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Lords Atlas

Familiars

Gargantua

Gargantua

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.

Requirements for use

A passive bonus applies after the skill is unlocked; level and growth stage restrict upgrades. Active support skills are manually activated and may have cooldowns and other costs. They are distinct from automatic battle talents.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Passive skill · Hatchling

Protective Layer

Cavalry DEF: +20%

Level: 10 · Minimum familiar level: 60

Passive skill · Adult

Big Shot

Cavalry ATK: +10%

Level: 10 · Minimum familiar level: 60

Active support skill · Elder

Saving Grace

Extends Guild Fest quest duration by 30%. Only affects claimed or expired quests.

Level: 10 · Minimum familiar level: 60

Choose the effect you need, then compare its next-level cost. A maximum bonus in the table does not mean it is already active on your account.

Upgrade planner

Calculates between selected levels, excluding progress already spent. Partial EXP within the current level is not deducted. Check EXP bonuses and consumables in-game. This planner spends nothing and never connects to an account.

Adult evolution requires level 20; Elder requires level 50. Skills tied to these stages need the evolution itself, not just enough EXP.

Evolution runes: Adult — 25; Elder — 200. Trophies

Passive skill · Hatchling

Protective Layer

Cavalry DEF: +20%

Required · Skill EXP
3,084,210
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 1

    Cavalry DEF: +4%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 1

    Cavalry DEF: +5%

    Upgrade: 109,176 Skill EXP

  3. Level 3 · Minimum familiar level: 1

    Cavalry DEF: +6%

    Upgrade: 163,764 Skill EXP

  4. Level 4 · Minimum familiar level: 10

    Cavalry DEF: +7%

    Upgrade: 218,351 Skill EXP

  5. Level 5 · Minimum familiar level: 15

    Cavalry DEF: +8%

    Upgrade: 272,939 Skill EXP

  6. Level 6 · Minimum familiar level: 25

    Cavalry DEF: +10%

    Upgrade: 327,527 Skill EXP

  7. Level 7 · Minimum familiar level: 35

    Cavalry DEF: +12%

    Upgrade: 382,114 Skill EXP

  8. Level 8 · Minimum familiar level: 45

    Cavalry DEF: +14%

    Upgrade: 436,702 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Cavalry DEF: +16%

    Upgrade: 491,290 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Cavalry DEF: +20%

    Upgrade: 682,347 Skill EXP

Passive skill · Adult

Big Shot

Cavalry ATK: +10%

Required · Skill EXP
3,855,261
Minimum familiar level
60

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 20

    Cavalry ATK: +3%

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 20

    Cavalry ATK: +3.5%

    Upgrade: 136,470 Skill EXP

  3. Level 3 · Minimum familiar level: 20

    Cavalry ATK: +4%

    Upgrade: 204,704 Skill EXP

  4. Level 4 · Minimum familiar level: 25

    Cavalry ATK: +4.5%

    Upgrade: 272,939 Skill EXP

  5. Level 5 · Minimum familiar level: 30

    Cavalry ATK: +5%

    Upgrade: 341,174 Skill EXP

  6. Level 6 · Minimum familiar level: 40

    Cavalry ATK: +5.5%

    Upgrade: 409,408 Skill EXP

  7. Level 7 · Minimum familiar level: 45

    Cavalry ATK: +6%

    Upgrade: 477,643 Skill EXP

  8. Level 8 · Minimum familiar level: 50

    Cavalry ATK: +7%

    Upgrade: 545,878 Skill EXP

  9. Level 9 · Minimum familiar level: 55

    Cavalry ATK: +8%

    Upgrade: 614,112 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Cavalry ATK: +10%

    Upgrade: 852,933 Skill EXP

Active support skill · Elder

Saving Grace

Extends Guild Fest quest duration by 30%. Only affects claimed or expired quests.

Required · Skill EXP
3,546,840
Minimum familiar level
60
Cooldown
48 h

This plan requires further familiar development

All levels and attributes
  1. Level 1 · Minimum familiar level: 50

    Extends Guild Fest quest duration by 10%. Only affects claimed or expired quests.

    Upgrade: 0 Skill EXP

  2. Level 2 · Minimum familiar level: 50

    Extends Guild Fest quest duration by 10%. Only affects claimed or expired quests.

    Upgrade: 125,552 Skill EXP

  3. Level 3 · Minimum familiar level: 50

    Extends Guild Fest quest duration by 10%. Only affects claimed or expired quests.

    Upgrade: 188,328 Skill EXP

  4. Level 4 · Minimum familiar level: 51

    Extends Guild Fest quest duration by 10%. Only affects claimed or expired quests.

    Upgrade: 251,104 Skill EXP

  5. Level 5 · Minimum familiar level: 53

    Extends Guild Fest quest duration by 12%. Only affects claimed or expired quests.

    Upgrade: 313,880 Skill EXP

  6. Level 6 · Minimum familiar level: 55

    Extends Guild Fest quest duration by 14%. Only affects claimed or expired quests.

    Upgrade: 376,656 Skill EXP

  7. Level 7 · Minimum familiar level: 57

    Extends Guild Fest quest duration by 16%. Only affects claimed or expired quests.

    Upgrade: 439,431 Skill EXP

  8. Level 8 · Minimum familiar level: 58

    Extends Guild Fest quest duration by 18%. Only affects claimed or expired quests.

    Upgrade: 502,207 Skill EXP

  9. Level 9 · Minimum familiar level: 59

    Extends Guild Fest quest duration by 20%. Only affects claimed or expired quests.

    Upgrade: 564,983 Skill EXP

  10. Level 10 · Minimum familiar level: 60

    Extends Guild Fest quest duration by 30%. Only affects claimed or expired quests.

    Upgrade: 784,699 Skill EXP

Battle talent · Giant Fist

Requires Elder stage, awakening with Talent Orbs and an unlocked slot in the Academy’s Familiar Battles tree. The tree requires Academy 21. Assign the familiar to the relevant march or wall; ownership alone does not activate a talent. Research unlocks up to 5 slots. Each talent still requires its own activation condition.

Deals 600% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

1,600 Cancel

The 0 → 1 cost includes awakening

This plan requires further familiar development

All levels and attributes
  1. Level 1 · 160 Talent Orbs

    Deals 60% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  2. Level 2 · 72 Talent Orbs

    Deals 84% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  3. Level 3 · 86 Talent Orbs

    Deals 120% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  4. Level 4 · 100 Talent Orbs

    Deals 168% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  5. Level 5 · 114 Talent Orbs

    Deals 216% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  6. Level 6 · 129 Talent Orbs

    Deals 264% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  7. Level 7 · 144 Talent Orbs

    Deals 324% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  8. Level 8 · 188 Talent Orbs

    Deals 384% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  9. Level 9 · 246 Talent Orbs

    Deals 480% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

  10. Level 10 · 361 Talent Orbs

    Deals 600% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

Source: public tables from installed client 2.206-706, checked 3 November 2026. Original geometry, textures and idle animation rendered offline with simplified lighting and without particles. Assets belong to IGG. Presence in the client does not guarantee current event availability.
Lords AtlasUnofficial fan project. Lords Mobile and all game materials belong to IGG.