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Lords Atlas

Familiars

Mole Shaman

Mole Shaman

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Natural Remedy

Infirmary Capacity Boost: +5%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Nutty Power

Infantry ATK: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Rapid Repair

Repairs 50% Wall HP.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 15; Elder — 120. Trophies

Passive skill · Hatchling

Natural Remedy

Infirmary Capacity Boost: +5%

Required · Skill EXP
2,483,910
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Infirmary Capacity Boost: +1%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Infirmary Capacity Boost: +1.25%

    Upgrade: 87,926 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Infirmary Capacity Boost: +1.5%

    Upgrade: 131,889 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Infirmary Capacity Boost: +1.75%

    Upgrade: 175,852 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Infirmary Capacity Boost: +2%

    Upgrade: 219,815 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Infirmary Capacity Boost: +2.25%

    Upgrade: 263,778 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Infirmary Capacity Boost: +2.5%

    Upgrade: 307,741 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Infirmary Capacity Boost: +3%

    Upgrade: 351,704 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Infirmary Capacity Boost: +3.5%

    Upgrade: 395,667 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Infirmary Capacity Boost: +5%

    Upgrade: 549,538 Skill EXP

Passive skill · Adult

Nutty Power

Infantry ATK: +10%

Required · Skill EXP
3,881,110
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Infantry ATK: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Infantry ATK: +3.5%

    Upgrade: 137,385 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Infantry ATK: +4%

    Upgrade: 206,077 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Infantry ATK: +4.5%

    Upgrade: 274,769 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Infantry ATK: +5%

    Upgrade: 343,461 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Infantry ATK: +5.5%

    Upgrade: 412,153 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Infantry ATK: +6%

    Upgrade: 480,845 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Infantry ATK: +7%

    Upgrade: 549,538 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Infantry ATK: +8%

    Upgrade: 618,230 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Infantry ATK: +10%

    Upgrade: 858,652 Skill EXP

Active support skill · Elder

Rapid Repair

Repairs 50% Wall HP.

Required · Skill EXP
3,104,889
Minimum familiar level
60
Cooldown
24 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Repairs 10% Wall HP.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Repairs 12.5% Wall HP.

    Upgrade: 109,908 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Repairs 15% Wall HP.

    Upgrade: 164,862 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Repairs 17.5% Wall HP.

    Upgrade: 219,815 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Repairs 20% Wall HP.

    Upgrade: 274,769 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Repairs 25% Wall HP.

    Upgrade: 329,723 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Repairs 30% Wall HP.

    Upgrade: 384,676 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Repairs 35% Wall HP.

    Upgrade: 439,630 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Repairs 40% Wall HP.

    Upgrade: 494,584 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Repairs 50% Wall HP.

    Upgrade: 686,922 Skill EXP

Battle talent · Shaman's Blessing

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Increases Infantry ATK by 60%, and Infantry HP by 60% for 15 seconds when 5% of your Infantry troops have fallen.

800 OK

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 80 Talent Orbs

    Increases Infantry ATK by 6%, and Infantry HP by 6% for 1.5 seconds when 5% of your Infantry troops have fallen.

  2. Level 2 · 36 Talent Orbs

    Increases Infantry ATK by 8.4%, and Infantry HP by 8.4% for 2.1 seconds when 5% of your Infantry troops have fallen.

  3. Level 3 · 43 Talent Orbs

    Increases Infantry ATK by 12%, and Infantry HP by 12% for 3 seconds when 5% of your Infantry troops have fallen.

  4. Level 4 · 50 Talent Orbs

    Increases Infantry ATK by 16.8%, and Infantry HP by 16.8% for 4.2 seconds when 5% of your Infantry troops have fallen.

  5. Level 5 · 57 Talent Orbs

    Increases Infantry ATK by 21.6%, and Infantry HP by 21.6% for 5.4 seconds when 5% of your Infantry troops have fallen.

  6. Level 6 · 64 Talent Orbs

    Increases Infantry ATK by 26.4%, and Infantry HP by 26.4% for 6.6 seconds when 5% of your Infantry troops have fallen.

  7. Level 7 · 72 Talent Orbs

    Increases Infantry ATK by 32.4%, and Infantry HP by 32.4% for 8.1 seconds when 5% of your Infantry troops have fallen.

  8. Level 8 · 94 Talent Orbs

    Increases Infantry ATK by 38.4%, and Infantry HP by 38.4% for 9.6 seconds when 5% of your Infantry troops have fallen.

  9. Level 9 · 123 Talent Orbs

    Increases Infantry ATK by 48%, and Infantry HP by 48% for 12 seconds when 5% of your Infantry troops have fallen.

  10. Level 10 · 181 Talent Orbs

    Increases Infantry ATK by 60%, and Infantry HP by 60% for 15 seconds when 5% of your Infantry troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.