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Lords Atlas

Familiars

Saberfang

Saberfang

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Swift Predator

Monster Hunt Travel Speed: +25%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Wild Spirit

Cavalry DEF: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Hunting Ground

Adds 15 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 20; Elder — 160. Trophies

Passive skill · Hatchling

Swift Predator

Monster Hunt Travel Speed: +25%

Required · Skill EXP
1,070,910
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Monster Hunt Travel Speed: +5%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Monster Hunt Travel Speed: +6.25%

    Upgrade: 37,909 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Monster Hunt Travel Speed: +7.5%

    Upgrade: 56,863 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Monster Hunt Travel Speed: +8.75%

    Upgrade: 75,817 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Monster Hunt Travel Speed: +10%

    Upgrade: 94,771 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Monster Hunt Travel Speed: +12.5%

    Upgrade: 113,725 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Monster Hunt Travel Speed: +15%

    Upgrade: 132,679 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Monster Hunt Travel Speed: +17.5%

    Upgrade: 151,633 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Monster Hunt Travel Speed: +20%

    Upgrade: 170,587 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Monster Hunt Travel Speed: +25%

    Upgrade: 236,926 Skill EXP

Passive skill · Adult

Wild Spirit

Cavalry DEF: +10%

Required · Skill EXP
2,141,814
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Cavalry DEF: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Cavalry DEF: +3.5%

    Upgrade: 75,817 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Cavalry DEF: +4%

    Upgrade: 113,725 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Cavalry DEF: +4.5%

    Upgrade: 151,633 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Cavalry DEF: +5%

    Upgrade: 189,541 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Cavalry DEF: +5.5%

    Upgrade: 227,449 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Cavalry DEF: +6%

    Upgrade: 265,357 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Cavalry DEF: +7%

    Upgrade: 303,266 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Cavalry DEF: +8%

    Upgrade: 341,174 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Cavalry DEF: +10%

    Upgrade: 473,852 Skill EXP

Active support skill · Elder

Hunting Ground

Adds 15 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

Required · Skill EXP
2,570,176
Minimum familiar level
60
Cooldown
24 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Adds 7 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Adds 7 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 90,980 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Adds 8 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 136,470 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Adds 8 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 181,960 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Adds 9 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 227,449 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Adds 9 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 272,939 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Adds 10 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 318,429 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Adds 11 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 363,919 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Adds 12 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 409,408 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Adds 15 Hunts in a Row once within 15 mins. Cannot exceed Hunts in a Row limit.

    Upgrade: 568,622 Skill EXP

Battle talent · Feral Ward

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Summons a shield that protects 7% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

640 Cancel

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 64 Talent Orbs

    Summons a shield that protects 0.5% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  2. Level 2 · 29 Talent Orbs

    Summons a shield that protects 1% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  3. Level 3 · 34 Talent Orbs

    Summons a shield that protects 1.5% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  4. Level 4 · 39 Talent Orbs

    Summons a shield that protects 2% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  5. Level 5 · 45 Talent Orbs

    Summons a shield that protects 2.5% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  6. Level 6 · 51 Talent Orbs

    Summons a shield that protects 3% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  7. Level 7 · 58 Talent Orbs

    Summons a shield that protects 3.6% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  8. Level 8 · 76 Talent Orbs

    Summons a shield that protects 4.5% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  9. Level 9 · 99 Talent Orbs

    Summons a shield that protects 5.6% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

  10. Level 10 · 145 Talent Orbs

    Summons a shield that protects 7% of your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.