Petite Devil
Beatrix

Animation from the game model
Animation and calculator are shared with the Coliseum. Grade changes calculated stats and the colour marker, not the model texture. Open Coliseum →
Hero attributes
Rank 8 · trophies 6/6 · passive skills: up to hero level
- Strength
- 410
- Agility
- 451
- Intelligence
- 1,357
- HP
- 11,068
- Physical ATK
- 360
- Magic ATK
- 3,515
- Armor
- 90
- Magic resistance
- 379
+4.68 / level
+5.34 / level
+15.18 / level
Rank, trophies & passive skills
All additional attributes
- Physical Critical
- 45
- Magic Critical
- 400
- Recovery (Round)
- 631
- Recharge (Round)
- 110
- Reflex
- 0
- Pierce
- 0
- Force
- 40
- Potency
- 0
- Life Leech
- 154
- Accuracy
- 0
- Focus
- 0
- Healing Focus
- 0
- Resistance
- 0
- Recovery/second
- 0
- Recharge/second
- 0
- Fortitude
- 0
- Will
- 0
- Endurance
- 0
Calculated from client tables and formulas. Rank retains previous trophies’ bonuses. Extra hero-weapon bonuses, constellations and temporary effects are excluded; not an account snapshot.
About the hero
''Let's play a game of life and death!'' - Beatrix Beatrix is a mischievous devil with a heart of gold. For that, she was banished by her brethren. Though kind at heart, her thoughts on death and... dismemberment startle others.
This is only the extra selection, not the full team. Keep all chained participants and allied NPCs supplied by the event. If the number of free slots differs, this is a different stage revision: do not apply the selection without checking. Hero names appear in tooltips: hover, tap or focus a portrait with Tab.
Stage 1 · No Pain, No Gain
Stage settings: level 20 · rank 2. Reward: hero medals · Petite Devil ×1.
Keep event-supplied participants: Beatrix — Petite Devil.
Reference tactic
Focus Death Knight in wave two. In the final wave, stun with Petite Devil and heal after Bon Appeti’s heavy hit.
Tactic sourceStage 2 · Trick or Trap
Stage settings: level 30 · rank 3. Reward: hero medals · Petite Devil ×1.
Keep event-supplied participants: Beatrix — Petite Devil.
Stage 3 · Trick or Die
Stage settings: level 40 · rank 4. Reward: hero medals · Petite Devil ×1.
Keep event-supplied participants: Petite Devil and an allied protective mage.
Reference tactic
Disable auto in the final wave. Protect Reaper’s cursed hero with the allied mage before the curse triggers.
Tactic sourceStage 4 · Shield Up
Stage settings: level 45 · rank 5. Reward: hero medals · Petite Devil ×2.
Keep event-supplied participants: Petite Devil and the allied cannon.
Auto is only a community example. Switch to manual if shields are not removed in time.
Reference tactic
Hit the seahorse with the allied cannon first, then Tracker immediately after its invulnerability shield drops.
Tactic sourceStage 5 · Tricky Bombs
Stage settings: level 55 · rank 6. Reward: hero medals · Petite Devil ×2.
Keep event-supplied participants: Petite Devil and Elmroot, the allied tree spirit.
Manual control recommended. Sources disagree on auto clears; no auto selection is offered for this stage.
Reference tactic
Disable auto: simultaneous fire-spirit explosions can wipe the team. Use Elmroot to heal enemy spirits not currently targeted; defeat them one by one. In wave three, remove Bombin’ Goblin and Mecha Trojan while keeping the rear spirits alive.
Tactic sourceStage 6 · Frozen Tricks
Stage settings: level 60 · rank 7. Reward: hero medals · Petite Devil ×3.
Keep event-supplied participants: Petite Devil and Pyri, the allied fire spirit.
Reference tactic
Use Pyri to melt enemies’ ice protection before other skills. In the final wave remove the frontline and Terrorthorn; do not waste heavy hits on the protected Snow Queen.
Tactic sourceComments: 0
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