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Lords Atlas

Familiars

Goblin

Goblin

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Harvest Frenzy

Resource Gathering Speed: +25%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Gold Hoarder

Gold Production Rate: +35%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Gold Digger

Get 6000000~12000000 Gold.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 15; Elder — 120. Trophies

Passive skill · Hatchling

Harvest Frenzy

Resource Gathering Speed: +25%

Required · Skill EXP
1,164,336
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Resource Gathering Speed: +5%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Resource Gathering Speed: +6.25%

    Upgrade: 41,216 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Resource Gathering Speed: +7.5%

    Upgrade: 61,823 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Resource Gathering Speed: +8.75%

    Upgrade: 82,431 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Resource Gathering Speed: +10%

    Upgrade: 103,039 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Resource Gathering Speed: +12.5%

    Upgrade: 123,646 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Resource Gathering Speed: +15%

    Upgrade: 144,254 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Resource Gathering Speed: +17.5%

    Upgrade: 164,862 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Resource Gathering Speed: +20%

    Upgrade: 185,469 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Resource Gathering Speed: +25%

    Upgrade: 257,596 Skill EXP

Passive skill · Adult

Gold Hoarder

Gold Production Rate: +35%

Required · Skill EXP
1,164,336
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Gold Production Rate: +10%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Gold Production Rate: +12%

    Upgrade: 41,216 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Gold Production Rate: +14%

    Upgrade: 61,823 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Gold Production Rate: +16%

    Upgrade: 82,431 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Gold Production Rate: +18%

    Upgrade: 103,039 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Gold Production Rate: +20%

    Upgrade: 123,646 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Gold Production Rate: +22.5%

    Upgrade: 144,254 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Gold Production Rate: +25%

    Upgrade: 164,862 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Gold Production Rate: +30%

    Upgrade: 185,469 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Gold Production Rate: +35%

    Upgrade: 257,596 Skill EXP

Active support skill · Elder

Gold Digger

Get 6000000~12000000 Gold.

Required · Skill EXP
2,483,910
Minimum familiar level
60
Cooldown
24 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Get 1000000~2000000 Gold.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Get 1500000~3000000 Gold.

    Upgrade: 87,926 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Get 2000000~4000000 Gold.

    Upgrade: 131,889 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Get 2500000~5000000 Gold.

    Upgrade: 175,852 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Get 3000000~6000000 Gold.

    Upgrade: 219,815 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Get 3500000~7000000 Gold.

    Upgrade: 263,778 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Get 4000000~8000000 Gold.

    Upgrade: 307,741 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Get 4500000~9000000 Gold.

    Upgrade: 351,704 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Get 5000000~10000000 Gold.

    Upgrade: 395,667 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Get 6000000~12000000 Gold.

    Upgrade: 549,538 Skill EXP

Battle talent · Booby Prize

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Increases Cavalry ATK by 100% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

800 OK

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 80 Talent Orbs

    Increases Cavalry ATK by 10% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  2. Level 2 · 36 Talent Orbs

    Increases Cavalry ATK by 14% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  3. Level 3 · 43 Talent Orbs

    Increases Cavalry ATK by 20% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  4. Level 4 · 50 Talent Orbs

    Increases Cavalry ATK by 28% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  5. Level 5 · 57 Talent Orbs

    Increases Cavalry ATK by 36% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  6. Level 6 · 64 Talent Orbs

    Increases Cavalry ATK by 44% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  7. Level 7 · 72 Talent Orbs

    Increases Cavalry ATK by 54% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  8. Level 8 · 94 Talent Orbs

    Increases Cavalry ATK by 64% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  9. Level 9 · 123 Talent Orbs

    Increases Cavalry ATK by 80% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

  10. Level 10 · 181 Talent Orbs

    Increases Cavalry ATK by 100% when 10% of your Cavalry troops have fallen. This effect can stack; number of fallen troops required will be recalculated after each activation.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.