Grim Wolf
Fenrir

Animation from the game model
Animation and calculator are shared with the Coliseum. Grade changes calculated stats and the colour marker, not the model texture. Open Coliseum →
Hero attributes
Rank 8 · trophies 6/6 · passive skills: up to hero level
- Strength
- 764
- Agility
- 1,187
- Intelligence
- 443
- HP
- 25,446
- Physical ATK
- 2,208
- Magic ATK
- 354
- Armor
- 216
- Magic resistance
- 218
+8.07 / level
+12.99 / level
+4.17 / level
Rank, trophies & passive skills
All additional attributes
- Physical Critical
- 129
- Magic Critical
- 44
- Recovery (Round)
- 4,728
- Recharge (Round)
- 170
- Reflex
- 0
- Pierce
- 11
- Force
- 0
- Potency
- 0
- Life Leech
- 510
- Accuracy
- 0
- Focus
- 0
- Healing Focus
- 0
- Resistance
- 0
- Recovery/second
- 0
- Recharge/second
- 0
- Fortitude
- 0
- Will
- 0
- Endurance
- 0
Calculated from client tables and formulas. Rank retains previous trophies’ bonuses. Extra hero-weapon bonuses, constellations and temporary effects are excluded; not an account snapshot.
About the hero
[A bite... just one morsel...] - Fenrir Fenrir was once the leader of a dark cult, a group of men and women who worshipped the Goddess of Darkness. For their service, Nox transformed them into lycans, wolf-like creatures many times faster and stronger than humans. However, dark gifts come with a dark price: the bestial instincts of the lycans overpowered their humanity, and many of them turned feral. A horrified Fenrir was determined to lift the curse and save his brethren, but many years of effort turned out to be in vain. His humanity hanging by a thread, Fenrir is now driven both by his quest and an insatiable hunger, and will rip apart anyone who dares get in his way.
This is only the extra selection, not the full team. Keep all chained participants and allied NPCs supplied by the event. If the number of free slots differs, this is a different stage revision: do not apply the selection without checking. Hero names appear in tooltips: hover, tap or focus a portrait with Tab.
Stage 1
Stage settings: level 20 · rank 2. Reward: hero medals · Grim Wolf ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 2 · Tears of Life
Stage settings: level 30 · rank 3. Reward: hero medals · Grim Wolf ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 3 · Flames of Renewal
Stage settings: level 40 · rank 4. Reward: hero medals · Grim Wolf ×1.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 4 · Source of Creation
Stage settings: level 45 · rank 5. Reward: hero medals · Grim Wolf ×2.
The entire team is supplied by the game — no extra heroes to select.
Reference tactic
The team is supplied. Turn auto off near the end of wave two to save energy. In wave three target Elementalist and Watcher with allied Strix, and Aquiris with Scarlet Bolt.
Tactic sourceStage 5 · Winds of Insight
Stage settings: level 55 · rank 6. Reward: hero medals · Grim Wolf ×2.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Stage 6 · A Dark Deceit
Stage settings: level 60 · rank 7. Reward: hero medals · Grim Wolf ×3.
General editorial advice
If auto fails, switch it off: heal after taking damage, save stuns for dangerous attacks and carry energy into the next wave. This is general advice, not a tested winning sequence for this stage.
Comments: 0
Discussion
There are no published comments yet.
