Witch Doll
Astre

Animation from the game model
Animation and calculator are shared with the Coliseum. Grade changes calculated stats and the colour marker, not the model texture. Open Coliseum →
Hero attributes
Rank 8 · trophies 6/6 · passive skills: up to hero level
- Strength
- 524
- Agility
- 417
- Intelligence
- 1,268
- HP
- 13,626
- Physical ATK
- 333
- Magic ATK
- 2,594
- Armor
- 251
- Magic resistance
- 314
+6.54 / level
+4.8 / level
+13.86 / level
Rank, trophies & passive skills
All additional attributes
- Physical Critical
- 41
- Magic Critical
- 270
- Recovery (Round)
- 2,480
- Recharge (Round)
- 230
- Reflex
- 113
- Pierce
- 0
- Force
- 15
- Potency
- 0
- Life Leech
- 0
- Accuracy
- 0
- Focus
- 0
- Healing Focus
- 0
- Resistance
- 0
- Recovery/second
- 0
- Recharge/second
- 0
- Fortitude
- 0
- Will
- 0
- Endurance
- 0
Calculated from client tables and formulas. Rank retains previous trophies’ bonuses. Extra hero-weapon bonuses, constellations and temporary effects are excluded; not an account snapshot.
About the hero
[Don't wind me up!] - Astre Long ago, when the land was at peace, the clockwork dolls Astre and Etoile were the stars of the great North Circus, bringing joy and laughter to generations of boys and girls. But the war came, and people forgot how to laugh. Forgotten when the circus was abandoned, the scared and confused Astre came by chance into the possession of Anderson. The Sage worked to restore her, and even taught her some magic. When Astre was repaired, Anderson encouraged her to seek her own way in the world. Travel far enough, and you may hear folk tell of a strange girl who wanders about the northern villages, constantly asking about a star.
This is only the extra selection, not the full team. Keep all chained participants and allied NPCs supplied by the event. If the number of free slots differs, this is a different stage revision: do not apply the selection without checking. Hero names appear in tooltips: hover, tap or focus a portrait with Tab.
Stage 1 · Darkness Descends
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 2 · Perilous Waters
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 3 · Perilous Skies
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 4 · Perilous Peaks
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×2.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 5 · Perilous Wood
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×2.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 6 · Lord of Darkness
Stage settings: level 60 · rank 7. Reward: hero medals · Witch Doll ×3.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
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