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Lords Atlas

Familiars

Queen Bee

Queen Bee

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Honeyed Words

Cavalry Max HP: +10%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Buzz Kill

Ranged ATK: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Poison Sting

Causes 10000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 15% for 240 mins.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 25; Elder — 200. Trophies

Passive skill · Hatchling

Honeyed Words

Cavalry Max HP: +10%

Required · Skill EXP
1,542,107
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Cavalry Max HP: +2%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Cavalry Max HP: +2.5%

    Upgrade: 54,588 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Cavalry Max HP: +3%

    Upgrade: 81,882 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Cavalry Max HP: +3.5%

    Upgrade: 109,176 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Cavalry Max HP: +4%

    Upgrade: 136,470 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Cavalry Max HP: +5%

    Upgrade: 163,764 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Cavalry Max HP: +6%

    Upgrade: 191,057 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Cavalry Max HP: +7%

    Upgrade: 218,351 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Cavalry Max HP: +8%

    Upgrade: 245,645 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Cavalry Max HP: +10%

    Upgrade: 341,174 Skill EXP

Passive skill · Adult

Buzz Kill

Ranged ATK: +10%

Required · Skill EXP
3,855,261
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Ranged ATK: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Ranged ATK: +3.5%

    Upgrade: 136,470 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Ranged ATK: +4%

    Upgrade: 204,704 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Ranged ATK: +4.5%

    Upgrade: 272,939 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Ranged ATK: +5%

    Upgrade: 341,174 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Ranged ATK: +5.5%

    Upgrade: 409,408 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Ranged ATK: +6%

    Upgrade: 477,643 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Ranged ATK: +7%

    Upgrade: 545,878 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Ranged ATK: +8%

    Upgrade: 614,112 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Ranged ATK: +10%

    Upgrade: 852,933 Skill EXP

Active support skill · Elder

Poison Sting

Causes 10000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 15% for 240 mins.

Required · Skill EXP
13,570,507
Minimum familiar level
60
Cooldown
0.5 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Causes 3000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 3% for 60 mins.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Causes 3500 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 3.5% for 70 mins.

    Upgrade: 480,372 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Causes 4000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 4% for 80 mins.

    Upgrade: 720,558 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Causes 4500 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 4.75% for 90 mins.

    Upgrade: 960,744 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Causes 5000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 5.5% for 100 mins.

    Upgrade: 1,200,930 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Causes 5750 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 6.5% for 120 mins.

    Upgrade: 1,441,116 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Causes 6500 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 7.5% for 140 mins.

    Upgrade: 1,681,302 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Causes 7250 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 8.75% for 160 mins.

    Upgrade: 1,921,488 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Causes 8000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 10% for 180 mins.

    Upgrade: 2,161,673 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Causes 10000 troops in an enemy's Barracks (random tier; will not exceed 1.25% of total troops in the Barracks, and does not grant event points) to be sent to the Infirmary every 10 mins, and reduces enemy's Army ATK by 15% for 240 mins.

    Upgrade: 3,002,324 Skill EXP

Battle talent · Stinging Swarm

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Deals 150% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

1,600 Cancel

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 160 Talent Orbs

    Deals 37.5% damage every 4 seconds for up to 2 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  2. Level 2 · 72 Talent Orbs

    Deals 40% damage every 4 seconds for up to 3 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  3. Level 3 · 86 Talent Orbs

    Deals 42.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  4. Level 4 · 100 Talent Orbs

    Deals 52.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  5. Level 5 · 114 Talent Orbs

    Deals 67.5% damage every 4 seconds for up to 4 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  6. Level 6 · 129 Talent Orbs

    Deals 66% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  7. Level 7 · 144 Talent Orbs

    Deals 81% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  8. Level 8 · 188 Talent Orbs

    Deals 96% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  9. Level 9 · 246 Talent Orbs

    Deals 120% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

  10. Level 10 · 361 Talent Orbs

    Deals 150% damage every 4 seconds for up to 5 times to one of the largest enemy squads. Damage is based on your initial Ranged ATK when 8% of your troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.