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Combat

Feudal Rally: preparing for the Baron battle

Forts, rally leadership, rewards and risk management for leads, fillers and farming accounts.

Feudal Rally: preparing for the Baron battle

What the event is

Feudal War is district Wonder PvP. The commander with the longest total occupation becomes Baron. Your screenshot shows the Feudal Rally variant, with forts and coordinated rallies, not resource gathering.

Do not mix the variants

  • Classic Feudal War, Feudal Rally and Feudal Vanguard have different rules. For the displayed rally mode, confirm Castle Lv25, district eligibility and valid targets in the info panel.
  • In Rally mode, do not substitute solo attacks for rallies. In Vanguard, check the fort-to-Wonder sequence and fort phases separately; do not assume that sequence applies to every round.

Account roles · our recommendations

Scroll the table horizontally

Choose by role, not just Might
RoleWhat to doWhen to stop
Combat leadUse fresh intel, a matching Hero/gear build, a filled rally and reserves for defence and replacements.Fill or timing fails, or agreed loss budget is exceeded.
Rally fillerSend the exact type, tier and count requested. Follow calls for reinforcement and withdrawal.Healing budget runs out or command loses target control.
Farmer / small accountSupport with resources outside danger; send troops only within an agreed loss cap. Skipping PvP is valid.Rewards do not justify rebuilding, or home Turf is exposed.

A round plan

  • Before start: assign lead and backup, target, composition, arrival timing and budget. Verify your district and displayed timezone.
  • Attack: get current intel before the rally call. Synchronize arrivals; avoid underfilled test rallies into strong garrisons.
  • Hold: track commander occupation time, reinforcements and troop condition. One impressive capture is not sustained control.
  • Afterwards: review reports, healing, troops and Leader, then claim eligible rewards in the correct tab.

Rewards: separate the counters

Rank/title, Treasury currency and an active Feudal Journey track are separate. Do not transfer a T5 scoring coefficient between counters. Check current prizes and exchange costs rather than relying on historical jewel or Gem lists.

Official update 2.13 enabled Treasury access from event start, so “you must wait until the end to open it” is outdated. Compare healing and rebuilding costs with the reward before sacrificing troops for currency.

Sources and verification limits

Additional primary evidence: the supplied game screenshots above. Their dates and coordinates are examples. No battles or account connections were used for verification; we do not claim tested wins, a complete live reward table or unchanged historical modifiers.

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