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Lords Atlas

Guild

Guild Duel: daily strategy, rewards and every research

Five competitive days, ten divisions, nine reward tiers and 26 Academy technologies. Every level’s Dueling Tome cost, prerequisite planner and priorities for farmers, F2P and combat accounts.

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Announcement: 2–9 November 2026 is the event window, not evidence of seven scoring days
Announcement: 2–9 November 2026 is the event window, not evidence of seven scoring days · Original game screenshot; open to zoom.

What it is and why participate

Guild Duel is a development competition between two guilds, not a requirement to attack castles in PvP. Members complete themed quests, earn personal points and contribute to their guild’s result. Its main practical value is Dueling Tomes for a dedicated Academy tree, plus other rewards.

  • More than 25 guild members BEFORE the start (at least 26), and Castle Lv15 or higher.
  • You score only for the guild you started the event in. Remain in that guild to receive rewards.
  • Matching uses similar Cup totals. Your Might or spending does not guarantee an easy opponent.

Schedule: announcement, competitive days and finalization

The supplied announcement shows 2 Nov 2026 07:00–9 Nov 2026 06:59, exactly as displayed by your client. IGG’s description and retained help specify five themed competitive days. The seven-day announcement window is not treated as seven scoring days; unseen phases are not invented.

Retained help starts daily finalization at 23:55 GMT−5, after which that day stops scoring. That is 04:55 UTC the following day, or 06:55 Kyiv winter time. The live round timer takes precedence: do not plan actions for the final seconds.

How to compete as a guild

  • R4/R5 surveys reserves and selects realistically competitive days. Agree on participation minimums, spending caps and a final check time; do not require F2P members to buy packs.
  • Keep quest scores separate from daily victory points. The retained day weights are 1 / 2 / 2 / 2 / 4; verify against “Points for Today’s Winner” in the current event. Winning any three days must not be assumed to guarantee the duel.
  • First secure personal and guild daily goals so active members do not miss participation rewards. Compare the catch-up cost separately with the extra victory prizes.
  • Keep shield, healing and resource reserves. Stack only compatible events: one action does not automatically satisfy Chaos Arena, Hell Event and Duel conditions alike.

Scoring: base values, boosts and common mistakes

Daily tables show base values without personal boosts. Research can change scores and the client’s rules round points down. Boosted values from another account are not universal: for example, 1,050 per Mana Crystal is not the base when the native table specifies 1,000.

Incentives increase Duel points for the matching activity, not gathering/building/research speed or a Tome discount. Incentive Master covers quests except Giftable Gems. Check the counter to establish boost interaction: the Tome planner below does not invent a point-stacking formula.

Day 1 · Familiar Growth

Retained daily victory weight: 1 · check the live round

Before the day: retain familiar growth materials; check available talents and training limits.

Best priorities: Start with stored EXP and materials for familiars you actually use. Train useful familiars rather than random ones; reserve orbs for army talents you can really unlock. Gathering and ordinary speedups are supporting sources when listed in today’s quests.

Qualifying actions · base points

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Qualifying actions · base points
ConditionBase before research
Spend 1 Mana Crystals1,000
Increase Familiar EXP by 1030
Increase Familiar Skill EXP by 101
Use 1 Bright Talent Orbs (Counts only when upgrading Army Talents or completing Talent awakenings)6,000
Use 1 Brilliant Talent Orbs (Counts only when upgrading Army Talents or completing Talent awakenings)12,000
Gather 5,000 Resources (Not inclusive of resources gathered by Familiar skills)1
Speed up any project by 1 minutes4
Obtain 1 Giftable Gems4

Day 2 · Research Racer

Retained daily victory weight: 2 · check the live round

Before the day: plan queue completion, resources, ordinary speedups and a useful Academy target.

Best priorities: Finish a useful planned research during this day; set up timing, gear and guild helps beforehand. A normal speedup may score separately from the completed research’s Might gain: check both quest counters in the UI.

Qualifying actions · base points

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Qualifying actions · base points
ConditionBase before research
Increase Might (Research) by 1 (Note: not inclusive of research completed with Technolabes)1
Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Common200
Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Uncommon800
Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Rare3,200
Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Epic12,800
Use 1 Blazing Embers(Counts only when Equipment tempering is completed) · grade Legendary51,200
Use 1 Astralite30,000
Use 1 specialized Astralite1,500
Use 100 Holy Stars660
Gather 5,000 Resources (Not inclusive of resources gathered by Familiar skills)1
Speed up any project by 1 minutes4
Obtain 1 Giftable Gems4

Day 3 · Hero Coach

Retained daily victory weight: 2 · check the live round

Before the day: reserve useful hero upgrades, Energy and Stamina without wasting several days of natural regeneration at a full cap.

Best priorities: Use natural Stamina for needed medals/trophies, improve useful heroes and win daily Hero Colosseum fights. A max-level hero cannot satisfy a level-up quest merely by spending EXP without gaining a level.

Qualifying actions · base points

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Qualifying actions · base points
ConditionBase before research
Obtain 1 new Heroes50,000
Gain 1 Hero levels1,000
Promote Heroes by 1 Ranks5,000
Spend 1 Hero Medals (Counts only when spent in Hero Hiring or completing Hero enhancements)1,500
Win 1 battles in the Hero Colosseum2,000
Spend 1 STA60
Spend 10 Energy5
Speed up any project by 1 minutes4
Obtain 1 Giftable Gems4

Day 4 · Artifact Resurgence

Retained daily victory weight: 2 · check the live round

Before the day: choose an Artifact target, retain coins/Records and time an Essence completion if that quest appears in this round.

Best priorities: Put Records and Brushes into useful Artifacts; open the Artifact Fair chests you planned. If Artifact Challenge overlaps, check both condition sets so a useful action can contribute to both events.

Qualifying actions · base points

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Qualifying actions · base points
ConditionBase before research
Open Artifact Fair Chest10,000
Appraise Artifacts 1 times25,000
Use 1 [Uncommon] Records100
Use 1 [Rare] Records600
Use 1 [Epic] Records3,600
Use 1 [Legendary] Records21,600
Use 1 Artifact Brushes3,000
Spend 1 Luck Tokens2,400
Complete Dark Essence transmutations 1 times5,000
Speed up any project by 1 minutes4
Obtain 1 Giftable Gems4

Day 5 · Comprehensive Development

Retained daily victory weight: 4 · check the live round

Before the day: calculate Barracks capacity, resources and completion time. Different tier scores alone do not prove identical points per speedup for your account.

Best priorities: Finish planned useful troops, research and upgrades. Free Army Colosseum wins may be better value than expensive spending. Secure the personal goal and unlocked chests first, then decide whether the day is worth contesting.

Qualifying actions · base points

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Qualifying actions · base points
ConditionBase before research
Train 1 T1 Troops1
Train 1 T2 Troops2
Train 1 T3 Troops4
Train 1 T4 Troops8
Craft 1 Luminous Gear10
Win 1 battles in the Army Colosseum20,000
Use 1 Castle Star Scrolls5,000
Use 1 Army Star Scrolls30,000
Spend 1 Mana Crystals1,000
Increase Might (Research) by 1 (Note: not inclusive of research completed with Technolabes)1
Spend 1 Hero Medals (Counts only when spent in Hero Hiring or completing Hero enhancements)1,500
Open Artifact Fair Chest10,000
Speed up any project by 1 minutes4
Obtain 1 Giftable Gems4

Academy: reading the full research tables

Path: Academy → Guild Duel. The retained data has 26 technologies and 242 individual levels: 24 ten-level technologies and two one-level reward unlocks. A fully maxed tree from zero costs 76,050 Dueling Tomes; this excludes resources and time.

Each expanded table gives the cost of that level transition, the cumulative cost within that technology, its total bonus at that level, Academy requirement and prerequisites. A level’s bonus is the total for that level, not +50% added ten times. Technology totals exclude parents: use the planner for a target’s full cost.

Gathering Incentive 0→1: cost 10 Tomes, stock 280; +5% to Duel points only
Gathering Incentive 0→1: cost 10 Tomes, stock 280; +5% to Duel points only · Original game screenshot; open to zoom.

Minimum routes from zero, including all prerequisites

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Minimum routes from zero, including all prerequisites
TargetTomes for full routeLevel transitions
Reward Incentive I · 12006
Reward Incentive II · 189012
Incentive Master · 11,35017
Army Offense II · 11,02013
Army Offense III · 11,26016

Dueling Tome prerequisite planner

All current levels start at zero. Enter your levels and a target: each required transition and shared prerequisite is counted once. This is a Tome budget, not automated research; resources and time are excluded. Inputs stay on this page only.

My current levels · edit

Still required: 200 Tomes · 6 level transitions

Shortfall: 200

  • Gathering Incentive: 0 → 110
  • Construction Incentive: 0 → 110
  • Research Incentive: 0 → 110
  • Training Incentive: 0 → 110
  • Hero Incentive: 0 → 110
  • Reward Incentive I: 0 → 1150

The planner trusts completed levels you enter; do not enter impossible combinations. A minimum route to a target is not the cost of maxing the entire tree. Verify final requirements in the Academy.

26 technologies · every level and exact Tome cost

The order follows the main tree branches rather than numeric IDs. Expand a technology. “From zero” sums that technology’s levels only; the planner includes prerequisites.

Gathering Incentive10 levels · 550 Tomes for own levels

Increases points obtained from gathering-related quests during the Guild Duel event

Gathering Incentive

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Gathering Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
11010+5%15—
22030+10%15—
33060+15%15—
440100+20%15—
550150+25%15—
660210+30%15—
770280+35%15—
880360+40%15—
990450+45%15—
10100550+50%15—
Hero Incentive10 levels · 550 Tomes for own levels

Increases points obtained from Hero-related quests during the Guild Duel event

Hero Incentive

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Hero Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
11010+5%15Gathering Incentive 1
22030+10%15—
33060+15%15—
440100+20%15—
550150+25%15—
660210+30%15—
770280+35%15—
880360+40%15—
990450+45%15—
10100550+50%15—
Construction Incentive10 levels · 550 Tomes for own levels

Increases points obtained from construction-related quests during the Guild Duel event

Construction Incentive

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Construction Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
11010+5%15Gathering Incentive 1
22030+10%15—
33060+15%15—
440100+20%15—
550150+25%15—
660210+30%15—
770280+35%15—
880360+40%15—
990450+45%15—
10100550+50%15—
Research Incentive10 levels · 550 Tomes for own levels

Increases points obtained from research-related quests during the Guild Duel event

Research Incentive

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Research Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
11010+5%15Gathering Incentive 1
22030+10%15—
33060+15%15—
440100+20%15—
550150+25%15—
660210+30%15—
770280+35%15—
880360+40%15—
990450+45%15—
10100550+50%15—
Training Incentive10 levels · 550 Tomes for own levels

Increases points obtained from training-related quests during the Guild Duel event

Training Incentive

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Training Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
11010+5%15Gathering Incentive 1
22030+10%15—
33060+15%15—
440100+20%15—
550150+25%15—
660210+30%15—
770280+35%15—
880360+40%15—
990450+45%15—
10100550+50%15—
Reward Incentive I1 levels · 150 Tomes for own levels

Unlocks Guild Duel Reward Tiers 4, 5, and 6

Reward Incentive I

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Reward Incentive I
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1150150Unlock reward tiers15Hero Incentive 1; Construction Incentive 1; Research Incentive 1; Training Incentive 1
Colosseum Army ATK I10 levels · 3,300 Tomes for own levels

Increases Army ATK in Army Colosseum battles

Colosseum Army ATK I

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Colosseum Army ATK I
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
16060+5%15Reward Incentive I 1
2120180+10%15—
3180360+15%15—
4240600+20%15—
5300900+25%15—
63601,260+30%15—
74201,680+35%15Colosseum Army DEF I 7; Colosseum Army HP I 7
84802,160+40%15Colosseum Army DEF I 8; Colosseum Army HP I 8
95402,700+45%15Colosseum Army DEF I 9; Colosseum Army HP I 9
106003,300+50%15Colosseum Army DEF I 10; Colosseum Army HP I 10
Colosseum Army DEF I10 levels · 2,750 Tomes for own levels

Increases Army DEF in Army Colosseum battles

Colosseum Army DEF I

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Colosseum Army DEF I
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
15050+5%15Colosseum Army ATK I 1
2100150+10%15—
3150300+15%15—
4200500+20%15—
5250750+25%15—
63001,050+30%15—
73501,400+35%15Colosseum Army ATK I 6
84001,800+40%15Colosseum Army ATK I 7
94502,250+45%15Colosseum Army ATK I 8
105002,750+50%15Colosseum Army ATK I 9
Colosseum Army HP I10 levels · 2,750 Tomes for own levels

Increases Army HP in Army Colosseum battles

Colosseum Army HP I

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Colosseum Army HP I
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
15050+5%15Colosseum Army ATK I 1
2100150+10%15—
3150300+15%15—
4200500+20%15—
5250750+25%15—
63001,050+30%15—
73501,400+35%15Colosseum Army ATK I 6
84001,800+40%15Colosseum Army ATK I 7
94502,250+45%15Colosseum Army ATK I 8
105002,750+50%15Colosseum Army ATK I 9
Artifact Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from Artifact-related quests during the Guild Duel event

Artifact Incentive

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Artifact Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%15Colosseum Army ATK I 1
24060+10%15—
360120+15%15—
480200+20%15—
5100300+25%15—
6120420+30%15—
7140560+35%15—
8160720+40%15—
9180900+45%15—
102001,100+50%15—
Speed Up Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from Speed Up-related quests during the Guild Duel event

Speed Up Incentive

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Speed Up Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%15Artifact Incentive 1
24060+10%15—
360120+15%15—
480200+20%15—
5100300+25%15—
6120420+30%15—
7140560+35%15—
8160720+40%15—
9180900+45%15—
102001,100+50%15—
Stage Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from Stamina consumption-related quests during the Guild Duel event

Stage Incentive

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Stage Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%15Artifact Incentive 1
24060+10%15—
360120+15%15—
480200+20%15—
5100300+25%15—
6120420+30%15—
7140560+35%15—
8160720+40%15—
9180900+45%15—
102001,100+50%15—
Hunting Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from Energy consumption-related quests during the Guild Duel event

Hunting Incentive

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Hunting Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%15Artifact Incentive 1
24060+10%15—
360120+15%15—
480200+20%15—
5100300+25%15—
6120420+30%15—
7140560+35%15—
8160720+40%15—
9180900+45%15—
102001,100+50%15—
Reward Incentive II1 levels · 550 Tomes for own levels

Unlocks Guild Duel Reward Tiers 7, 8, and 9

Reward Incentive II

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Reward Incentive II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1550550Unlock reward tiers15Speed Up Incentive 1; Stage Incentive 1; Hunting Incentive 1
Army Offense II10 levels · 7,150 Tomes for own levels

Increases Army ATK

Army Offense II

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Army Offense II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1130130+1%15Reward Incentive II 1
2260390+2%16—
3390780+3%17—
45201,300+4%18—
56501,950+5%19—
67802,730+6%20—
79103,640+7%21Army Defense II 7; Army Health II 7
81,0404,680+8%22Army Defense II 8; Army Health II 8
91,1705,850+9%23Army Defense II 9; Army Health II 9
101,3007,150+10%24Army Defense II 10; Army Health II 10
Army Defense II10 levels · 6,050 Tomes for own levels

Increases Army DEF

Army Defense II

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Army Defense II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1110110+1%15Army Offense II 1
2220330+2%16—
3330660+3%17—
44401,100+4%18—
55501,650+5%19—
66602,310+6%20—
77703,080+7%21Army Offense II 6
88803,960+8%22Army Offense II 7
99904,950+9%23Army Offense II 8
101,1006,050+10%24Army Offense II 9
Army Health II10 levels · 6,050 Tomes for own levels

Increases Army Max HP

Army Health II

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Army Health II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1110110+1%15Army Offense II 1
2220330+2%16—
3330660+3%17—
44401,100+4%18—
55501,650+5%19—
66602,310+6%20—
77703,080+7%21Army Offense II 6
88803,960+8%22Army Offense II 7
99904,950+9%23Army Offense II 8
101,1006,050+10%24Army Offense II 9
Familiar Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from Familiar-related quests during the Guild Duel event

Familiar Incentive

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Familiar Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%15Army Offense II 1
24060+10%15—
360120+15%15—
480200+20%15—
5100300+25%15—
6120420+30%15—
7140560+35%15—
8160720+40%15—
9180900+45%15—
102001,100+50%15—
Colosseum Army ATK II10 levels · 3,850 Tomes for own levels

Increases Army ATK in Army Colosseum battles

Colosseum Army ATK II

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Colosseum Army ATK II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
17070+5%15Familiar Incentive 1
2140210+10%15—
3210420+15%15—
4280700+20%15—
53501,050+25%15—
64201,470+30%15—
74901,960+35%15Colosseum Army DEF II 7; Colosseum Army HP II 7
85602,520+40%15Colosseum Army DEF II 8; Colosseum Army HP II 8
96303,150+45%15Colosseum Army DEF II 9; Colosseum Army HP II 9
107003,850+50%15Colosseum Army DEF II 10; Colosseum Army HP II 10
Colosseum Army DEF II10 levels · 3,300 Tomes for own levels

Increases Army DEF in Army Colosseum battles

Colosseum Army DEF II

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Colosseum Army DEF II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
16060+5%15Colosseum Army ATK II 1
2120180+10%15—
3180360+15%15—
4240600+20%15—
5300900+25%15—
63601,260+30%15—
74201,680+35%15Colosseum Army ATK II 6
84802,160+40%15Colosseum Army ATK II 7
95402,700+45%15Colosseum Army ATK II 8
106003,300+50%15Colosseum Army ATK II 9
Colosseum Army HP II10 levels · 3,300 Tomes for own levels

Increases Army HP in Army Colosseum battles

Colosseum Army HP II

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Colosseum Army HP II
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
16060+5%15Colosseum Army ATK II 1
2120180+10%15—
3180360+15%15—
4240600+20%15—
5300900+25%15—
63601,260+30%15—
74201,680+35%15Colosseum Army ATK II 6
84802,160+40%15Colosseum Army ATK II 7
95402,700+45%15Colosseum Army ATK II 8
106003,300+50%15Colosseum Army ATK II 9
Army Offense III10 levels · 8,250 Tomes for own levels

Increases Army ATK

Army Offense III

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Army Offense III
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1150150+1%15Colosseum Army ATK II 1
2300450+2%16—
3450900+3%17—
46001,500+4%18—
57502,250+5%19—
69003,150+6%20—
71,0504,200+7%21Army Defense III 7; Army Health III 7
81,2005,400+8%22Army Defense III 8; Army Health III 8
91,3506,750+9%23Army Defense III 9; Army Health III 9
101,5008,250+10%24Army Defense III 10; Army Health III 10
Army Defense III10 levels · 7,150 Tomes for own levels

Increases Army DEF

Army Defense III

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Army Defense III
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1130130+1%15Army Offense III 1
2260390+2%16—
3390780+3%17—
45201,300+4%18—
56501,950+5%19—
67802,730+6%20—
79103,640+7%21Army Defense III 6
81,0404,680+8%22Army Defense III 7
91,1705,850+9%23Army Defense III 8
101,3007,150+10%24Army Defense III 9
Army Health III10 levels · 7,150 Tomes for own levels

Increases Army Max HP

Army Health III

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Army Health III
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
1130130+1%15Army Offense III 1
2260390+2%16—
3390780+3%17—
45201,300+4%18—
56501,950+5%19—
67802,730+6%20—
79103,640+7%21Army Defense III 6
81,0404,680+8%22Army Defense III 7
91,1705,850+9%23Army Defense III 8
101,3007,150+10%24Army Defense III 9
Incentive Master10 levels · 4,950 Tomes for own levels

Increases points obtained from all quests during the Guild Duel event (excludes points obtained using Giftable Gems)

Incentive Master

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Incentive Master
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
19090+10%15Army Offense III 1
2180270+20%15—
3270540+30%15—
4360900+40%15—
54501,350+50%15—
65401,890+60%15—
76302,520+70%15—
87203,240+80%15—
98104,050+90%15—
109004,950+100%15—
Crafting Incentive10 levels · 1,100 Tomes for own levels

Increases points obtained from crafting-related quests during the Guild Duel event

Crafting Incentive

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Crafting Incentive
LevelThis transitionFrom zeroTotal at levelAcademyPrerequisites
12020+5%25Army Offense III 1
24060+10%25—
360120+15%25—
480200+20%25—
5100300+25%25—
6120420+30%25—
7140560+35%25—
8160720+40%25—
9180900+45%25—
102001,100+50%25—

Research priorities: farmer and F2P

  • Early reward access: Gathering 1 → the four first-branch incentives at 1 → Reward Incentive I. Check that you can actually reach the newly unlocked score goals before paying for access.
  • Farmer: after useful unlocks, raise Gathering according to how often you score with it. Gathering levels 1–5 cost 150 Tomes together; 6–10 cost another 400, so early levels are cheaper. This does not make ordinary gathering faster.
  • F2P/development: match Tome spending to the hero, familiar, Artifact and ordinary speedup resources you actually earn. Do not empty every reserve chasing Incentive Master: its prerequisite route is long.
  • Reward Incentive II is useful when you regularly reach 1.5 million points or more. Research alone does not grant a chest without its daily score requirement.

Research priorities: hunting, combat and Army Colosseum

  • Hunter: Hunting Incentive boosts Energy-spending Duel quests where they exist. It is not monster damage, reduced Energy cost or extra hunt loot. Compare the prerequisite cost with your activity schedule first.
  • Combat account: distinguish ordinary Army ATK/HP/DEF II–III from Colosseum-only boosts. Each general II/III technology reaches +10% at maximum in the retained table. Compare the entire route with unfinished core combat research; “III” does not automatically mean higher priority.
  • Army Colosseum: its dedicated ATK/HP/DEF I–II technologies reach +50% each but apply to Army Colosseum battles. Do not add them to Wonder rallies or Hero Colosseum stats. Prioritize according to your formations and battle results, not just the largest percentage.

Rewards, divisions and claiming

There are four separate categories: daily solo tiers, guild daily participation, daily solo ranking across both guilds, and final victory/consolation. The tables below show their retained thresholds and full item contents. A reward tier is not a guild division or a player’s rank.

Reward tables contain Divisions 1–10. Higher divisions have larger prizes and more demanding targets; matching uses Cups. Exact promotion/demotion Cup thresholds are not established by these tables: they are not invented or borrowed from Dragon Arena or Guild Showdown.

Claim solo tiers manually; retained help provides automatic delivery of unclaimed tiers at day-end. Other prizes go to the Bag with a mail notification. Do not leave your starting guild before rewards arrive. Ranking rewards require both a qualifying position and the division’s minimum score.

9 solo tiers · score goals and prizes

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9 solo tiers · score goals and prizes
TierDaily solo scoreRequired unlockTomes in this tierFull prize bundle
116,000No unlock15Dueling Tome × 15; 100 Gems × 1; Speed Up (5 m) × 10; War Prep Chest × 10
250,000No unlock15Dueling Tome × 15; 100 Gems × 2; Speed Up (15 m) × 10; War Prep Chest × 20
3200,000No unlock30Dueling Tome × 30; 100 Gems × 5; Speed Up (30 m) × 10; Guild Duel Selection Chest × 2
4240,000Reward Incentive I 125Dueling Tome × 25; Artifact Coin × 100; [Uncommon] Records × 10; Artifact Brush × 5
5540,000Reward Incentive I 125Dueling Tome × 25; Artifact Coin × 100; [Uncommon] Records × 10; Artifact Brush × 10
61,200,000Reward Incentive I 150Dueling Tome × 50; Artifact Coin × 400; [Rare] Records × 10; Guild Duel Selection Chest × 3
71,500,000Reward Incentive II 160Dueling Tome × 60; Monstrous Chest × 10; Champion Chest × 2; Blazing Ember (grade 1) × 3
82,500,000Reward Incentive II 160Dueling Tome × 60; Crimson Mane (grade 1) × 1; Champion Chest × 4; Guild Duel Selection Chest × 5
95,000,000Reward Incentive II 1120Dueling Tome × 120; Crimson Mane (grade 1) × 1; Champion Chest × 4; Guild Duel Selection Chest × 10

10 divisions · daily guild participation

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10 divisions · daily guild participation
DivisionDaily guild goalSolo minimumFull daily prize
13,000,000100,000Dueling Tome × 5; 100 Gems × 2; War Prep Chest × 1
23,000,000100,000Dueling Tome × 5; 100 Gems × 4; War Prep Chest × 2
33,000,000100,000Dueling Tome × 10; 100 Gems × 6; War Prep Chest × 3; 3,000 Anima × 2
44,000,000100,000Dueling Tome × 10; 100 Gems × 8; War Prep Chest × 4; 3,000 Anima × 4
54,000,000100,000Dueling Tome × 10; 100 Gems × 10; War Prep Chest × 5; 3,000 Anima × 8
64,000,000100,000Dueling Tome × 15; 100 Gems × 12; War Prep Chest × 6; 3,000 Anima × 12
75,000,000100,000Dueling Tome × 15; 100 Gems × 14; War Prep Chest × 7; 3,000 Anima × 16; 15,000 Lunite × 5
85,000,000100,000Dueling Tome × 15; 100 Gems × 16; War Prep Chest × 8; 3,000 Anima × 20; 15,000 Lunite × 10; 3,000 Mana Ore × 3
95,000,000100,000Dueling Tome × 20; 100 Gems × 18; War Prep Chest × 9; 3,000 Anima × 25; 50,000 Lunite × 5; 3,000 Mana Ore × 6
105,000,000100,000Dueling Tome × 20; 100 Gems × 20; War Prep Chest × 10; 3,000 Anima × 30; 50,000 Lunite × 10; 3,000 Mana Ore × 10

Final prizes · victory and consolation

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Final prizes · victory and consolation
Division / resultDueling TomesFull bundle
1 · victory50Dueling Tome × 50; 100 Gems × 5; Speed Up (60 m) × 5
2 · victory100Dueling Tome × 100; 100 Gems × 10; Speed Up (60 m) × 10
3 · victory180Dueling Tome × 180; 100 Gems × 15; Speed Up (60 m) × 15
4 · victory240Dueling Tome × 240; 100 Gems × 20; Speed Up (60 m) × 20
5 · victory300Dueling Tome × 300; 100 Gems × 25; Speed Up Training (60 m) × 25
6 · victory360Dueling Tome × 360; 100 Gems × 30; Speed Up Training (60 m) × 30; 3,000 Mana Ore × 5
7 · victory420Dueling Tome × 420; 100 Gems × 35; Speed Up Training (60 m) × 35; 3,000 Mana Ore × 10
8 · victory480Dueling Tome × 480; 100 Gems × 40; Speed Up Crafting (60 m) × 40; 3,000 Mana Ore × 15; Mana Crystal × 10
9 · victory540Dueling Tome × 540; 100 Gems × 45; Speed Up Crafting (60 m) × 45; 3,000 Mana Ore × 20; Mana Crystal × 30
10 · victory600Dueling Tome × 600; 100 Gems × 50; Speed Up Crafting (60 m) × 50; 3,000 Mana Ore × 25; Mana Crystal × 50
1 · consolation15Dueling Tome × 15; 100 Gems × 2; Speed Up (60 m) × 2
2 · consolation30Dueling Tome × 30; 100 Gems × 4; Speed Up (60 m) × 4
3 · consolation60Dueling Tome × 60; 100 Gems × 6; Speed Up (60 m) × 6
4 · consolation80Dueling Tome × 80; 100 Gems × 8; Speed Up (60 m) × 8
5 · consolation100Dueling Tome × 100; 100 Gems × 10; Speed Up Training (60 m) × 10
6 · consolation120Dueling Tome × 120; 100 Gems × 12; Speed Up Training (60 m) × 12; 1,000 Mana Ore × 5
7 · consolation140Dueling Tome × 140; 100 Gems × 14; Speed Up Training (60 m) × 14; 1,000 Mana Ore × 10
8 · consolation160Dueling Tome × 160; 100 Gems × 16; Speed Up Crafting (60 m) × 16; 1,000 Mana Ore × 15; Mana Crystal × 5
9 · consolation180Dueling Tome × 180; 100 Gems × 18; Speed Up Crafting (60 m) × 18; 1,000 Mana Ore × 20; Mana Crystal × 10
10 · consolation200Dueling Tome × 200; 100 Gems × 20; Speed Up Crafting (60 m) × 20; 1,000 Mana Ore × 25; Mana Crystal × 20

Daily solo ranking · Tome rewards and score minimum

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Daily solo ranking · Tome rewards and score minimum
DivisionMinimum score1234–1011–3031–100
1100,00020141052—
2200,000402820105—
3300,000604230157—
4400,0008056402010—
5500,000100705025125
6600,000120846030156
7700,000140987035177
8800,0001601128040208
9900,0001801269045229
101,000,000200140100502510
Full contents of all 56 ranking bundles

Detailed ranking rewards

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Detailed ranking rewards
Division / placeItem bundle
1 · 1Dueling Tome × 20; Speed Up Research (30 m) × 5; Speed Up Training (30 m) × 5
1 · 2Dueling Tome × 14; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4
1 · 3Dueling Tome × 10; Speed Up Research (30 m) × 3; Speed Up Training (30 m) × 3
1 · 4–10Dueling Tome × 5; Speed Up Research (10 m) × 2; Speed Up Training (10 m) × 2
1 · 11–30Dueling Tome × 2; Speed Up Research (10 m) × 1; Speed Up Training (10 m) × 1
2 · 1Dueling Tome × 40; Speed Up Research (30 m) × 10; Speed Up Training (30 m) × 10; 50,000 Gold × 5
2 · 2Dueling Tome × 28; Speed Up Research (30 m) × 6; Speed Up Training (30 m) × 6; 50,000 Gold × 3
2 · 3Dueling Tome × 20; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4; 50,000 Gold × 1
2 · 4–10Dueling Tome × 10; Speed Up Research (10 m) × 3; Speed Up Training (10 m) × 3
2 · 11–30Dueling Tome × 5; Speed Up Research (10 m) × 2; Speed Up Training (10 m) × 2
3 · 1Dueling Tome × 60; Speed Up Research (60 m) × 10; Speed Up Training (60 m) × 10; 50,000 Gold × 8
3 · 2Dueling Tome × 42; Speed Up Research (60 m) × 6; Speed Up Training (60 m) × 6; 50,000 Gold × 5
3 · 3Dueling Tome × 30; Speed Up Research (60 m) × 4; Speed Up Training (60 m) × 4; 50,000 Gold × 3
3 · 4–10Dueling Tome × 15; Speed Up Research (30 m) × 4; Speed Up Training (30 m) × 4
3 · 11–30Dueling Tome × 7; Speed Up Research (30 m) × 2; Speed Up Training (30 m) × 2
4 · 1Dueling Tome × 80; Archaic Tome × 8; Bright Talent Orb × 3; EXP Elixir × 3
4 · 2Dueling Tome × 56; Archaic Tome × 4; Bright Talent Orb × 2; EXP Elixir × 2
4 · 3Dueling Tome × 40; Archaic Tome × 2; Bright Talent Orb × 1; EXP Elixir × 1
4 · 4–10Dueling Tome × 20; Speed Up (60 m) × 4; War Prep Chest × 2
4 · 11–30Dueling Tome × 10; Speed Up (60 m) × 2; War Prep Chest × 1
5 · 1Dueling Tome × 100; Archaic Tome × 16; Bright Talent Orb × 3; Brilliant Talent Orb × 3; EXP Elixir × 5
5 · 2Dueling Tome × 70; Archaic Tome × 8; Bright Talent Orb × 2; Brilliant Talent Orb × 2; EXP Elixir × 3
5 · 3Dueling Tome × 50; Archaic Tome × 4; Bright Talent Orb × 1; Brilliant Talent Orb × 1; EXP Elixir × 2
5 · 4–10Dueling Tome × 25; Archaic Tome × 2; Speed Up (60 m) × 5; War Prep Chest × 3
5 · 11–30Dueling Tome × 12; Speed Up (60 m) × 3; War Prep Chest × 2
5 · 31–100Dueling Tome × 5; Speed Up (60 m) × 1; War Prep Chest × 1
6 · 1Dueling Tome × 120; Archaic Tome × 24; Bright Talent Orb × 3; Brilliant Talent Orb × 8; EXP Elixir × 8
6 · 2Dueling Tome × 84; Archaic Tome × 12; Bright Talent Orb × 2; Brilliant Talent Orb × 5; EXP Elixir × 5
6 · 3Dueling Tome × 60; Archaic Tome × 6; Bright Talent Orb × 1; Brilliant Talent Orb × 3; EXP Elixir × 3
6 · 4–10Dueling Tome × 30; Archaic Tome × 3; Speed Up (60 m) × 6; War Prep Chest × 5
6 · 11–30Dueling Tome × 15; Speed Up (60 m) × 3; War Prep Chest × 3
6 · 31–100Dueling Tome × 6; Speed Up (60 m) × 1; War Prep Chest × 1
7 · 1Dueling Tome × 140; Archaic Tome × 32; Artifact Brush × 10; [Uncommon] Records × 40
7 · 2Dueling Tome × 98; Archaic Tome × 16; Artifact Brush × 6; [Uncommon] Records × 20
7 · 3Dueling Tome × 70; Archaic Tome × 8; Artifact Brush × 4; [Uncommon] Records × 10
7 · 4–10Dueling Tome × 35; Archaic Tome × 4; Speed Up (60 m) × 7; War Prep Chest × 6
7 · 11–30Dueling Tome × 17; Speed Up (60 m) × 4; War Prep Chest × 4
7 · 31–100Dueling Tome × 7; Speed Up (60 m) × 2; War Prep Chest × 2
8 · 1Dueling Tome × 160; Archaic Tome × 40; Artifact Brush × 15; [Uncommon] Records × 60
8 · 2Dueling Tome × 112; Archaic Tome × 20; Artifact Brush × 9; [Uncommon] Records × 30
8 · 3Dueling Tome × 80; Archaic Tome × 10; Artifact Brush × 6; [Uncommon] Records × 15
8 · 4–10Dueling Tome × 40; Archaic Tome × 5; Speed Up (60 m) × 8; War Prep Chest × 7
8 · 11–30Dueling Tome × 20; Speed Up (60 m) × 4; War Prep Chest × 5
8 · 31–100Dueling Tome × 8; Speed Up (60 m) × 2; War Prep Chest × 2
9 · 1Dueling Tome × 180; Archaic Tome × 48; Artifact Brush × 20; [Uncommon] Records × 100; 50,000 Lunite × 10
9 · 2Dueling Tome × 126; Archaic Tome × 24; Artifact Brush × 12; [Uncommon] Records × 50; 50,000 Lunite × 6
9 · 3Dueling Tome × 90; Archaic Tome × 12; Artifact Brush × 8; [Uncommon] Records × 25; 50,000 Lunite × 4
9 · 4–10Dueling Tome × 45; Archaic Tome × 6; Speed Up (60 m) × 9; 15,000 Lunite × 4
9 · 11–30Dueling Tome × 22; Archaic Tome × 3; Speed Up (60 m) × 5; 15,000 Lunite × 2
9 · 31–100Dueling Tome × 9; Speed Up (60 m) × 2; 15,000 Lunite × 1
10 · 1Dueling Tome × 200; Castle Star Scroll × 5; Astralite × 2; Champion Chest × 20; 200,000 Lunite × 10
10 · 2Dueling Tome × 140; Castle Star Scroll × 3; Astralite × 1; Champion Chest × 10; 200,000 Lunite × 6
10 · 3Dueling Tome × 100; Castle Star Scroll × 2; Astralite Selection Chest (All) × 10; Champion Chest × 5; 200,000 Lunite × 4
10 · 4–10Dueling Tome × 50; Castle Star Scroll × 1; Happy Hour × 10; 50,000 Lunite × 4
10 · 11–30Dueling Tome × 25; Happy Hour × 5; 50,000 Lunite × 2
10 · 31–100Dueling Tome × 10; Happy Hour × 2; 50,000 Lunite × 1

Sources and verification limits

Numbers come from primary tables; strategy is editorial advice. The seven-day announcement versus five themed days discrepancy is explicit. Exact Cup thresholds between divisions require the current rules screen: the researched evidence does not establish them. No accounts were connected and no in-game commands or spending occurred.

  • IGG · App Store version history

    Primary web source: version 2.190 confirms eligibility, 1v1 matching, five themed days and reward categories. A launch description, not a promise that later rounds are identical.

  • Client-table reference and screenshot cross-check · JSON

    Retained official IGG data: TechSP, TechLv, TechLvSP2, Effect and six AllianceDuel tables. Includes checksums, 242 levels, 54 quest entries and full prize items. An offline reference, not a live server query.

  • Lords Mobile Wiki · community reference

    Non-official comparison of daily themes. The author warns of errors and some scores already include personal research boosts. Wiki figures do not replace the native base scores here.

  • LordsTools · community calendar

    Planning aid only. Verify times, recurrence and round order in your own game; calendar estimates do not override the supplied 2–9 November announcement.

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