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Lords Atlas

Familiars

Huey Hops

Huey Hops

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Shell Shield

Ranged DEF: +20%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Buck Up

Army Max HP: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Rascally Rabbit

Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 25; Elder — 200. Trophies

Passive skill · Hatchling

Shell Shield

Ranged DEF: +20%

Required · Skill EXP
3,084,210
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Ranged DEF: +4%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Ranged DEF: +5%

    Upgrade: 109,176 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Ranged DEF: +6%

    Upgrade: 163,764 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Ranged DEF: +7%

    Upgrade: 218,351 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Ranged DEF: +8%

    Upgrade: 272,939 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Ranged DEF: +10%

    Upgrade: 327,527 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Ranged DEF: +12%

    Upgrade: 382,114 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Ranged DEF: +14%

    Upgrade: 436,702 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Ranged DEF: +16%

    Upgrade: 491,290 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Ranged DEF: +20%

    Upgrade: 682,347 Skill EXP

Passive skill · Adult

Buck Up

Army Max HP: +10%

Required · Skill EXP
4,626,312
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Army Max HP: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Army Max HP: +3.5%

    Upgrade: 163,764 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Army Max HP: +4%

    Upgrade: 245,645 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Army Max HP: +4.5%

    Upgrade: 327,527 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Army Max HP: +5%

    Upgrade: 409,408 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Army Max HP: +5.5%

    Upgrade: 491,290 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Army Max HP: +6%

    Upgrade: 573,171 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Army Max HP: +7%

    Upgrade: 655,053 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Army Max HP: +8%

    Upgrade: 736,934 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Army Max HP: +10%

    Upgrade: 1,023,520 Skill EXP

Active support skill · Elder

Rascally Rabbit

Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

Required · Skill EXP
15,421,032
Minimum familiar level
60
Cooldown
24 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 545,878 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 818,816 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 1,091,755 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 1,364,693 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 1,637,632 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 1,910,570 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 2,183,509 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 2,456,447 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Once this skill is activated, your Leader will be able to escape once if they are captured in battle within the next 30 mins. (Will not have any effect if skill is activated after Leader is captured)

    Upgrade: 3,411,732 Skill EXP

Battle talent · Brutal Bunny

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Deals 150% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

1,600 Cancel

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 160 Talent Orbs

    Deals 37.5% damage every 4 seconds for up to 2 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  2. Level 2 · 72 Talent Orbs

    Deals 40% damage every 4 seconds for up to 3 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  3. Level 3 · 86 Talent Orbs

    Deals 42.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  4. Level 4 · 100 Talent Orbs

    Deals 52.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  5. Level 5 · 114 Talent Orbs

    Deals 67.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  6. Level 6 · 129 Talent Orbs

    Deals 66% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  7. Level 7 · 144 Talent Orbs

    Deals 81% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  8. Level 8 · 188 Talent Orbs

    Deals 96% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  9. Level 9 · 246 Talent Orbs

    Deals 120% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

  10. Level 10 · 361 Talent Orbs

    Deals 150% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Infantry ATK when 8% of your troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.