
What it is and why participate
Guild Duel is a development competition between two guilds, not a requirement to attack castles in PvP. Members complete themed quests, earn personal points and contribute to their guild’s result. Its main practical value is Dueling Tomes for a dedicated Academy tree, plus other rewards.
- More than 25 guild members BEFORE the start (at least 26), and Castle Lv15 or higher.
- You score only for the guild you started the event in. Remain in that guild to receive rewards.
- Matching uses similar Cup totals. Your Might or spending does not guarantee an easy opponent.
Schedule: announcement, competitive days and finalization
The supplied announcement shows 2 Nov 2026 07:00–9 Nov 2026 06:59, exactly as displayed by your client. IGG’s description and retained help specify five themed competitive days. The seven-day announcement window is not treated as seven scoring days; unseen phases are not invented.
Retained help starts daily finalization at 23:55 GMT−5, after which that day stops scoring. That is 04:55 UTC the following day, or 06:55 Kyiv winter time. The live round timer takes precedence: do not plan actions for the final seconds.
How to compete as a guild
- R4/R5 surveys reserves and selects realistically competitive days. Agree on participation minimums, spending caps and a final check time; do not require F2P members to buy packs.
- Keep quest scores separate from daily victory points. The retained day weights are 1 / 2 / 2 / 2 / 4; verify against “Points for Today’s Winner” in the current event. Winning any three days must not be assumed to guarantee the duel.
- First secure personal and guild daily goals so active members do not miss participation rewards. Compare the catch-up cost separately with the extra victory prizes.
- Keep shield, healing and resource reserves. Stack only compatible events: one action does not automatically satisfy Chaos Arena, Hell Event and Duel conditions alike.
Scoring: base values, boosts and common mistakes
Daily tables show base values without personal boosts. Research can change scores and the client’s rules round points down. Boosted values from another account are not universal: for example, 1,050 per Mana Crystal is not the base when the native table specifies 1,000.
Incentives increase Duel points for the matching activity, not gathering/building/research speed or a Tome discount. Incentive Master covers quests except Giftable Gems. Check the counter to establish boost interaction: the Tome planner below does not invent a point-stacking formula.
Day 1 · Familiar Growth
Retained daily victory weight: 1 · check the live round
Before the day: retain familiar growth materials; check available talents and training limits.
Best priorities: Start with stored EXP and materials for familiars you actually use. Train useful familiars rather than random ones; reserve orbs for army talents you can really unlock. Gathering and ordinary speedups are supporting sources when listed in today’s quests.
Qualifying actions · base points
Scroll the table horizontally
| Condition | Base before research |
|---|---|
| Spend 1 Mana Crystals | 1,000 |
| Increase Familiar EXP by 10 | 30 |
| Increase Familiar Skill EXP by 10 | 1 |
| Use 1 Bright Talent Orbs (Counts only when upgrading Army Talents or completing Talent awakenings) | 6,000 |
| Use 1 Brilliant Talent Orbs (Counts only when upgrading Army Talents or completing Talent awakenings) | 12,000 |
| Gather 5,000 Resources (Not inclusive of resources gathered by Familiar skills) | 1 |
| Speed up any project by 1 minutes | 4 |
| Obtain 1 Giftable Gems | 4 |
Day 2 · Research Racer
Retained daily victory weight: 2 · check the live round
Before the day: plan queue completion, resources, ordinary speedups and a useful Academy target.
Best priorities: Finish a useful planned research during this day; set up timing, gear and guild helps beforehand. A normal speedup may score separately from the completed research’s Might gain: check both quest counters in the UI.
Qualifying actions · base points
Scroll the table horizontally
| Condition | Base before research |
|---|---|
| Increase Might (Research) by 1 (Note: not inclusive of research completed with Technolabes) | 1 |
| Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Common | 200 |
| Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Uncommon | 800 |
| Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Rare | 3,200 |
| Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Epic | 12,800 |
| Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Legendary | 51,200 |
| Use 1 Astralite | 30,000 |
| Use 1 specialized Astralite | 1,500 |
| Use 100 Holy Stars | 660 |
| Gather 5,000 Resources (Not inclusive of resources gathered by Familiar skills) | 1 |
| Speed up any project by 1 minutes | 4 |
| Obtain 1 Giftable Gems | 4 |
Day 3 · Hero Coach
Retained daily victory weight: 2 · check the live round
Before the day: reserve useful hero upgrades, Energy and Stamina without wasting several days of natural regeneration at a full cap.
Best priorities: Use natural Stamina for needed medals/trophies, improve useful heroes and win daily Hero Colosseum fights. A max-level hero cannot satisfy a level-up quest merely by spending EXP without gaining a level.
Qualifying actions · base points
Scroll the table horizontally
| Condition | Base before research |
|---|---|
| Obtain 1 new Heroes | 50,000 |
| Gain 1 Hero levels | 1,000 |
| Promote Heroes by 1 Ranks | 5,000 |
| Spend 1 Hero Medals (Counts only when spent in Hero Hiring or completing Hero enhancements) | 1,500 |
| Win 1 battles in the Hero Colosseum | 2,000 |
| Spend 1 STA | 60 |
| Spend 10 Energy | 5 |
| Speed up any project by 1 minutes | 4 |
| Obtain 1 Giftable Gems | 4 |
Day 4 · Artifact Resurgence
Retained daily victory weight: 2 · check the live round
Before the day: choose an Artifact target, retain coins/Records and time an Essence completion if that quest appears in this round.
Best priorities: Put Records and Brushes into useful Artifacts; open the Artifact Fair chests you planned. If Artifact Challenge overlaps, check both condition sets so a useful action can contribute to both events.
Qualifying actions · base points
Scroll the table horizontally
| Condition | Base before research |
|---|---|
| Open Artifact Fair Chest | 10,000 |
| Appraise Artifacts 1 times | 25,000 |
| Use 1 [Uncommon] Records | 100 |
| Use 1 [Rare] Records | 600 |
| Use 1 [Epic] Records | 3,600 |
| Use 1 [Legendary] Records | 21,600 |
| Use 1 Artifact Brushes | 3,000 |
| Spend 1 Luck Tokens | 2,400 |
| Complete Dark Essence transmutations 1 times | 5,000 |
| Speed up any project by 1 minutes | 4 |
| Obtain 1 Giftable Gems | 4 |
Day 5 · Comprehensive Development
Retained daily victory weight: 4 · check the live round
Before the day: calculate Barracks capacity, resources and completion time. Different tier scores alone do not prove identical points per speedup for your account.
Best priorities: Finish planned useful troops, research and upgrades. Free Army Colosseum wins may be better value than expensive spending. Secure the personal goal and unlocked chests first, then decide whether the day is worth contesting.
Qualifying actions · base points
Scroll the table horizontally
| Condition | Base before research |
|---|---|
| Train 1 T1 Troops | 1 |
| Train 1 T2 Troops | 2 |
| Train 1 T3 Troops | 4 |
| Train 1 T4 Troops | 8 |
| Craft 1 Luminous Gear | 10 |
| Win 1 battles in the Army Colosseum | 20,000 |
| Use 1 Castle Star Scrolls | 5,000 |
| Use 1 Army Star Scrolls | 30,000 |
| Spend 1 Mana Crystals | 1,000 |
| Increase Might (Research) by 1 (Note: not inclusive of research completed with Technolabes) | 1 |
| Spend 1 Hero Medals (Counts only when spent in Hero Hiring or completing Hero enhancements) | 1,500 |
| Open Artifact Fair Chest | 10,000 |
| Speed up any project by 1 minutes | 4 |
| Obtain 1 Giftable Gems | 4 |
Academy: reading the full research tables
Path: Academy → Guild Duel. The retained data has 26 technologies and 242 individual levels: 24 ten-level technologies and two one-level reward unlocks. A fully maxed tree from zero costs 76,050 Dueling Tomes; this excludes resources and time.
Each expanded table gives the cost of that level transition, the cumulative cost within that technology, its total bonus at that level, Academy requirement and prerequisites. A level’s bonus is the total for that level, not +50% added ten times. Technology totals exclude parents: use the planner for a target’s full cost.

Minimum routes from zero, including all prerequisites
Scroll the table horizontally
| Target | Tomes for full route | Level transitions |
|---|---|---|
| Reward Incentive I · 1 | 200 | 6 |
| Reward Incentive II · 1 | 890 | 12 |
| Incentive Master · 1 | 1,350 | 17 |
| Army Offense II · 1 | 1,020 | 13 |
| Army Offense III · 1 | 1,260 | 16 |
Dueling Tome prerequisite planner
All current levels start at zero. Enter your levels and a target: each required transition and shared prerequisite is counted once. This is a Tome budget, not automated research; resources and time are excluded. Inputs stay on this page only.
My current levels · edit
Still required: 200 Tomes · 6 level transitions
Shortfall: 200
- Gathering Incentive: 0 → 110
- Construction Incentive: 0 → 110
- Research Incentive: 0 → 110
- Training Incentive: 0 → 110
- Hero Incentive: 0 → 110
- Reward Incentive I: 0 → 1150
The planner trusts completed levels you enter; do not enter impossible combinations. A minimum route to a target is not the cost of maxing the entire tree. Verify final requirements in the Academy.
26 technologies · every level and exact Tome cost
The order follows the main tree branches rather than numeric IDs. Expand a technology. “From zero” sums that technology’s levels only; the planner includes prerequisites.
Gathering Incentive10 levels · 550 Tomes for own levels
Increases points obtained from gathering-related quests during the Guild Duel event
Gathering Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 10 | 10 | +5% | 15 | — |
| 2 | 20 | 30 | +10% | 15 | — |
| 3 | 30 | 60 | +15% | 15 | — |
| 4 | 40 | 100 | +20% | 15 | — |
| 5 | 50 | 150 | +25% | 15 | — |
| 6 | 60 | 210 | +30% | 15 | — |
| 7 | 70 | 280 | +35% | 15 | — |
| 8 | 80 | 360 | +40% | 15 | — |
| 9 | 90 | 450 | +45% | 15 | — |
| 10 | 100 | 550 | +50% | 15 | — |
Hero Incentive10 levels · 550 Tomes for own levels
Increases points obtained from Hero-related quests during the Guild Duel event
Hero Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 10 | 10 | +5% | 15 | Gathering Incentive 1 |
| 2 | 20 | 30 | +10% | 15 | — |
| 3 | 30 | 60 | +15% | 15 | — |
| 4 | 40 | 100 | +20% | 15 | — |
| 5 | 50 | 150 | +25% | 15 | — |
| 6 | 60 | 210 | +30% | 15 | — |
| 7 | 70 | 280 | +35% | 15 | — |
| 8 | 80 | 360 | +40% | 15 | — |
| 9 | 90 | 450 | +45% | 15 | — |
| 10 | 100 | 550 | +50% | 15 | — |
Construction Incentive10 levels · 550 Tomes for own levels
Increases points obtained from construction-related quests during the Guild Duel event
Construction Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 10 | 10 | +5% | 15 | Gathering Incentive 1 |
| 2 | 20 | 30 | +10% | 15 | — |
| 3 | 30 | 60 | +15% | 15 | — |
| 4 | 40 | 100 | +20% | 15 | — |
| 5 | 50 | 150 | +25% | 15 | — |
| 6 | 60 | 210 | +30% | 15 | — |
| 7 | 70 | 280 | +35% | 15 | — |
| 8 | 80 | 360 | +40% | 15 | — |
| 9 | 90 | 450 | +45% | 15 | — |
| 10 | 100 | 550 | +50% | 15 | — |
Research Incentive10 levels · 550 Tomes for own levels
Increases points obtained from research-related quests during the Guild Duel event
Research Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 10 | 10 | +5% | 15 | Gathering Incentive 1 |
| 2 | 20 | 30 | +10% | 15 | — |
| 3 | 30 | 60 | +15% | 15 | — |
| 4 | 40 | 100 | +20% | 15 | — |
| 5 | 50 | 150 | +25% | 15 | — |
| 6 | 60 | 210 | +30% | 15 | — |
| 7 | 70 | 280 | +35% | 15 | — |
| 8 | 80 | 360 | +40% | 15 | — |
| 9 | 90 | 450 | +45% | 15 | — |
| 10 | 100 | 550 | +50% | 15 | — |
Training Incentive10 levels · 550 Tomes for own levels
Increases points obtained from training-related quests during the Guild Duel event
Training Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 10 | 10 | +5% | 15 | Gathering Incentive 1 |
| 2 | 20 | 30 | +10% | 15 | — |
| 3 | 30 | 60 | +15% | 15 | — |
| 4 | 40 | 100 | +20% | 15 | — |
| 5 | 50 | 150 | +25% | 15 | — |
| 6 | 60 | 210 | +30% | 15 | — |
| 7 | 70 | 280 | +35% | 15 | — |
| 8 | 80 | 360 | +40% | 15 | — |
| 9 | 90 | 450 | +45% | 15 | — |
| 10 | 100 | 550 | +50% | 15 | — |
Reward Incentive I1 levels · 150 Tomes for own levels
Unlocks Guild Duel Reward Tiers 4, 5, and 6
Reward Incentive I
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| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 150 | 150 | Unlock reward tiers | 15 | Hero Incentive 1; Construction Incentive 1; Research Incentive 1; Training Incentive 1 |
Colosseum Army ATK I10 levels · 3,300 Tomes for own levels
Increases Army ATK in Army Colosseum battles
Colosseum Army ATK I
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 60 | 60 | +5% | 15 | Reward Incentive I 1 |
| 2 | 120 | 180 | +10% | 15 | — |
| 3 | 180 | 360 | +15% | 15 | — |
| 4 | 240 | 600 | +20% | 15 | — |
| 5 | 300 | 900 | +25% | 15 | — |
| 6 | 360 | 1,260 | +30% | 15 | — |
| 7 | 420 | 1,680 | +35% | 15 | Colosseum Army DEF I 7; Colosseum Army HP I 7 |
| 8 | 480 | 2,160 | +40% | 15 | Colosseum Army DEF I 8; Colosseum Army HP I 8 |
| 9 | 540 | 2,700 | +45% | 15 | Colosseum Army DEF I 9; Colosseum Army HP I 9 |
| 10 | 600 | 3,300 | +50% | 15 | Colosseum Army DEF I 10; Colosseum Army HP I 10 |
Colosseum Army DEF I10 levels · 2,750 Tomes for own levels
Increases Army DEF in Army Colosseum battles
Colosseum Army DEF I
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 50 | 50 | +5% | 15 | Colosseum Army ATK I 1 |
| 2 | 100 | 150 | +10% | 15 | — |
| 3 | 150 | 300 | +15% | 15 | — |
| 4 | 200 | 500 | +20% | 15 | — |
| 5 | 250 | 750 | +25% | 15 | — |
| 6 | 300 | 1,050 | +30% | 15 | — |
| 7 | 350 | 1,400 | +35% | 15 | Colosseum Army ATK I 6 |
| 8 | 400 | 1,800 | +40% | 15 | Colosseum Army ATK I 7 |
| 9 | 450 | 2,250 | +45% | 15 | Colosseum Army ATK I 8 |
| 10 | 500 | 2,750 | +50% | 15 | Colosseum Army ATK I 9 |
Colosseum Army HP I10 levels · 2,750 Tomes for own levels
Increases Army HP in Army Colosseum battles
Colosseum Army HP I
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 50 | 50 | +5% | 15 | Colosseum Army ATK I 1 |
| 2 | 100 | 150 | +10% | 15 | — |
| 3 | 150 | 300 | +15% | 15 | — |
| 4 | 200 | 500 | +20% | 15 | — |
| 5 | 250 | 750 | +25% | 15 | — |
| 6 | 300 | 1,050 | +30% | 15 | — |
| 7 | 350 | 1,400 | +35% | 15 | Colosseum Army ATK I 6 |
| 8 | 400 | 1,800 | +40% | 15 | Colosseum Army ATK I 7 |
| 9 | 450 | 2,250 | +45% | 15 | Colosseum Army ATK I 8 |
| 10 | 500 | 2,750 | +50% | 15 | Colosseum Army ATK I 9 |
Artifact Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from Artifact-related quests during the Guild Duel event
Artifact Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 15 | Colosseum Army ATK I 1 |
| 2 | 40 | 60 | +10% | 15 | — |
| 3 | 60 | 120 | +15% | 15 | — |
| 4 | 80 | 200 | +20% | 15 | — |
| 5 | 100 | 300 | +25% | 15 | — |
| 6 | 120 | 420 | +30% | 15 | — |
| 7 | 140 | 560 | +35% | 15 | — |
| 8 | 160 | 720 | +40% | 15 | — |
| 9 | 180 | 900 | +45% | 15 | — |
| 10 | 200 | 1,100 | +50% | 15 | — |
Speed Up Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from Speed Up-related quests during the Guild Duel event
Speed Up Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 15 | Artifact Incentive 1 |
| 2 | 40 | 60 | +10% | 15 | — |
| 3 | 60 | 120 | +15% | 15 | — |
| 4 | 80 | 200 | +20% | 15 | — |
| 5 | 100 | 300 | +25% | 15 | — |
| 6 | 120 | 420 | +30% | 15 | — |
| 7 | 140 | 560 | +35% | 15 | — |
| 8 | 160 | 720 | +40% | 15 | — |
| 9 | 180 | 900 | +45% | 15 | — |
| 10 | 200 | 1,100 | +50% | 15 | — |
Stage Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from Stamina consumption-related quests during the Guild Duel event
Stage Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 15 | Artifact Incentive 1 |
| 2 | 40 | 60 | +10% | 15 | — |
| 3 | 60 | 120 | +15% | 15 | — |
| 4 | 80 | 200 | +20% | 15 | — |
| 5 | 100 | 300 | +25% | 15 | — |
| 6 | 120 | 420 | +30% | 15 | — |
| 7 | 140 | 560 | +35% | 15 | — |
| 8 | 160 | 720 | +40% | 15 | — |
| 9 | 180 | 900 | +45% | 15 | — |
| 10 | 200 | 1,100 | +50% | 15 | — |
Hunting Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from Energy consumption-related quests during the Guild Duel event
Hunting Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 15 | Artifact Incentive 1 |
| 2 | 40 | 60 | +10% | 15 | — |
| 3 | 60 | 120 | +15% | 15 | — |
| 4 | 80 | 200 | +20% | 15 | — |
| 5 | 100 | 300 | +25% | 15 | — |
| 6 | 120 | 420 | +30% | 15 | — |
| 7 | 140 | 560 | +35% | 15 | — |
| 8 | 160 | 720 | +40% | 15 | — |
| 9 | 180 | 900 | +45% | 15 | — |
| 10 | 200 | 1,100 | +50% | 15 | — |
Reward Incentive II1 levels · 550 Tomes for own levels
Unlocks Guild Duel Reward Tiers 7, 8, and 9
Reward Incentive II
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| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 550 | 550 | Unlock reward tiers | 15 | Speed Up Incentive 1; Stage Incentive 1; Hunting Incentive 1 |
Army Offense II10 levels · 7,150 Tomes for own levels
Increases Army ATK
Army Offense II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 130 | 130 | +1% | 15 | Reward Incentive II 1 |
| 2 | 260 | 390 | +2% | 16 | — |
| 3 | 390 | 780 | +3% | 17 | — |
| 4 | 520 | 1,300 | +4% | 18 | — |
| 5 | 650 | 1,950 | +5% | 19 | — |
| 6 | 780 | 2,730 | +6% | 20 | — |
| 7 | 910 | 3,640 | +7% | 21 | Army Defense II 7; Army Health II 7 |
| 8 | 1,040 | 4,680 | +8% | 22 | Army Defense II 8; Army Health II 8 |
| 9 | 1,170 | 5,850 | +9% | 23 | Army Defense II 9; Army Health II 9 |
| 10 | 1,300 | 7,150 | +10% | 24 | Army Defense II 10; Army Health II 10 |
Army Defense II10 levels · 6,050 Tomes for own levels
Increases Army DEF
Army Defense II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 110 | 110 | +1% | 15 | Army Offense II 1 |
| 2 | 220 | 330 | +2% | 16 | — |
| 3 | 330 | 660 | +3% | 17 | — |
| 4 | 440 | 1,100 | +4% | 18 | — |
| 5 | 550 | 1,650 | +5% | 19 | — |
| 6 | 660 | 2,310 | +6% | 20 | — |
| 7 | 770 | 3,080 | +7% | 21 | Army Offense II 6 |
| 8 | 880 | 3,960 | +8% | 22 | Army Offense II 7 |
| 9 | 990 | 4,950 | +9% | 23 | Army Offense II 8 |
| 10 | 1,100 | 6,050 | +10% | 24 | Army Offense II 9 |
Army Health II10 levels · 6,050 Tomes for own levels
Increases Army Max HP
Army Health II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 110 | 110 | +1% | 15 | Army Offense II 1 |
| 2 | 220 | 330 | +2% | 16 | — |
| 3 | 330 | 660 | +3% | 17 | — |
| 4 | 440 | 1,100 | +4% | 18 | — |
| 5 | 550 | 1,650 | +5% | 19 | — |
| 6 | 660 | 2,310 | +6% | 20 | — |
| 7 | 770 | 3,080 | +7% | 21 | Army Offense II 6 |
| 8 | 880 | 3,960 | +8% | 22 | Army Offense II 7 |
| 9 | 990 | 4,950 | +9% | 23 | Army Offense II 8 |
| 10 | 1,100 | 6,050 | +10% | 24 | Army Offense II 9 |
Familiar Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from Familiar-related quests during the Guild Duel event
Familiar Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 15 | Army Offense II 1 |
| 2 | 40 | 60 | +10% | 15 | — |
| 3 | 60 | 120 | +15% | 15 | — |
| 4 | 80 | 200 | +20% | 15 | — |
| 5 | 100 | 300 | +25% | 15 | — |
| 6 | 120 | 420 | +30% | 15 | — |
| 7 | 140 | 560 | +35% | 15 | — |
| 8 | 160 | 720 | +40% | 15 | — |
| 9 | 180 | 900 | +45% | 15 | — |
| 10 | 200 | 1,100 | +50% | 15 | — |
Colosseum Army ATK II10 levels · 3,850 Tomes for own levels
Increases Army ATK in Army Colosseum battles
Colosseum Army ATK II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 70 | 70 | +5% | 15 | Familiar Incentive 1 |
| 2 | 140 | 210 | +10% | 15 | — |
| 3 | 210 | 420 | +15% | 15 | — |
| 4 | 280 | 700 | +20% | 15 | — |
| 5 | 350 | 1,050 | +25% | 15 | — |
| 6 | 420 | 1,470 | +30% | 15 | — |
| 7 | 490 | 1,960 | +35% | 15 | Colosseum Army DEF II 7; Colosseum Army HP II 7 |
| 8 | 560 | 2,520 | +40% | 15 | Colosseum Army DEF II 8; Colosseum Army HP II 8 |
| 9 | 630 | 3,150 | +45% | 15 | Colosseum Army DEF II 9; Colosseum Army HP II 9 |
| 10 | 700 | 3,850 | +50% | 15 | Colosseum Army DEF II 10; Colosseum Army HP II 10 |
Colosseum Army DEF II10 levels · 3,300 Tomes for own levels
Increases Army DEF in Army Colosseum battles
Colosseum Army DEF II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 60 | 60 | +5% | 15 | Colosseum Army ATK II 1 |
| 2 | 120 | 180 | +10% | 15 | — |
| 3 | 180 | 360 | +15% | 15 | — |
| 4 | 240 | 600 | +20% | 15 | — |
| 5 | 300 | 900 | +25% | 15 | — |
| 6 | 360 | 1,260 | +30% | 15 | — |
| 7 | 420 | 1,680 | +35% | 15 | Colosseum Army ATK II 6 |
| 8 | 480 | 2,160 | +40% | 15 | Colosseum Army ATK II 7 |
| 9 | 540 | 2,700 | +45% | 15 | Colosseum Army ATK II 8 |
| 10 | 600 | 3,300 | +50% | 15 | Colosseum Army ATK II 9 |
Colosseum Army HP II10 levels · 3,300 Tomes for own levels
Increases Army HP in Army Colosseum battles
Colosseum Army HP II
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 60 | 60 | +5% | 15 | Colosseum Army ATK II 1 |
| 2 | 120 | 180 | +10% | 15 | — |
| 3 | 180 | 360 | +15% | 15 | — |
| 4 | 240 | 600 | +20% | 15 | — |
| 5 | 300 | 900 | +25% | 15 | — |
| 6 | 360 | 1,260 | +30% | 15 | — |
| 7 | 420 | 1,680 | +35% | 15 | Colosseum Army ATK II 6 |
| 8 | 480 | 2,160 | +40% | 15 | Colosseum Army ATK II 7 |
| 9 | 540 | 2,700 | +45% | 15 | Colosseum Army ATK II 8 |
| 10 | 600 | 3,300 | +50% | 15 | Colosseum Army ATK II 9 |
Army Offense III10 levels · 8,250 Tomes for own levels
Increases Army ATK
Army Offense III
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 150 | 150 | +1% | 15 | Colosseum Army ATK II 1 |
| 2 | 300 | 450 | +2% | 16 | — |
| 3 | 450 | 900 | +3% | 17 | — |
| 4 | 600 | 1,500 | +4% | 18 | — |
| 5 | 750 | 2,250 | +5% | 19 | — |
| 6 | 900 | 3,150 | +6% | 20 | — |
| 7 | 1,050 | 4,200 | +7% | 21 | Army Defense III 7; Army Health III 7 |
| 8 | 1,200 | 5,400 | +8% | 22 | Army Defense III 8; Army Health III 8 |
| 9 | 1,350 | 6,750 | +9% | 23 | Army Defense III 9; Army Health III 9 |
| 10 | 1,500 | 8,250 | +10% | 24 | Army Defense III 10; Army Health III 10 |
Army Defense III10 levels · 7,150 Tomes for own levels
Increases Army DEF
Army Defense III
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 130 | 130 | +1% | 15 | Army Offense III 1 |
| 2 | 260 | 390 | +2% | 16 | — |
| 3 | 390 | 780 | +3% | 17 | — |
| 4 | 520 | 1,300 | +4% | 18 | — |
| 5 | 650 | 1,950 | +5% | 19 | — |
| 6 | 780 | 2,730 | +6% | 20 | — |
| 7 | 910 | 3,640 | +7% | 21 | Army Defense III 6 |
| 8 | 1,040 | 4,680 | +8% | 22 | Army Defense III 7 |
| 9 | 1,170 | 5,850 | +9% | 23 | Army Defense III 8 |
| 10 | 1,300 | 7,150 | +10% | 24 | Army Defense III 9 |
Army Health III10 levels · 7,150 Tomes for own levels
Increases Army Max HP
Army Health III
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 130 | 130 | +1% | 15 | Army Offense III 1 |
| 2 | 260 | 390 | +2% | 16 | — |
| 3 | 390 | 780 | +3% | 17 | — |
| 4 | 520 | 1,300 | +4% | 18 | — |
| 5 | 650 | 1,950 | +5% | 19 | — |
| 6 | 780 | 2,730 | +6% | 20 | — |
| 7 | 910 | 3,640 | +7% | 21 | Army Defense III 6 |
| 8 | 1,040 | 4,680 | +8% | 22 | Army Defense III 7 |
| 9 | 1,170 | 5,850 | +9% | 23 | Army Defense III 8 |
| 10 | 1,300 | 7,150 | +10% | 24 | Army Defense III 9 |
Incentive Master10 levels · 4,950 Tomes for own levels
Increases points obtained from all quests during the Guild Duel event (excludes points obtained using Giftable Gems)
Incentive Master
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 90 | 90 | +10% | 15 | Army Offense III 1 |
| 2 | 180 | 270 | +20% | 15 | — |
| 3 | 270 | 540 | +30% | 15 | — |
| 4 | 360 | 900 | +40% | 15 | — |
| 5 | 450 | 1,350 | +50% | 15 | — |
| 6 | 540 | 1,890 | +60% | 15 | — |
| 7 | 630 | 2,520 | +70% | 15 | — |
| 8 | 720 | 3,240 | +80% | 15 | — |
| 9 | 810 | 4,050 | +90% | 15 | — |
| 10 | 900 | 4,950 | +100% | 15 | — |
Crafting Incentive10 levels · 1,100 Tomes for own levels
Increases points obtained from crafting-related quests during the Guild Duel event
Crafting Incentive
Scroll the table horizontally
| Level | This transition | From zero | Total at level | Academy | Prerequisites |
|---|---|---|---|---|---|
| 1 | 20 | 20 | +5% | 25 | Army Offense III 1 |
| 2 | 40 | 60 | +10% | 25 | — |
| 3 | 60 | 120 | +15% | 25 | — |
| 4 | 80 | 200 | +20% | 25 | — |
| 5 | 100 | 300 | +25% | 25 | — |
| 6 | 120 | 420 | +30% | 25 | — |
| 7 | 140 | 560 | +35% | 25 | — |
| 8 | 160 | 720 | +40% | 25 | — |
| 9 | 180 | 900 | +45% | 25 | — |
| 10 | 200 | 1,100 | +50% | 25 | — |
Research priorities: farmer and F2P
- Early reward access: Gathering 1 → the four first-branch incentives at 1 → Reward Incentive I. Check that you can actually reach the newly unlocked score goals before paying for access.
- Farmer: after useful unlocks, raise Gathering according to how often you score with it. Gathering levels 1–5 cost 150 Tomes together; 6–10 cost another 400, so early levels are cheaper. This does not make ordinary gathering faster.
- F2P/development: match Tome spending to the hero, familiar, Artifact and ordinary speedup resources you actually earn. Do not empty every reserve chasing Incentive Master: its prerequisite route is long.
- Reward Incentive II is useful when you regularly reach 1.5 million points or more. Research alone does not grant a chest without its daily score requirement.
Research priorities: hunting, combat and Army Colosseum
- Hunter: Hunting Incentive boosts Energy-spending Duel quests where they exist. It is not monster damage, reduced Energy cost or extra hunt loot. Compare the prerequisite cost with your activity schedule first.
- Combat account: distinguish ordinary Army ATK/HP/DEF II–III from Colosseum-only boosts. Each general II/III technology reaches +10% at maximum in the retained table. Compare the entire route with unfinished core combat research; “III” does not automatically mean higher priority.
- Army Colosseum: its dedicated ATK/HP/DEF I–II technologies reach +50% each but apply to Army Colosseum battles. Do not add them to Wonder rallies or Hero Colosseum stats. Prioritize according to your formations and battle results, not just the largest percentage.
Rewards, divisions and claiming
There are four separate categories: daily solo tiers, guild daily participation, daily solo ranking across both guilds, and final victory/consolation. The tables below show their retained thresholds and full item contents. A reward tier is not a guild division or a player’s rank.
Reward tables contain Divisions 1–10. Higher divisions have larger prizes and more demanding targets; matching uses Cups. Exact promotion/demotion Cup thresholds are not established by these tables: they are not invented or borrowed from Dragon Arena or Guild Showdown.
Claim solo tiers manually; retained help provides automatic delivery of unclaimed tiers at day-end. Other prizes go to the Bag with a mail notification. Do not leave your starting guild before rewards arrive. Ranking rewards require both a qualifying position and the division’s minimum score.
9 solo tiers · score goals and prizes
Scroll the table horizontally
| Tier | Daily solo score | Required unlock | Tomes in this tier | Full prize bundle |
|---|---|---|---|---|
| 1 | 16,000 | No unlock | 15 | Dueling Tome × 15; 100 Gems × 1; Speed Up (5 m) × 10; War Prep Chest × 10 |
| 2 | 50,000 | No unlock | 15 | Dueling Tome × 15; 100 Gems × 2; Speed Up (15 m) × 10; War Prep Chest × 20 |
| 3 | 200,000 | No unlock | 30 | Dueling Tome × 30; 100 Gems × 5; Speed Up (30 m) × 10; Guild Duel Selection Chest × 2 |
| 4 | 240,000 | Reward Incentive I 1 | 25 | Dueling Tome × 25; Artifact Coin × 100; [Uncommon] Records × 10; Artifact Brush × 5 |
| 5 | 540,000 | Reward Incentive I 1 | 25 | Dueling Tome × 25; Artifact Coin × 100; [Uncommon] Records × 10; Artifact Brush × 10 |
| 6 | 1,200,000 | Reward Incentive I 1 | 50 | Dueling Tome × 50; Artifact Coin × 400; [Rare] Records × 10; Guild Duel Selection Chest × 3 |
| 7 | 1,500,000 | Reward Incentive II 1 | 60 | Dueling Tome × 60; Monstrous Chest × 10; Champion Chest × 2; Blazing Ember (grade 1) × 3 |
| 8 | 2,500,000 | Reward Incentive II 1 | 60 | Dueling Tome × 60; Crimson Mane (grade 1) × 1; Champion Chest × 4; Guild Duel Selection Chest × 5 |
| 9 | 5,000,000 | Reward Incentive II 1 | 120 | Dueling Tome × 120; Crimson Mane (grade 1) × 1; Champion Chest × 4; Guild Duel Selection Chest × 10 |
10 divisions · daily guild participation
Scroll the table horizontally
| Division | Daily guild goal | Solo minimum | Full daily prize |
|---|---|---|---|
| 1 | 3,000,000 | 100,000 | Dueling Tome × 5; 100 Gems × 2; War Prep Chest × 1 |
| 2 | 3,000,000 | 100,000 | Dueling Tome × 5; 100 Gems × 4; War Prep Chest × 2 |
| 3 | 3,000,000 | 100,000 | Dueling Tome × 10; 100 Gems × 6; War Prep Chest × 3; 3,000 Anima × 2 |
| 4 | 4,000,000 | 100,000 | Dueling Tome × 10; 100 Gems × 8; War Prep Chest × 4; 3,000 Anima × 4 |
| 5 | 4,000,000 | 100,000 | Dueling Tome × 10; 100 Gems × 10; War Prep Chest × 5; 3,000 Anima × 8 |
| 6 | 4,000,000 | 100,000 | Dueling Tome × 15; 100 Gems × 12; War Prep Chest × 6; 3,000 Anima × 12 |
| 7 | 5,000,000 | 100,000 | Dueling Tome × 15; 100 Gems × 14; War Prep Chest × 7; 3,000 Anima × 16; 15,000 Lunite × 5 |
| 8 | 5,000,000 | 100,000 | Dueling Tome × 15; 100 Gems × 16; War Prep Chest × 8; 3,000 Anima × 20; 15,000 Lunite × 10; 3,000 Mana Ore × 3 |
| 9 | 5,000,000 | 100,000 | Dueling Tome × 20; 100 Gems × 18; War Prep Chest × 9; 3,000 Anima × 25; 50,000 Lunite × 5; 3,000 Mana Ore × 6 |
| 10 | 5,000,000 | 100,000 | Dueling Tome × 20; 100 Gems × 20; War Prep Chest × 10; 3,000 Anima × 30; 50,000 Lunite × 10; 3,000 Mana Ore × 10 |
Final prizes · victory and consolation
Scroll the table horizontally
| Division / result | Dueling Tomes | Full bundle |
|---|---|---|
| 1 · victory | 50 | Dueling Tome × 50; 100 Gems × 5; Speed Up (60 m) × 5 |
| 2 · victory | 100 | Dueling Tome × 100; 100 Gems × 10; Speed Up (60 m) × 10 |
| 3 · victory | 180 | Dueling Tome × 180; 100 Gems × 15; Speed Up (60 m) × 15 |
| 4 · victory | 240 | Dueling Tome × 240; 100 Gems × 20; Speed Up (60 m) × 20 |
| 5 · victory | 300 | Dueling Tome × 300; 100 Gems × 25; Speed Up Training (60 m) × 25 |
| 6 · victory | 360 | Dueling Tome × 360; 100 Gems × 30; Speed Up Training (60 m) × 30; 3,000 Mana Ore × 5 |
| 7 · victory | 420 | Dueling Tome × 420; 100 Gems × 35; Speed Up Training (60 m) × 35; 3,000 Mana Ore × 10 |
| 8 · victory | 480 | Dueling Tome × 480; 100 Gems × 40; Speed Up Crafting (60 m) × 40; 3,000 Mana Ore × 15; Mana Crystal × 10 |
| 9 · victory | 540 | Dueling Tome × 540; 100 Gems × 45; Speed Up Crafting (60 m) × 45; 3,000 Mana Ore × 20; Mana Crystal × 30 |
| 10 · victory | 600 | Dueling Tome × 600; 100 Gems × 50; Speed Up Crafting (60 m) × 50; 3,000 Mana Ore × 25; Mana Crystal × 50 |
| 1 · consolation | 15 | Dueling Tome × 15; 100 Gems × 2; Speed Up (60 m) × 2 |
| 2 · consolation | 30 | Dueling Tome × 30; 100 Gems × 4; Speed Up (60 m) × 4 |
| 3 · consolation | 60 | Dueling Tome × 60; 100 Gems × 6; Speed Up (60 m) × 6 |
| 4 · consolation | 80 | Dueling Tome × 80; 100 Gems × 8; Speed Up (60 m) × 8 |
| 5 · consolation | 100 | Dueling Tome × 100; 100 Gems × 10; Speed Up Training (60 m) × 10 |
| 6 · consolation | 120 | Dueling Tome × 120; 100 Gems × 12; Speed Up Training (60 m) × 12; 1,000 Mana Ore × 5 |
| 7 · consolation | 140 | Dueling Tome × 140; 100 Gems × 14; Speed Up Training (60 m) × 14; 1,000 Mana Ore × 10 |
| 8 · consolation | 160 | Dueling Tome × 160; 100 Gems × 16; Speed Up Crafting (60 m) × 16; 1,000 Mana Ore × 15; Mana Crystal × 5 |
| 9 · consolation | 180 | Dueling Tome × 180; 100 Gems × 18; Speed Up Crafting (60 m) × 18; 1,000 Mana Ore × 20; Mana Crystal × 10 |
| 10 · consolation | 200 | Dueling Tome × 200; 100 Gems × 20; Speed Up Crafting (60 m) × 20; 1,000 Mana Ore × 25; Mana Crystal × 20 |
Daily solo ranking · Tome rewards and score minimum
Scroll the table horizontally
| Division | Minimum score | 1 | 2 | 3 | 4–10 | 11–30 | 31–100 |
|---|---|---|---|---|---|---|---|
| 1 | 100,000 | 20 | 14 | 10 | 5 | 2 | — |
| 2 | 200,000 | 40 | 28 | 20 | 10 | 5 | — |
| 3 | 300,000 | 60 | 42 | 30 | 15 | 7 | — |
| 4 | 400,000 | 80 | 56 | 40 | 20 | 10 | — |
| 5 | 500,000 | 100 | 70 | 50 | 25 | 12 | 5 |
| 6 | 600,000 | 120 | 84 | 60 | 30 | 15 | 6 |
| 7 | 700,000 | 140 | 98 | 70 | 35 | 17 | 7 |
| 8 | 800,000 | 160 | 112 | 80 | 40 | 20 | 8 |
| 9 | 900,000 | 180 | 126 | 90 | 45 | 22 | 9 |
| 10 | 1,000,000 | 200 | 140 | 100 | 50 | 25 | 10 |
Full contents of all 56 ranking bundles
Detailed ranking rewards
Scroll the table horizontally
| Division / place | Item bundle |
|---|---|
| 1 · 1 | Dueling Tome × 20; Speed Up Research (30 m) × 5; Speed Up Training (30 m) × 5 |
| 1 · 2 | Dueling Tome × 14; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4 |
| 1 · 3 | Dueling Tome × 10; Speed Up Research (30 m) × 3; Speed Up Training (30 m) × 3 |
| 1 · 4–10 | Dueling Tome × 5; Speed Up Research (10 m) × 2; Speed Up Training (10 m) × 2 |
| 1 · 11–30 | Dueling Tome × 2; Speed Up Research (10 m) × 1; Speed Up Training (10 m) × 1 |
| 2 · 1 | Dueling Tome × 40; Speed Up Research (30 m) × 10; Speed Up Training (30 m) × 10; 50,000 Gold × 5 |
| 2 · 2 | Dueling Tome × 28; Speed Up Research (30 m) × 6; Speed Up Training (30 m) × 6; 50,000 Gold × 3 |
| 2 · 3 | Dueling Tome × 20; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4; 50,000 Gold × 1 |
| 2 · 4–10 | Dueling Tome × 10; Speed Up Research (10 m) × 3; Speed Up Training (10 m) × 3 |
| 2 · 11–30 | Dueling Tome × 5; Speed Up Research (10 m) × 2; Speed Up Training (10 m) × 2 |
| 3 · 1 | Dueling Tome × 60; Speed Up Research (60 m) × 10; Speed Up Training (60 m) × 10; 50,000 Gold × 8 |
| 3 · 2 | Dueling Tome × 42; Speed Up Research (60 m) × 6; Speed Up Training (60 m) × 6; 50,000 Gold × 5 |
| 3 · 3 | Dueling Tome × 30; Speed Up Research (60 m) × 4; Speed Up Training (60 m) × 4; 50,000 Gold × 3 |
| 3 · 4–10 | Dueling Tome × 15; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4 |
| 3 · 11–30 | Dueling Tome × 7; Speed Up Research (30 m) × 2; Speed Up Training (30 m) × 2 |
| 4 · 1 | Dueling Tome × 80; Archaic Tome × 8; Bright Talent Orb × 3; EXP Elixir × 3 |
| 4 · 2 | Dueling Tome × 56; Archaic Tome × 4; Bright Talent Orb × 2; EXP Elixir × 2 |
| 4 · 3 | Dueling Tome × 40; Archaic Tome × 2; Bright Talent Orb × 1; EXP Elixir × 1 |
| 4 · 4–10 | Dueling Tome × 20; Speed Up (60 m) × 4; War Prep Chest × 2 |
| 4 · 11–30 | Dueling Tome × 10; Speed Up (60 m) × 2; War Prep Chest × 1 |
| 5 · 1 | Dueling Tome × 100; Archaic Tome × 16; Bright Talent Orb × 3; Brilliant Talent Orb × 3; EXP Elixir × 5 |
| 5 · 2 | Dueling Tome × 70; Archaic Tome × 8; Bright Talent Orb × 2; Brilliant Talent Orb × 2; EXP Elixir × 3 |
| 5 · 3 | Dueling Tome × 50; Archaic Tome × 4; Bright Talent Orb × 1; Brilliant Talent Orb × 1; EXP Elixir × 2 |
| 5 · 4–10 | Dueling Tome × 25; Archaic Tome × 2; Speed Up (60 m) × 5; War Prep Chest × 3 |
| 5 · 11–30 | Dueling Tome × 12; Speed Up (60 m) × 3; War Prep Chest × 2 |
| 5 · 31–100 | Dueling Tome × 5; Speed Up (60 m) × 1; War Prep Chest × 1 |
| 6 · 1 | Dueling Tome × 120; Archaic Tome × 24; Bright Talent Orb × 3; Brilliant Talent Orb × 8; EXP Elixir × 8 |
| 6 · 2 | Dueling Tome × 84; Archaic Tome × 12; Bright Talent Orb × 2; Brilliant Talent Orb × 5; EXP Elixir × 5 |
| 6 · 3 | Dueling Tome × 60; Archaic Tome × 6; Bright Talent Orb × 1; Brilliant Talent Orb × 3; EXP Elixir × 3 |
| 6 · 4–10 | Dueling Tome × 30; Archaic Tome × 3; Speed Up (60 m) × 6; War Prep Chest × 5 |
| 6 · 11–30 | Dueling Tome × 15; Speed Up (60 m) × 3; War Prep Chest × 3 |
| 6 · 31–100 | Dueling Tome × 6; Speed Up (60 m) × 1; War Prep Chest × 1 |
| 7 · 1 | Dueling Tome × 140; Archaic Tome × 32; Artifact Brush × 10; [Uncommon] Records × 40 |
| 7 · 2 | Dueling Tome × 98; Archaic Tome × 16; Artifact Brush × 6; [Uncommon] Records × 20 |
| 7 · 3 | Dueling Tome × 70; Archaic Tome × 8; Artifact Brush × 4; [Uncommon] Records × 10 |
| 7 · 4–10 | Dueling Tome × 35; Archaic Tome × 4; Speed Up (60 m) × 7; War Prep Chest × 6 |
| 7 · 11–30 | Dueling Tome × 17; Speed Up (60 m) × 4; War Prep Chest × 4 |
| 7 · 31–100 | Dueling Tome × 7; Speed Up (60 m) × 2; War Prep Chest × 2 |
| 8 · 1 | Dueling Tome × 160; Archaic Tome × 40; Artifact Brush × 15; [Uncommon] Records × 60 |
| 8 · 2 | Dueling Tome × 112; Archaic Tome × 20; Artifact Brush × 9; [Uncommon] Records × 30 |
| 8 · 3 | Dueling Tome × 80; Archaic Tome × 10; Artifact Brush × 6; [Uncommon] Records × 15 |
| 8 · 4–10 | Dueling Tome × 40; Archaic Tome × 5; Speed Up (60 m) × 8; War Prep Chest × 7 |
| 8 · 11–30 | Dueling Tome × 20; Speed Up (60 m) × 4; War Prep Chest × 5 |
| 8 · 31–100 | Dueling Tome × 8; Speed Up (60 m) × 2; War Prep Chest × 2 |
| 9 · 1 | Dueling Tome × 180; Archaic Tome × 48; Artifact Brush × 20; [Uncommon] Records × 100; 50,000 Lunite × 10 |
| 9 · 2 | Dueling Tome × 126; Archaic Tome × 24; Artifact Brush × 12; [Uncommon] Records × 50; 50,000 Lunite × 6 |
| 9 · 3 | Dueling Tome × 90; Archaic Tome × 12; Artifact Brush × 8; [Uncommon] Records × 25; 50,000 Lunite × 4 |
| 9 · 4–10 | Dueling Tome × 45; Archaic Tome × 6; Speed Up (60 m) × 9; 15,000 Lunite × 4 |
| 9 · 11–30 | Dueling Tome × 22; Archaic Tome × 3; Speed Up (60 m) × 5; 15,000 Lunite × 2 |
| 9 · 31–100 | Dueling Tome × 9; Speed Up (60 m) × 2; 15,000 Lunite × 1 |
| 10 · 1 | Dueling Tome × 200; Castle Star Scroll × 5; Astralite × 2; Champion Chest × 20; 200,000 Lunite × 10 |
| 10 · 2 | Dueling Tome × 140; Castle Star Scroll × 3; Astralite × 1; Champion Chest × 10; 200,000 Lunite × 6 |
| 10 · 3 | Dueling Tome × 100; Castle Star Scroll × 2; Astralite Selection Chest (All) × 10; Champion Chest × 5; 200,000 Lunite × 4 |
| 10 · 4–10 | Dueling Tome × 50; Castle Star Scroll × 1; Happy Hour × 10; 50,000 Lunite × 4 |
| 10 · 11–30 | Dueling Tome × 25; Happy Hour × 5; 50,000 Lunite × 2 |
| 10 · 31–100 | Dueling Tome × 10; Happy Hour × 2; 50,000 Lunite × 1 |
9 original game screenshots
Screenshots are unedited. Castle, resources, queues and dates illustrate an account and announcement, not universal prices. The tables above provide readable localized text.
Show all originals
Sources and verification limits
Numbers come from primary tables; strategy is editorial advice. The seven-day announcement versus five themed days discrepancy is explicit. Exact Cup thresholds between divisions require the current rules screen: the researched evidence does not establish them. No accounts were connected and no in-game commands or spending occurred.
- IGG · App Store version history
Primary web source: version 2.190 confirms eligibility, 1v1 matching, five themed days and reward categories. A launch description, not a promise that later rounds are identical.
- Client-table reference and screenshot cross-check · JSON
Retained official IGG data: TechSP, TechLv, TechLvSP2, Effect and six AllianceDuel tables. Includes checksums, 242 levels, 54 quest entries and full prize items. An offline reference, not a live server query.
- Lords Mobile Wiki · community reference
Non-official comparison of daily themes. The author warns of errors and some scores already include personal research boosts. Wiki figures do not replace the native base scores here.
- LordsTools · community calendar
Planning aid only. Verify times, recurrence and round order in your own game; calendar estimates do not override the supplied 2–9 November announcement.
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