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Lords Atlas

Familiars

Trickstar

Trickstar

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Stellar Intellect

Research Speed: +5%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Astral Assistance

Ranged ATK: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Lucky Stars

Grants 3 random Holy Star items.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 15; Elder — 120. Trophies

Passive skill · Hatchling

Stellar Intellect

Research Speed: +5%

Required · Skill EXP
2,483,910
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Research Speed: +1%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Research Speed: +1.25%

    Upgrade: 87,926 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Research Speed: +1.5%

    Upgrade: 131,889 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Research Speed: +1.75%

    Upgrade: 175,852 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Research Speed: +2%

    Upgrade: 219,815 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Research Speed: +2.25%

    Upgrade: 263,778 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Research Speed: +2.5%

    Upgrade: 307,741 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Research Speed: +3%

    Upgrade: 351,704 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Research Speed: +3.5%

    Upgrade: 395,667 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Research Speed: +5%

    Upgrade: 549,538 Skill EXP

Passive skill · Adult

Astral Assistance

Ranged ATK: +10%

Required · Skill EXP
3,881,110
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Ranged ATK: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Ranged ATK: +3.5%

    Upgrade: 137,385 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Ranged ATK: +4%

    Upgrade: 206,077 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Ranged ATK: +4.5%

    Upgrade: 274,769 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Ranged ATK: +5%

    Upgrade: 343,461 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Ranged ATK: +5.5%

    Upgrade: 412,153 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Ranged ATK: +6%

    Upgrade: 480,845 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Ranged ATK: +7%

    Upgrade: 549,538 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Ranged ATK: +8%

    Upgrade: 618,230 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Ranged ATK: +10%

    Upgrade: 858,652 Skill EXP

Active support skill · Elder

Lucky Stars

Grants 3 random Holy Star items.

Required · Skill EXP
3,725,865
Minimum familiar level
60
Cooldown
48 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Grants 1 random Holy Star items.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Grants 1 random Holy Star items.

    Upgrade: 131,889 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Grants 1 random Holy Star items.

    Upgrade: 197,834 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Grants 1 random Holy Star items.

    Upgrade: 263,778 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Grants 1 random Holy Star items.

    Upgrade: 329,723 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Grants 2 random Holy Star items.

    Upgrade: 395,667 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Grants 2 random Holy Star items.

    Upgrade: 461,612 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Grants 2 random Holy Star items.

    Upgrade: 527,556 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Grants 2 random Holy Star items.

    Upgrade: 593,500 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Grants 3 random Holy Star items.

    Upgrade: 824,306 Skill EXP

Battle talent · Long Shot

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Increases Ranged ATK by 100% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

800 OK

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 80 Talent Orbs

    Increases Ranged ATK by 10% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  2. Level 2 · 36 Talent Orbs

    Increases Ranged ATK by 14% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  3. Level 3 · 43 Talent Orbs

    Increases Ranged ATK by 20% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  4. Level 4 · 50 Talent Orbs

    Increases Ranged ATK by 28% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  5. Level 5 · 57 Talent Orbs

    Increases Ranged ATK by 36% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  6. Level 6 · 64 Talent Orbs

    Increases Ranged ATK by 44% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  7. Level 7 · 72 Talent Orbs

    Increases Ranged ATK by 54% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  8. Level 8 · 94 Talent Orbs

    Increases Ranged ATK by 64% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  9. Level 9 · 123 Talent Orbs

    Increases Ranged ATK by 80% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  10. Level 10 · 181 Talent Orbs

    Increases Ranged ATK by 100% when 10% of your Ranged troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.