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Lords Atlas

Familiars

Blackwing

Blackwing

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Soulburst

Army ATK: +5%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Bad Blood

Army HP (Battle Fury): +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Hellfire

Your Invading Troops will automatically kill 100% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 25; Elder — 200. Trophies

Passive skill · Hatchling

Soulburst

Army ATK: +5%

Required · Skill EXP
5,782,888
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Army ATK: +1%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Army ATK: +1.25%

    Upgrade: 204,704 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Army ATK: +1.5%

    Upgrade: 307,056 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Army ATK: +1.75%

    Upgrade: 409,408 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Army ATK: +2%

    Upgrade: 511,760 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Army ATK: +2.25%

    Upgrade: 614,112 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Army ATK: +2.5%

    Upgrade: 716,464 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Army ATK: +3%

    Upgrade: 818,816 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Army ATK: +3.5%

    Upgrade: 921,168 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Army ATK: +5%

    Upgrade: 1,279,400 Skill EXP

Passive skill · Adult

Bad Blood

Army HP (Battle Fury): +10%

Required · Skill EXP
4,626,312
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Army HP (Battle Fury): +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Army HP (Battle Fury): +3.5%

    Upgrade: 163,764 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Army HP (Battle Fury): +4%

    Upgrade: 245,645 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Army HP (Battle Fury): +4.5%

    Upgrade: 327,527 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Army HP (Battle Fury): +5%

    Upgrade: 409,408 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Army HP (Battle Fury): +5.5%

    Upgrade: 491,290 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Army HP (Battle Fury): +6%

    Upgrade: 573,171 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Army HP (Battle Fury): +7%

    Upgrade: 655,053 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Army HP (Battle Fury): +8%

    Upgrade: 736,934 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Army HP (Battle Fury): +10%

    Upgrade: 1,023,520 Skill EXP

Active support skill · Elder

Hellfire

Your Invading Troops will automatically kill 100% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

Required · Skill EXP
9,252,619
Minimum familiar level
60
Cooldown
1 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Your Invading Troops will automatically kill 35% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Your Invading Troops will automatically kill 38% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 327,527 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Your Invading Troops will automatically kill 41% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 491,290 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Your Invading Troops will automatically kill 45% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 655,053 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Your Invading Troops will automatically kill 49% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 818,816 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Your Invading Troops will automatically kill 53% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 982,579 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Your Invading Troops will automatically kill 59% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 1,146,342 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Your Invading Troops will automatically kill 65% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 1,310,105 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Your Invading Troops will automatically kill 75% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 1,473,868 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Your Invading Troops will automatically kill 100% of your enemy's Wounded Troops (includes Garrisoned Troops and Allied Troops). Effective within 30 mins, 1 battle only.

    Upgrade: 2,047,039 Skill EXP

Battle talent · Savage Breath

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Deals 600% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

1,600 Cancel

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 160 Talent Orbs

    Deals 60% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  2. Level 2 · 72 Talent Orbs

    Deals 84% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  3. Level 3 · 86 Talent Orbs

    Deals 120% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  4. Level 4 · 100 Talent Orbs

    Deals 168% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  5. Level 5 · 114 Talent Orbs

    Deals 216% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  6. Level 6 · 129 Talent Orbs

    Deals 264% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  7. Level 7 · 144 Talent Orbs

    Deals 324% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  8. Level 8 · 188 Talent Orbs

    Deals 384% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  9. Level 9 · 246 Talent Orbs

    Deals 480% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

  10. Level 10 · 361 Talent Orbs

    Deals 600% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.