coins × 59; Speed Up (60 m) × 33; Winged Boots II × 15; War Prep Chest × 185; Archaic Tome × 8; 15,000 Lunite × 20; 15,000 Anima × 39
5 / 6Pioneer Rock × 1,550; 10,000 Guild Coins × 54; Speed Up (60 m) × 30; Winged Boots II × 14; War Prep Chest × 170; Archaic Tome × 7; 15,000 Lunite × 18; 15,000 Anima × 36
5 / 7Pioneer Rock × 1,395; 10,000 Guild Coins × 50; Speed Up (60 m) × 28; Winged Boots II × 13; War Prep Chest × 155; Archaic Tome × 7; 15,000 Lunite × 17; 15,000 Anima × 33
5 / 8Pioneer Rock × 1,240; 10,000 Guild Coins × 45; Speed Up (60 m) × 25; Winged Boots II × 12; War Prep Chest × 140; Archaic Tome × 6; 15,000 Lunite × 15; 15,000 Anima × 30
6 / 1Pioneer Rock × 4,000; 10,000 Guild Coins × 100; Speed Up (60 m) × 55; Winged Boots II × 25; War Prep Chest × 300; Archaic Tome × 15; 15,000 Lunite × 40; 15,000 Anima × 70
6 / 2Pioneer Rock × 3,000; 10,000 Guild Coins × 80; Speed Up (60 m) × 44; Winged Boots II × 20; War Prep Chest × 240; Archaic Tome × 12; 15,000 Lunite × 32; 15,000 Anima × 56
6 / 3Pioneer Rock × 2,600; 10,000 Guild Coins × 75; Speed Up (60 m) × 42; Winged Boots II × 19; War Prep Chest × 225; Archaic Tome × 11; 15,000 Lunite × 30; 15,000 Anima × 53
6 / 4Pioneer Rock × 2,400; 10,000 Guild Coins × 70; Speed Up (60 m) × 39; Winged Boots II × 18; War Prep Chest × 210; Archaic Tome × 10; 15,000 Lunite × 28; 15,000 Anima × 49
6 / 5Pioneer Rock × 2,200; 10,000 Guild Coins × 65; Speed Up (60 m) × 36; Winged Boots II × 17; War Prep Chest × 195; Archaic Tome × 9; 15,000 Lunite × 26; 15,000 Anima × 46
6 / 6Pioneer Rock × 2,000; 10,000 Guild Coins × 60; Speed Up (60 m) × 33; Winged Boots II × 15; War Prep Chest × 180; Archaic Tome × 9; 15,000 Lunite × 24; 15,000 Anima × 42
6 / 7Pioneer Rock × 1,800; 10,000 Guild Coins × 55; Speed Up (60 m) × 31; Winged Boots II × 14; War Prep Chest × 165; Archaic Tome × 8; 15,000 Lunite × 22; 15,000 Anima × 39
6 / 8Pioneer Rock × 1,600; 10,000 Guild Coins × 50; Speed Up (60 m) × 28; Winged Boots II × 13; War Prep Chest × 150; Archaic Tome × 7; 15,000 Lunite × 20; 15,000 Anima × 35

How to spend Pioneer Rocks

For growth / T4→T5, consider Archaic Tomes if they are the bottleneck in your chosen research. The reference price is 10 Rocks each, limit 200: the 2,000 basic Solo+Guild Rocks cover 200 Tomes. This is an alternative to medals, not a universal requirement.

For collection / Flower Maiden, each medal costs 400 Rocks, limit 20—8,000 for all stock. 2,000 Rocks buy five medals, not 20. Plan the full medal requirement instead of expecting an instant Gold Hero from one round. For artifacts, Pioneer’s Tree shards cost 800, limit 25; buy toward a specific threshold, not rarity alone.

For war, compare Embers, Astralite chests and healing against your actual bottleneck. A selection chest grants its selected item under its own rules, not every choice; random chests do not guarantee rare materials. Do not dump leftover Rocks into small Speed Ups just because the round is ending: Rocks carry over.

Shop announcement: Flower Maiden, Pioneer’s Tree and Embers; not a complete live price screen
Shop announcement: Flower Maiden, Pioneer’s Tree and Embers; not a complete live price screen

Pioneer Rock Shop · reference stock

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Pioneer Rock Shop · reference stock
ItemPer purchaseRocksPurchase limitCost for full stock
Flower Maiden1400208,000
Pioneer's Tree18002520,000
Astralite Selection Chest I1201002,000
Astralite Selection Chest II1201002,000
Astralite Selection Chest III1201002,000
Blazing Ember1150304,500
Monstrous Chest1120506,000
Steampath Chest1120506,000
Crafting Chest16002012,000
Archaic Tome1102002,000
Speed Up Healing (60 m)12200400
Speed Up (3 h)13030900
Speed Up (10 m)15No cap in table—
Mana Crystal1251203,000

Last 30 minutes: a short checklist

  • Check Solo progress and the guild chest’s personal minimum. Earn only the missing gap and confirm gathering/hunting credit.
  • R4/R5: check actual Keep ownership, reinforcement needs and whether a five-minute occupation can finish before the deadline.
  • Claim available Solo/Guild rewards; do not buy a Pass without checking achieved and still-locked checkpoints.
  • After results lock, heal within your budget during the closing countdown. Check Infirmary status and normal-Kingdom safety before returning.

Original screenshots

All four unedited images
Guild Expedition · original 1
Guild Expedition · original 1
Guild Expedition · original 2
Guild Expedition · original 2
Guild Expedition · original 3
Guild Expedition · original 3
Guild Expedition · original 4
Guild Expedition · original 4

Sources and limits

No accounts were connected and no gameplay actions were performed. One announcement does not establish a fixed recurring schedule; exact phase times and future reward changes are not invented. Some retained Ukrainian item names remain Russian in the client and are preserved for recognition.

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